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:You are right, however, there is a reason people call it Grind of the North. [[User:King Neoterikos|King Neoterikos]][[Image:KNsignature.jpg]] 13:49, 2 August 2009 (UTC)
 
:You are right, however, there is a reason people call it Grind of the North. [[User:King Neoterikos|King Neoterikos]][[Image:KNsignature.jpg]] 13:49, 2 August 2009 (UTC)
   
::'''1.''' Didn't know, as most commentary crawls go the opposite way, new posts on top, - example: every video commentary thread (like YouTube, Google video), Social Networking site (like Facebook, MySpace), as well as most blogs (which usually give the option of sorting both ways). If "newest goes on the bottom" is the rule here, it is the exception and such a deficiecy needs to be addressed by better placed instructions, since the rule is neither intuitive or obvious based on the current majority of convention througout the Internet, and throughout the history of the Internet.
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::'''1.''' Didn't know, as most commentary crawls go the opposite way, new posts on top, - example: every video commentary thread (like YouTube, Google video), Social Networking site (like Facebook, MySpace), as well as most blogs (which usually give the option of sorting both ways). If "newest goes on the bottom" is the rule here, it is the exception and such a deficiecy needs to be addressed by better placed instructions, since the rule is neither intuitive or obvious based on majortity of convention througout the Internet, and throughout the history of the Internet.
   
 
::It's also not a very smart way of organizing commentary for a game that is routinely patched and whose rules may change frequently. The newest and therefore most-likely-to-be-relevant information is most efficiently obtained at the top, not the bottom. A long commentary thread may take a long time to scroll through.
 
::It's also not a very smart way of organizing commentary for a game that is routinely patched and whose rules may change frequently. The newest and therefore most-likely-to-be-relevant information is most efficiently obtained at the top, not the bottom. A long commentary thread may take a long time to scroll through.
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::'''4.''' I know what it takes, I had 3 eles with me (water for disruption, earth for protection, fire for raw damage), and I basically was tanking. The point is the mechanics work horribly for an all hench or hench/hero party. Because of the high hp of soul form and the spike its mob spawn creates, after ten rounds or so henches will probably have 60% dp. All my henches began with +10% bonuses but after 10 rounds they had 60% dp, and each spike from the mob which spawns with the soul form wipes your henches out before they can damage it. Basically, the player has to solo the soul form each time while the remaining henches take the spike from Fendi, assuming he doesn't randomly target you first.
 
::'''4.''' I know what it takes, I had 3 eles with me (water for disruption, earth for protection, fire for raw damage), and I basically was tanking. The point is the mechanics work horribly for an all hench or hench/hero party. Because of the high hp of soul form and the spike its mob spawn creates, after ten rounds or so henches will probably have 60% dp. All my henches began with +10% bonuses but after 10 rounds they had 60% dp, and each spike from the mob which spawns with the soul form wipes your henches out before they can damage it. Basically, the player has to solo the soul form each time while the remaining henches take the spike from Fendi, assuming he doesn't randomly target you first.
   
::Luck has a lot to do with it also. The behavior of Fendi (both soul and corporeal versions) varies, - sometimes chasing, sometimes loitering (the best scenario), and sometimes running away even when aggressively aggroed. Moreover, the spawns vary also, - sometimes they spawn en masse with Fendi (either form), and sometimes they spawn far away in the start chamber. Sometimes they spike immediately, sometimes not. That makes some Fendi soul spawns mostly a waste of time, - basically only one spellcast might be possible before the group is wiped. Others spawns however are great, - for example when Fendi's soul randomly spawns without its crew, and he doesn't run away, you can take his soul's hp down much more.
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::Luck has a lot to do with it also. The behavior of Fendi (both soul and corporeal versions) varies, - sometimes chasing, sometimes loitering (the best scenario), and sometimes running away even when aggressively aggroed. Moreover, the spawns vary also, - sometimes they spawn en masse with Fendi (either form), and sometimes they spawn far away in the start chamber. Sometimes they spike immediately, sometimes not. That makes some Fendi soul spawns a waste of time, basically you get one spell off before the group is wiped. Others, for example when Fendi's soul randomly spawns without its crew, you can take his soul's hp down much more.
   
 
::I finally won, total time was 16 hours, (although admittedly I was asleep or eating for 9 of those hours), but basically what ends up happening is the corporeal Fendi saves his spike for right before he dies, so your 60% dp henches will end up dying right before the soul form emerges, or end up wasting time resurrecting the fallen during the few critical seconds to damage the soul form, - leaving the player alone to take down the health of the soul form. As a necro the only "spike" I had were degens and a necrosis spam (90 points per hit as a legendary spearmarshal). I also had SS and Parasite, but would rarely have enough energy or time left to actually put those to use before the soul form reverted. Using that alone I could spam a few necrosis spikes each round. In the worst cases I would only apply a -3 degen before dying or before Fendi's soul might randomly start running away out of reach.
 
::I finally won, total time was 16 hours, (although admittedly I was asleep or eating for 9 of those hours), but basically what ends up happening is the corporeal Fendi saves his spike for right before he dies, so your 60% dp henches will end up dying right before the soul form emerges, or end up wasting time resurrecting the fallen during the few critical seconds to damage the soul form, - leaving the player alone to take down the health of the soul form. As a necro the only "spike" I had were degens and a necrosis spam (90 points per hit as a legendary spearmarshal). I also had SS and Parasite, but would rarely have enough energy or time left to actually put those to use before the soul form reverted. Using that alone I could spam a few necrosis spikes each round. In the worst cases I would only apply a -3 degen before dying or before Fendi's soul might randomly start running away out of reach.
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