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Don't they removes hexes aswell? They won't have just 2 skills, will they? --Birchwooda Treehug 09:47, 23 July 2007 (CDT)

Have a look at this. Can anyone else confirm they use withdraw? –Ichigo724Ichigo-signature.jpg 10:12, 23 July 2007 (CDT)
Yeah. I was pretty surprised when they used it. I'll revert it back on. GDSig.JPG 10:32, 23 July 2007 (CDT)
Scratch that; wasn't a Scourge Manta, it was the other kind. Re-reverting lolol. GDSig.JPG 10:33, 23 July 2007 (CDT)
You mean the healing one? That can remove it too. But the Scourge Manta must do that aswell. I often noticed that when casting Mark of Rodgort on the carps in room 3 (the one where you can only enter with 3 people) the single Scourge Manta there removes it... from every carp. That's very annoying (that's why I kill it first if possible). Also when you lure the patrolling mobs, after you cleaned the room, and it has Scourge Mantas, the hexes won't last long. That's why I've trouble as SS necro with those mobs. --Birchwooda Treehug 14:50, 23 July 2007 (CDT)
Yup... just checked. Don't know if that only affects the hard mode.
Can be deleted.jpg --Birchwooda Treehug 15:23, 23 July 2007 (CDT)