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The {{Alcohol}} infobox already includes the category. Likewise, {{SweetInfo}} already included that category. While there isn't really a problem with this, it seems a bit silly for two templates on the page to include the same category. —Dr Ishmael Diablo the chicken.gif 18:19, July 12, 2010 (UTC)

Agreed - although I don't really see a reason to change it now it's there, either. -- RandomTime 18:37, July 12, 2010 (UTC)
As it turns out, some of the pages had the cat manually added (sweets and alcohols). Does the wiki do anything weird if the article has two templates/transclusions that include the same cat? If not, then we are probably better w/the duplication.  —Tennessee Ernie Ford (TEF) 20:44, July 12, 2010 (UTC)

Points and levels? or just levels?[]

I reverted Ish's recent edit to remove alcohol levels from the NavBox because I (among others I know) have always used levels to help maintain PvE skills (particularly drunken master, which is the best running skill in the game and accessible to any profession combo). (On the other hand, I also see the value in showing points alone.)

For now, I think we should show both until we have (a) decided that levels are too confusing and/or unnecessary and/or (b) we wait to see how things pan out (after the Panic Market of spree buying and drinking dies out).  — Tennessee Ernie Ford (TEF) 17:06, 4 March 2011 (UTC)

I'm inclined to list both for completeness. --JonTheMon 17:10, 4 March 2011 (UTC)
It's an exact, 1:1 relationship: 1-point alcohols give 1 level, 3-pointers give 5 levels. I don't see why we need to clutter the header column here by listing both. —Dr Ishmael Diablo the chicken.gif 17:04, 4 March 2011 (UTC)
Yes, however, it's a confusing 1:1 relationship: 1 = 1, but 3 = 5. It's even worse now because some people think that the mechanics of Drunkenness also changed.  — Tennessee Ernie Ford (TEF) 17:22, 4 March 2011 (UTC)
That's why we have Drunkard and Drunk to explain the mechanics, that's not the job of a navbox. —Dr Ishmael Diablo the chicken.gif 17:28, 4 March 2011 (UTC)
It's the job of the navbox to make things easy. Currently, it isn't trying to explain anything; it simply makes obvious a not-well-understood fact. (One of those situations in which common sense is, apparently, not very common.)  — Tennessee Ernie Ford (TEF) 18:13, 4 March 2011 (UTC)
Honestly, for this navbox the levels text is pretty minor, so why not leave it? --JonTheMon 21:05, 4 March 2011 (UTC)