It removes the most recent hex on the target, right?
- The most recent mesmer hex. The same as any hex (or enchantment) removal, except as the description implies, ignoring non-mesmer hexes. --Fyren 16:21, 23 October 2005 (EST)
worth noting it heals foe
Is it really worth noting that you can heal the enemy, normally, i want to kill them. -- Xeon 10:31, 22 March 2007 (CDT)
Correct me if i'm wrong, but a lot of these notes seem very cluttered.
For the first note, the "free damage" part we can keep, but the rest of the note is just plain obvious. "The more points invested in domination magic, the bigger the leeway is to get free damage," or something like that. From what I would think, the purpose of a skill (in a damage-dealing sense) is plainly to do the most damage possible, not satisfy this superficial leeway of "free damage" I recommend changing it to "Shatter Delusions is an extremely powerful spell for those who can time it correctly. If used in conjunction with a lot of Hexes, you can time Shatter Delusions within 1-2 seconds of their end to get a lot of "free" damage. Consider that if you end Conjure Phantasm 1 second early (10 damage normally) with Shatter Delusions." M s4 23:42, 20 April 2007 (CDT)
THIS AND SHADOW FANG
- Re-read this skills description, then look at what profession shadow fang is for. Lord of all tyria 09:40, 9 September 2007 (CDT)
- skill functionality change ftw/l (T/C) 01:23, 15 November 2008 (UTC)
=Shortened the notes
On the second note i wanted to add : ",Phantom Pain will lower their maximum health and the healing they get,Shrinking Armor will make them softer targets and Web of Disruption will interrupt them" at the end but decided not to, since it would be basically describing the effects of those skills, which people can read for themselfs if they go to those pages.
- The third point just restates what the skill description says and it very redundant. Removing it. 18.104.22.168 17:10, September 14, 2009 (UTC)