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Maybe we should have some comment about the /Stuck command here, though i'm not sure how it should be worded --<B>[[User:Cobalt|<font color="Blue">Cobalt </font>]] </B>| [[User talk:Cobalt|<font color="Green"><B>Talk</B></font>]] 16:14, 14 March 2008 (UTC)
 
Maybe we should have some comment about the /Stuck command here, though i'm not sure how it should be worded --<B>[[User:Cobalt|<font color="Blue">Cobalt </font>]] </B>| [[User talk:Cobalt|<font color="Green"><B>Talk</B></font>]] 16:14, 14 March 2008 (UTC)
 
:I don't know if /stuck fixes it, but hitting an enemy surely does. This happens quite often to me when I'm chestrunning. As soon as I have the feeling I'm having this kind of lag (getting hit while out of range), I press tab and space, just to hit an enemy who is bodyblocking me once, and the game syncs again. --[[User:Leviathan|Leviathan]] 12:04, 30 April 2008 (UTC)
 
:I don't know if /stuck fixes it, but hitting an enemy surely does. This happens quite often to me when I'm chestrunning. As soon as I have the feeling I'm having this kind of lag (getting hit while out of range), I press tab and space, just to hit an enemy who is bodyblocking me once, and the game syncs again. --[[User:Leviathan|Leviathan]] 12:04, 30 April 2008 (UTC)
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:: /stuck synchs your game with the ANet server, yes. However, hitting an enemy rarely does for me, or at least it doesnt as fast as I type <s>/suck</s> /stuck. But that might be because my computer isnt exactly... functional... --- [[Image:VipermagiSig.JPG|Ohaider!]]-- <small>[[User:Vipermagi|(s)talkpage]]</small> 12:07, 30 April 2008 (UTC)

Latest revision as of 12:07, 30 April 2008

I had this so bad a while back XD I had Kormir with me in the Realm of Torment, by the monument of Palawa Joko, NF style :P 7 heroes/Henchies, me + Kormir. I kept 'Rubber-Banding' as it seemed to have been called back into the mouth of Joko, several times. It took me about 10 minutes to get a long enough 'gap' between the jumping back to make it to the Gate of Nightfallen Lands, and I lost the quest's progress >_< Glad I'm not the only one with the problem though :P Jamster 11:16, 18 September 2007 (CDT)

/Stuck?[]

Maybe we should have some comment about the /Stuck command here, though i'm not sure how it should be worded --Cobalt | Talk 16:14, 14 March 2008 (UTC)

I don't know if /stuck fixes it, but hitting an enemy surely does. This happens quite often to me when I'm chestrunning. As soon as I have the feeling I'm having this kind of lag (getting hit while out of range), I press tab and space, just to hit an enemy who is bodyblocking me once, and the game syncs again. --Leviathan 12:04, 30 April 2008 (UTC)
/stuck synchs your game with the ANet server, yes. However, hitting an enemy rarely does for me, or at least it doesnt as fast as I type /suck /stuck. But that might be because my computer isnt exactly... functional... --- Ohaider!-- (s)talkpage 12:07, 30 April 2008 (UTC)