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*Sometimes when exiting from Camp Rankor, a group of 4 Blessed Griffons will spawn in front of the first Azure boss. |
*Sometimes when exiting from Camp Rankor, a group of 4 Blessed Griffons will spawn in front of the first Azure boss. |
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*To receive credit for the [[Vanquisher]] title track in this area you must defeat 377-418 monsters in [[Hard Mode]]. Since the eastern half of the map, with hordes of imps and golems, is much more difficult, it is more practical to start there and leave some of the easier monster mobs for DP removal. Also, make sure you clear out all the imps on flat terrain before venturing down to the frozen riverbeds. Otherwise you could be caught in tight quarters aggroing multiple mobs, including imps pelting you from above. |
*To receive credit for the [[Vanquisher]] title track in this area you must defeat 377-418 monsters in [[Hard Mode]]. Since the eastern half of the map, with hordes of imps and golems, is much more difficult, it is more practical to start there and leave some of the easier monster mobs for DP removal. Also, make sure you clear out all the imps on flat terrain before venturing down to the frozen riverbeds. Otherwise you could be caught in tight quarters aggroing multiple mobs, including imps pelting you from above. |
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+ | *Sometimes there is a group of imps and golems that will walk off the north west exit if they are not killed fast enough. They walk up the far east river. If not killed they will prevent you from vanquishing the area. |
*A party wipe near the Icedome gate will respawn your party very close to the portal such that you can accidentally zone out. |
*A party wipe near the Icedome gate will respawn your party very close to the portal such that you can accidentally zone out. |
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Revision as of 15:33, 7 September 2008
Talus Chute | ||||||
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Basic Info | ||||||
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Neighbor(s) | ||||||
Icedome, Camp Rankor, Droknar's Forge, Ice Caves of Sorrow |
Description
Talus Chute is an explorable area in the Southern Shiverpeaks North of Droknar's Forge. Here is where you make your return to the Shiverpeaks.
Exits
- Icedome (northeast)
Cities/Outposts:
- Camp Rankor (northwest)
- Droknar's Forge (southeast)
- Ice Caves of Sorrow (east)
Bestiary
Bosses / Elite Skills
- JonoYawpyawl: "Victory is Mine!"
- Kekona Pippip: Poison Arrow
- Kaia Wupwup: Unyielding Aura
- Allobo Dimdim: Plague Signet
- Edibbo Kepkep: Glimmering Mark
Nightmares
- Frostbite: Signet of Judgment
- Nighh Spinechill: Spiteful Spirit
- Seear Windlash: Illusionary Weaponry
- Brrrr Windburn: Mist Form
Trolls
- Maw The Mountain Heart: Feast of Corruption (rarely)
Mobs
- Giants
- 24 Tundra Giant
- Golems
- 10 Ice Golem
- 24 Siege Ice Golem
- Griffons
- Imps
- 22 Ice Imp
- Nightmares
- 22 Azure Shadow
- Stone Summit
- Tengu
- 24 Avicara Fierce
- 24 Avicara Brave
- 24 Avicara Wise
- 24 Avicara Ardent
- 24 Avicara Guile
- Trolls
- Grawl
- 22 Grawl
- 24 Mighty Grawl
- 22 Grawl Crone
- 24 Barbed Grawl
NPCs
Collectors
Rare Material Crafter
Additional Notes
- Sometimes when exiting from Camp Rankor, a group of 4 Blessed Griffons will spawn in front of the first Azure boss.
- To receive credit for the Vanquisher title track in this area you must defeat 377-418 monsters in Hard Mode. Since the eastern half of the map, with hordes of imps and golems, is much more difficult, it is more practical to start there and leave some of the easier monster mobs for DP removal. Also, make sure you clear out all the imps on flat terrain before venturing down to the frozen riverbeds. Otherwise you could be caught in tight quarters aggroing multiple mobs, including imps pelting you from above.
- Sometimes there is a group of imps and golems that will walk off the north west exit if they are not killed fast enough. They walk up the far east river. If not killed they will prevent you from vanquishing the area.
- A party wipe near the Icedome gate will respawn your party very close to the portal such that you can accidentally zone out.
Cartographer Notes
Players working on the cartographer title can find a path up the eastern mountainside. Its entryway is towards the southeastern part of the map. Taking this path north and east allows the player to reveal eastern map areas that cannot be uncovered by taking the normal path through the frozen river.
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