GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.



Non-linked - screams runner build to me. Kessel 10:42, 23 September 2006 (CDT)

Are any environmental hazards in Guild Halls considered elemental damage?

Probably fireballs on that Sea Jing Island type of map with 2 flagstands. --Spura 12:18, 23 October 2006 (CDT)
Acid Traps in Imperial Isle

Now we just need to find a good way to deal yourself elemental damage. Does Burning speed count? I doubt it, since it's a condition and not "damage," but I can wish :) How about Ether Prodigy? 19:20, 23 September 2006 (CDT)

Stone Sheath would help. Too bad it's an elite. 09:08, 24 September 2006 (CDT)
Stone Striker would help. Chuiu Me Icon.png(T/C) 10:22, 24 September 2006 (CDT)
Yeah, I read it after posting that. Waaay better. 19:45, 24 September 2006 (CDT)
Ether Prodigy damage isn;'t elemental. Stone Sheath and stone striker only convert attacks to earth. So damage from most smites, most necro spells, mesmer spells still wouldn't renew stance. --Spura 12:18, 23 October 2006 (CDT)
Actually, most Necro spells that deal damage already deal cold damage --Spark
Greater Conflagration+Storm's Embrace = unless you are facing something with NO physical OR elemental damage, permanent stance. --MasterPatricko 12:33, 23 October 2006 (CDT)

Or if they just don't hit you :O_Onlyashadow, Top 100 Guild 13:33, 23 October 2006 (CDT)

Probably will replace Storm Chaser on Mo/R Shiverpeaks running builds because nearly everything in that area deals cold damage

Will more likely replace Dodge or Zojun's Haste on the Mo/R shiverpeaks running builds because those only last like 3 seconds or something without expertise. PedroPickles 19:36, 26 November 2006 (CST)

Skill Trainers?[]

not sure if this is incomplete, or if we're just putting the major cities, but I found an unlisted place for it... Adding it... revert if necessary Ravien Coromana 21:23, 6 August 2008 (UTC)