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Spoke in the wheels of the skill box?

Rate of recharge depends on the health of the target? How are we ever going to incorporate that into the Skill box? We're doomed! DOOMED!!!! — Stabber 20:57, 6 March 2006 (CST)

The recharge time is lengthened by a linear amount if the target is below a certain amount of health. The previous editor was wrong; source Clamatius' Blog. --roofle 05:50, 14 March 2006 (CST)

+20 second recharge

Is it possible that the 20 second additional recharge could be halved with a weapon or focus that halves the recharge time of smiting spells, or does that merely put the recharge to 21 seconds rather than 22? -- Dashface Dashface 04:17, 28 June 2006 (CDT)

i would tend to think it doesnt, like diversion or distracting shot it sets recharge to a new value teh focus doesnt help with (much like if your inutrrupted casting the focus never helps)--TypoNinja 09:18, 2 August 2006 (CDT)

I just tested it several dozen times with a 20/20 Smiting Staff, and it appears to work like Diversion. I'm not sure about how it interacts with Diversion, Energizing Wind, Glyph of Sacrifice, Quickening Zephyr or Weapon of Quickening. -- Gordon Ecker 04:05, 16 September 2006 (CDT)

Broken?

I've been using this skill around Ascalon City, and from what I can see, the recharge condition looks to be around 75%. I have this confirmed from other people in my group who saw health bars between 60% and 80% when I cast Word of Censure, and I still had an additional 20 second recharge on the skill. Can anyone else confirm this? mikkel 16:32, 15 January 2007 (CST)

             Perhaps the recharge applies if the damage dips your target under 33%health? In which case killing someone with it would apply its recharge.
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