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Possible anti-kd? I like the sound of this one :) — Skuld 05:38, 11 March 2006 (CST)

This plus a warrior with Desperation Blow. Ooh. Or just against a hammer warrior. Those gauntlets won't mean much >_> Evan The Cursed (Talk) 06:02, 11 March 2006 (CST)
na anyone using desparation will have dolyak sig or balanced stance, won't help them much — Skuld 06:18, 11 March 2006 (CST)
This could mean the end of Meteor Shower as we know it. Ward of Stability + Ward Against Harm = Meteor Shower does 3 rounds of 37 dmg and that's it. :) --Karlos 08:21, 11 March 2006 (CST)

Uninteruptable casters :D at the moment only me/w or w/me are immune — Skuld 23:01, 13 March 2006 (CST)

Well, E/W can be pretty uninterruptable too. Glyph of concentration ftw!! :) --Karlos 04:56, 14 March 2006 (CST)

What's with the new ward times? This one can't be kept up indefinitely, strange considering the other 4 wards all followed the same pattern... ~ RL

So it isn't overpowered Skuld Monk 05:05, 4 May 2006 (CDT)
you could keep it up indefinitely with Echo and for a while with well timed Arcane Echos -- 12:24, 18 December 2006 (CST)

The note says "this is probably the least used ward," though in HA it might be the most common now. Melee and foes are both also common in HA. I can't remember seeing harm in the last... eight months. Elements is also pretty much unseen. -- 16:58, 23 May 2006 (CDT)

If you think so, edit the note accordingly.

Ward of Stability can be kept up indefinetly with a +20% Enchanting mod and 16 Earth Magic KillDragon 08:38, 29 April 2007 (CDT)

No, it isn't an enchantment. — Skuld 08:44, 29 April 2007 (CDT)

Good thing you tested it first KillDragon :) Solus DiscipleSymbol2.jpg 08:45, 29 April 2007 (CDT)

Wait... doh *dropkicks self* KillDragon 11:58, 3 May 2007 (CDT)

Can this stop againts noraml interupt?Fire Tock 22:49, 11 October 2007 (UTC)

Nope, just tried it.Fire Tock 23:16, 11 October 2007 (UTC)

What about with Glyph of Swiftness? Vertah 23:29, 31 October 2007 (UTC)

Just tested, can be kept up indefinately with Glyph of Swiftness at 16 earth, would someone care to add that note? Vertah 09:43, 1 November 2007 (UTC)
Removed the note, it's rather obvious don't you think? Besides you only need 13 Earth Magic using Glyph of Swiftness or even 10 Earth Magic with a skill like Serpent's Quickness. --Lexxor 22:38, 13 October 2008 (UTC)
There are a lot of notes for various skills being maintainable with Glyph of Swiftness. The math is obvious but...I dunno, maybe people don't think about things like that. Entropy Sig.jpg (T/C) 22:48, 13 October 2008 (UTC)