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Not really. It costs 10 energy for both skills to be activated. A average joe dervish will have 25-30 energy. It redeems itself and gives energy with one enemy. I would never use air without attunements. [[User:Flechette|Flechette]] 02:17, 14 August 2007 (CDT)
 
Not really. It costs 10 energy for both skills to be activated. A average joe dervish will have 25-30 energy. It redeems itself and gives energy with one enemy. I would never use air without attunements. [[User:Flechette|Flechette]] 02:17, 14 August 2007 (CDT)
 
:I don't think thats what he meant... --[[User:Lann|Lann]] 11:30, 3 September 2007 (CDT)
 
:I don't think thats what he meant... --[[User:Lann|Lann]] 11:30, 3 September 2007 (CDT)
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==Buff==
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The skill now costs 5 energy to use... This is going in my skill bar in place of my other management spell.

Revision as of 20:36, 20 September 2007

Oh snap, hit three foes with a Zeaous scythe for a net gain of +7 Energy. That's crazy! Entropy Sig (T/C) 22:22, 12 August 2007 (CDT)

My god its a pve dervishes new best friend!!! Judgedread33 01:36, 14 August 2007 (CDT)

Use in conjuction with Zealous Vow. The skill can easily pay itself off. Energy Managment to the extreme. Flechette 01:58, 14 August 2007 (CDT)

This skill can easily pay itself off without anything else helping it. And you'd have to have one hell of a lot of energy expenditure in order to make up for THAT much e-management. Gonna try air spiking without attunements or something? --Gimmethegepgun 02:03, 14 August 2007 (CDT)

Not really. It costs 10 energy for both skills to be activated. A average joe dervish will have 25-30 energy. It redeems itself and gives energy with one enemy. I would never use air without attunements. Flechette 02:17, 14 August 2007 (CDT)

I don't think thats what he meant... --Lann 11:30, 3 September 2007 (CDT)

Buff

The skill now costs 5 energy to use... This is going in my skill bar in place of my other management spell.