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Exemple on how to use.

{{Template:Armor art gallery |
  | Profession = Ritualist
  | Type = Ancient
  | Sex = F or M
  | Head = 0, 0e, 1, 1e, 2 or 3
  | Color = purple, blue or anything else.  Only use small letters.
Note: 0e and 1e is for armor with earrings like some mesmer and necromancer female armor.

Ok I think each parameters are easy to follow. Head is use to make a table for any headgear. 0 or just ommiting it will result in no gallery for headgear. 1 for front shot. 2 for front and side. 3 for front, side and back. And if there is any comment be sure to let me know.—├ Aratak 13:16, 6 January 2007 (CST)

I noticed that the headgear didn't have the "Dyed" above it for colorable. I tried to add it in but it broke, I'm suspecting cause of the pipe, but I don't know anything about it. :S
Also like I said at my project page, it won't work with armor types with (art) at the end, but people can just use the syntax from the s & f anyway. - BeXoR Bexor.png 20:53, 7 January 2007 (CST)
One last thing, could you specify the dye colour as a parameter? Or if you think it's not necessary to have the dye colour in the table I'll remove it from the articles I've edited and the s & f. - BeXoR Bexor.png 20:55, 7 January 2007 (CST)
Ok now it can take Color to choose the color of the dye. Also Art yes if it share it's name with a function. Mmmm well I'll wait for Art what would be the tile? It can be easily inclued with the parameters just need to know the syntaxe it will end up like: Monk Wanderer's armor art F gray front.jpg.—├ Aratak 21:12, 7 January 2007 (CST)
Well the art thing can wait cause we might be changing the function stuff anyway. The images weren't named (art), just the page title anyway. - BeXoR Bexor.png 21:30, 7 January 2007 (CST)


Can you add the detail/note bits to the top line? For earring view I've been including it onto the same line as headgear because otherwise it's lengthening the page and looks ugly. Otherwise it's better to not use the template for that at all. - BeXoR Bexor.png 22:17, 8 January 2007 (CST)

Mmm I need more explaination. I'm not following you.—├ Aratak 22:51, 8 January 2007 (CST)
Can you add the note parts next to the headgear view instead of underneath component view? - BeXoR Bexor.png 23:00, 8 January 2007 (CST)
Note are always under everything and the hearing shoudn't be next to the mask it a little confusing. I'll see what I can do.—├ Aratak 23:04, 8 January 2007 (CST)


OK well I want some feedback for the community to continue. I like the style on Necromancer Istani Armor/Male it take less place. Theire is also Bexor format Mesmer Istani Armor/Male both are fine but when you end up with more info it become a little big. Most of the problem come from Female mesmer armor like Mesmer Sunspear Armor/Female or with earring like Mesmer Canthan Armor/Female. I personnaly don't like having boot over the imae. So anyone have idea?—├ Aratak 10:21, 9 January 2007 (CST)

In my opinion the headgear should be placed before the armor, because it's logical to look from the top down. And I think with armor that is long in the back, having the boots in an image whose purpose is to show the chest and boots is acceptable. Both parts are easily viewable. Going any further is overkill and encouraging over complication again.
And the syntax for gallery formatting is easily accessible for situations where the template doesn't work. We shouldn't have to use it all the time.
The point of the style and formatting is to keep things tidy and to a standard. Making the page longer defeats the purpose of the rework. We're trying to keep things concise. - BeXoR Bexor.png 10:29, 9 January 2007 (CST)
That is my point, we end up with 2 table for each part so in the end we have 2 more table. We don't need that space between them, they are all compomenent so why split them. That is why I want other user then us 2, we both work on this to much and we are to close to see the whole picture. Not bashing your work and I have a lot of fun working with you.—├ Aratak 10:33, 9 January 2007 (CST)
I think the problem between us is that you love the images too much and I love the style and formatting too much. I see things as unecessary and over the top, where you think things aren't documented enough. Right? :P
I don't understand this 2 extra tables bit. The way I do it theres 5 tables total (1 overview, 2 component, 2 colorable). The way you were doing it earlier made an extra one and lengthened the page when both images fit on the top line. - BeXoR Bexor.png 10:38, 9 January 2007 (CST)
The difference I'm pointing at is that you leave a space between each gallery. If you look Necromancer Istani Armor/Male That space isn't lost.—├ Aratak 10:48, 9 January 2007 (CST)
Because of the clear template? It doesn't need to be there at all. Is it in this template still? I can remove it from s&f and change my articles, but it's really annoying cause I'm on my laptop and I'm noob at touchpad. - BeXoR Bexor.png 11:03, 9 January 2007 (CST)


Hold off on adding an art section. Because of the function review the pages might even get renamed (I'll see what happens and works out best). - BeXoR Bexor.png 11:35, 9 January 2007 (CST)


Well done on getting that to work. Will it work if there is a dyed earring pic too? - BeXoR Bexor.png 13:04, 10 January 2007 (CST)

I was trying to keep the gallery to a minimum and when I saw that some didn't have the dyed earrings ( like Cantha mesmer) it wouldn't work. So I made it with the note and only one pictures. I don't even think we should have them, they are so small :s Well if you plan on uploading dye earrings for all of them I will edit it with the picture for dye too. The setting are 0e for only earrings and 1e for front and earrings.—├ Aratak 13:20, 10 January 2007 (CST)
I don't know if they are really needed either. I don't remind having it taken out altogether. Would fit the keeping things simple theme we have going. - BeXoR Bexor.png 13:22, 10 January 2007 (CST)
Ok the template now will dispaly the dyed earrings if they have been upload. they have to be uploaded manualy though.—├ Aratak 14:12, 10 January 2007 (CST)
Okay, so does this mean now you can have earrings-no mask, earrings-undyed+mask and earrings-undyed+dyed+masks? Could you maybe change the parameters so Earrings = e0,e1,e2 (e0=none, e1=undyed, e2= undyed and dyed)? At the moment it is confusing - BeXoR Bexor.png 14:34, 10 January 2007 (CST)
I think this might get too complicated. Cause you can have earrings-undyed + no mask, earrings-dyed + undyed + mask, earrings-undyed + mask, earrings-dyed + undyed + mask. - BeXoR Bexor.png 14:36, 10 January 2007 (CST)
The setting only set the first part. So the number is the number of mask and e is only if there is a gray image of the earing. The dye part for earrings only appear if the earrings have been uploaded to Image:{{{Profession}}} {{{Type}}} Armor {{{Sex}}} dyed earrings.jpg. I try do make a separate parameters for earrings but the table always end up under the mask and I know you don't like that. I think the numbers a pretty simple. Number = number for mask and e trigger the earrings part.—├ Aratak 14:49, 10 January 2007 (CST)
Ah ok, I'll add that into the s&f page. - BeXoR Bexor.png 15:26, 10 January 2007 (CST)
I made it that way because some armor should have the dyed earrings and they are not there. Even one gallery that you made. Shin Jea I think. So I can write the template to always put it if e is there. That would be less difficult for new users but if they don't upload it it would look messy. Anyway just tell me what you think would be better and I will think of a way to correct it.—├ Aratak 17:01, 10 January 2007 (CST)
I forgot the screenshot but I will add it in later. That was the only one that had an earring that is dyeable that I didn't add. Canthan doesn't get affected by dye. - BeXoR Bexor.png 17:19, 10 January 2007 (CST)
I added it and it doesn't look right. - BeXoR Bexor.png 17:42, 10 January 2007 (CST)
Copied past the wrong one :s. Should work now.—├ Aratak 17:45, 10 January 2007 (CST)
Yep, cool. :) - BeXoR Bexor.png 18:02, 10 January 2007 (CST)

Ascended armor[]

If we have ascended armor, like Monk Ascended Wanderer's Armor and the likes, where do we put the "Ascended" in the template? In type? — Stylva (talk)(contribs) 07:01, 19 January 2007 (CST)

Yep. Prof=Monk Type=Ascended Wanderer's. - BeXoR Bexor.png 08:33, 19 January 2007 (CST)
Ok, thanks. — Stylva (talk)(contribs) 08:35, 19 January 2007 (CST)
Yeah didn't want to make the template bigger. It's too easy to put it in type and the cathegorie will be added with the armor box anyway.—├ Aratak 09:20, 19 January 2007 (CST)
Maybe should make a clear note of this in the art gallery S&F and in the template page. I really think template pages should include usage notes. — Stylva (talk)(contribs) 09:46, 19 January 2007 (CST)

Notes again[]

I noticed on the male dervish gallery (I forgot which one) there is a note under the overview. Shouldn't it be under the dyed pics, (also seeing as it is a note about dye effects anyway)? - BeXoR Bexor.png 15:47, 27 January 2007 (CST)

Well the way I saw it, that little patch of blue is there when the armor is gray so have put it under overview.—├ Aratak 10:42, 28 January 2007 (CST)
Does it only show up on gray, because that's not what the note says. - BeXoR Bexor.png 23:10, 28 January 2007 (CST)
You will have to point me where did I wrote that.—├ Aratak 23:19, 28 January 2007 (CST)
I kept the window open twice and closed it twice accidentally, without taking note of the name, lol. But it was on Dervish Sunspear Armor/Male. The note is very long and not italicized either. - BeXoR Bexor.png 23:29, 28 January 2007 (CST)

Edit section problem[]

When using the edit section button in an armor gallery using this template you get taken here to edit. This is not user-friendly. Does anyone know a way to work around this? — Stylva (talk)(contribs) 11:32, 7 February 2007 (CST)

I didn't think of that but know I think it is fix.—├ Aratak 11:55, 7 February 2007 (CST)
Well __NOEDITSECTION__ work but it also prevent any editing of section and the page the template is inclued too. I need to look it up if we can fix that.—├ Aratak 12:02, 7 February 2007 (CST)
This issue needs to be fixed NOW. I just logged on and there have been sooo many messy edits to this template while I was asleep :P No, really, it does need some solution, the edit links isn't working at all and it's getting frustrating to see people trying to edit the page. I'll try to think of a solution too. Maybe a clearer S&F that tell that IF you use the template you CAN NOT edit the sections.— Stylva (talk)(contribs) 04:46, 10 February 2007 (CST)
Yea, it had been messed up largely. I tried finding the last version of the article that worked properly. Apparently, the one I used as a revert was a little messy. --Curse You 01:45, 11 February 2007 (CST)

You either have to use __NOEDITSECTION__ or make it a fake header as in the skill box. The "skill details" is really just a div that looks like a header. The problem with that is it doesn't show in the TOC. --Fyren 02:54, 11 February 2007 (CST)

I used the NOEDITSECTION until we can come up with any better solution, since without it we have to repair the template several times a day. — Stylva (talk)(contribs) 05:20, 11 February 2007 (CST)


i can't edit the gallery pages to reflect the changes of the new armor names. not until ALL the images are changed. um yeah. i went to edit the pages and then tehre was only a template that would make it all messy =(. — JediRogue JediRogueSig.jpg 01:54, 25 May 2007 (CDT)

Please read GuildWiki:Style and formatting/Armor/Art gallery simply replace the template with the syntax by hand or copy the image under the new name.—├ Aratak 12:30, 25 May 2007 (CDT)
BUT using the syntax in the ugly way to do it. Tweaking the template would look better :/ — Poki#3 My Talk Page :o, 20:31, 3 June 2007 (CDT)
I'm about to change the template. EVERYONE LOOK OUT!— JediRogue JediRogueSig.jpg 21:06, 3 June 2007 (CDT)


Could someone with a little more knowledge of the wiki code add a top align for the pictures? I know you can add something like this:

  • |- valign=top

..but I don't want to screw up the code. Thx -- Krytan Sentinel 11:11, 30 September 2007 (UTC)


Could you insert a column for the armor inventory icons? I tried to do that last night but for some reason Guildwiki did not show the image, though it had been uploaded. Sorry for messing with the code, I guess I was too enthusiastic. Of course I restored the old version. -- Taiki 09:30, 15 October 2007 (UTC)

Why would we want the icons?—├ Aratak 13:05, 15 October 2007 (UTC)
Especially since we already HAD the icons before and decided to scrap them (They're only in a few old galleries). — Poki#3 My Talk Page :o, 14:59, 15 October 2007 (UTC)
OK, I ain't got a rational reason. I'm just a curious person and love this kind of information. Anyway, I won't question earlier decision though - it is not that important at all. Thanks for the quick answer. — Taiki 16:47, 15 October 2007 (UTC)
You are welcome to question earlier decision. You may have new ideas to would help but to me icon were pretty much useless.—├ Aratak 14:44, 16 October 2007 (UTC)
Up to now I could not contribute anything but a plain: "I would love to see the icons in the armor art gallery" ;) — Taiki 15:13, 16 October 2007 (UTC)

headgear profiles[]

On some headgear left and right profiles are completely different, like Necromancer Norn armor/Female, Necromancer Monument armor/Female, Necromancer Elite Canthan armor/Female, etc. It would make sense to show Front, Right, Left on those, but the 3-shot view in the template is only for Front, Back, Profile. Is it possible to modify it to have the usual 0,1,2,3 like it is now, and add P (for "Profiles" which is when you need two profile views, like many of the Necromancer scars), and still have the e for earrings, to make "Pe" still possible (Front, Right, Left, Earring for Factions Female Necromancer Armors)? For now I am uploading the two profile views under "Back" and "Profile," which is not correct, but still better than now showing the image at all. I will correct them if the template is updated to have two profiles, and if not, well, the images will still be there with the Right Profile being labeled as Back. I know the template is already a little complicated, but yet, it does not include all the possible scenarios... RoseOfKali RoseOfKaliSIG.jpg 03:48, 17 May 2008 (UTC)

You know what, I'm just gonna use the template code manually and edit what I need, like in Necromancer Asuran armor/Female, which has all 3 profiles and the earring. If anyone feels like adding this feature to the template, great, make sure you have some Advil with you, if not, I'll just do the code manually. RoseOfKali RoseOfKaliSIG.jpg 04:24, 17 May 2008 (UTC)
I'll edit the template when I get out of HA to have an option for 2 profiles. —JediRogue 04:41, 17 May 2008 (UTC)
Cool, let me know when you do, so I can apply it to the galleries. Some of them will still have to stay on full blown code for the sake of image sizing (the skirts in necro female Monument, Facatic, and Elite Cultist armors appear very wide from the back only, but I didn't want to make all the screenshots that wide, unless you want me to, then I'll re-do them). Thanks! RoseOfKali RoseOfKaliSIG.jpg 06:51, 17 May 2008 (UTC)
Oh, just noticed you already did that, but it's still unusable on Necromancer Asuran armor/Female which ALSO has the earring... RoseOfKali RoseOfKaliSIG.jpg 06:52, 17 May 2008 (UTC)
So what's next? LRe? :P — Poki#3 My Talk Page :o, 08:55, 17 May 2008 (UTC)
I guess. :P RoseOfKali RoseOfKaliSIG.jpg 19:18, 17 May 2008 (UTC)
If thats the only armor that has that issue, where you wouldn't see the earrings and face in the same shot, don't bother. Just do the page manually. If there are many cases where this might come up, we can talk about a better system. —JediRogue 23:12, 17 May 2008 (UTC)

It's manual for now, I'll let you know if I find any others (It'll only be female necro probably, or possibly mesmer also). RoseOfKali RoseOfKaliSIG.jpg 14:53, 19 May 2008 (UTC)

I added the earring functionality (undyed only) to the LR option. So far, I don't think the dyed earring will be needed with the LR view. This got implemented in Necromancer Asuran armor/Female and will also be applied to the Factions Necro Female armors, once I get the headgear shots redone for them. I think I didn't screw anything up in the final edit, my previous attempt to add a dyed earring was... not very successful... RoseOfKali RoseOfKaliSIG.jpg 19:31, 29 May 2008 (UTC)


Why? RoseOfKali RoseOfKaliSIG.jpg 02:26, 21 October 2008 (UTC)

Some set of armor out there might have distinctive things that can only be seen in some different colors, or maybe they are affected differently by dyes than normal, in which case 1 extra color probably would be insufficient --Gimmethegepgun 02:32, 21 October 2008 (UTC)
And that some set would be? I can't think of anything that would need more than gray and one other color to show what's dyeable. One "abnormal" dye pattern is on Elementalist Vabbian armor/Female and Dervish Primeval armor, but there's no need for multiple colors to show it. I can't think of any others. (The chaos-axe-esque dye patterns of some monk headgear can have a separate dye chart, no need for a second full-color armor set.) As far as distinctive things, just pick the dye color that shows them in contrast to gray, and that one will be enough. Is there a gallery that currently uses that parameter? RoseOfKali RoseOfKaliSIG.jpg 07:18, 21 October 2008 (UTC)
What's wrong with it? It's not hurting anything. I added it because I thought I remembered a lot of non-templated galleries having > 1 set of dyed images, and I didn't want to throw them out. Either I remembered wrong or I changed my mind on throwing them out, because only two are using it now: Warrior Monument armor/Male (where I couldn't decide which dyed images sucked less) and Dervish Monument armor/Female (where it shows how blue blends with the existing blue on the armor vs. how red contrasts with it). Still, what's the problem with leaving it in? —Dr Ishmael Diablo the chicken.gif 14:21, 21 October 2008 (UTC)
Well, even looking at those, both dyeables are not needed, only one. Basically, it's just something that's there that's useless and isn't being used anywhere besides those two, which don't really need it. RoseOfKali RoseOfKaliSIG.jpg 19:25, 21 October 2008 (UTC)

New parser gives alternative to NOEDITSECTION[]

With the switchover to the new MediaWiki parser, we have an alternative to the NOEDITSECTION directive for maintaining the TOC while disabling edit links for the template headers.

The old parser treated XML headers (<h2>blah</h2>) identically to normal wikicode headers (==blah==) - listed them in the TOC and generated an edit link for them. The new parser, however, treats them differently - XML headers are still added to the TOC, but they do not have an edit link.

In terms of this template, this means that we can finally resolve the long-standing issue of preserving the TOC while hiding the useless edit links for the gallery headers by changing the headers from wikicode to XML. We can then get rid of the NOEDITSECTION directive, which will restore edit links for the Description and Acquisition sections on the main armor galleries. I have a mockup of this at User:Dr ishmael/Armor gallery sandbox with the modified template at User:Dr ishmael/Armor gallery sandbox/Template.

One other change I made is to specifically create an "edit this gallery" link on the top gallery header that points to the gallery subpage (armor/Female or armor/Male) so that editors can easily modify the template parameters or supply additional notes about the armor/images. While this is not entirely necessary, I thought it would be a welcome convenience.

We can also make similar modifications to the Template:Common armor art gallery and Template:Deldrimor armor gallery templates.

If there are no issues with this change, I will implement the new headers on all three templates in a few days. —Dr Ishmael Diablo the chicken.gif 20:33, 30 October 2008 (UTC)

armor update notice[]

Can you add the notes to the Usage section? Thx. RoseOfKali RoseOfKaliSIG.jpg 19:31, 4 November 2008 (UTC)

Forgot about that, thanks. —Dr Ishmael Diablo the chicken.gif 20:13, 4 November 2008 (UTC)

adding "without helmet"[]

Hey guys, I just made a survey over on Talk:Armor regarding adding a new picture in the overview section "no helmet". Please check it out and vote. --Takisig.jpgTaki Fujiko 00:49, 30 July 2009 (UTC)


Nohelmet breaks the gallery if the gray alternate side is not uploaded, but the dyed is. See Warrior_Platemail_armor/Female Jennalee 11:59, September 28, 2009 (UTC)

I think it's best to upload the dyed one in the place of gray just as a placeholder, if that fixes it. We've been having formatting problems with this no-helmet thing from the very start, and even our "gurus" had a hard time dealing with them. I still think these images are redundant due to component views, but my opinion is not shared by all. RoseOfKali RoseOfKaliSIG.png 13:28, September 28, 2009 (UTC)
Actually, it's as said below - it breaks even with an image... Jennalee 14:58, September 28, 2009 (UTC)
Yeah... Warrior Platemail armor is broken to hell for both genders right now. :/ If this can't get fixed, I think the whole no-helmet thing should get reverted. I wouldn't mind it if it was done right, but since it can't be done correctly, I think its benefits aren't worth the broken galleries. It has been suggested before to put the no-helmet image into a new line of its own, but that looks really awkward to me, with just the one tall image all by itself. What do you think? RoseOfKali RoseOfKaliSIG.png 16:19, September 28, 2009 (UTC)
IMO, it could be fixed and I think it does have its place as I'd say most people will wear ritualist armors and warrior armors without the headgear and the effect can be very different from what the galleries show with the headgear on, and just component images by themselves do not fully show this. Who's looked into the template so far? I'd have thought at least Dr Ishmael or PanSola could come up with something. Jennalee 05:49, September 29, 2009 (UTC)
From a quick once-over look at the template, the problem appears to be when Nohelm=yes is specified, the code that assembles the image filename looks to me to have a typo in it. Could go ahead and fix that, but unsure if that's the problem you're referring to, and no wanna tread on anyone's toes here. Since is a typo, gone ahead and fixed that, but now highlighted a further issue when both Alternateside=yes & Nohelmet=yes is specified, going to check carefully before making any more changes. --Wolfie Wolfie sig.jpg (talk|contribs) 06:17, September 29, 2009 (UTC)
Ok, fixed (a curse be upon wiki-translator), so now the dyed section should correctly handle any combination of Alternateside and Nohelmet. Should there be handling for non-dyed Nohelmet images too? --Wolfie Wolfie sig.jpg (talk|contribs) 06:50, September 29, 2009 (UTC)
It would make the galleries look more complete and balanced, however it's not as necessary. Thanks for the fix :) Jennalee 07:26, September 29, 2009 (UTC)
EDIT: to me, it seems the template still breaks in ie 8, not sure why that would be. Shitty browser with a cache problem. Jennalee 07:29, September 29, 2009 (UTC)

(reset indent) The only issue I foresee is currently you have "<prof>_<armor-name>_Armor_<M/F>_dyed_<front/back/side/side_alternate>.jpg" but then "<prof>_<armor-name>_Armor_<M/F>_nohelmet.jpg", if going to have both "dyed" and "gray" versions, you'd have to look at renaming the nohelmet pictures to "...dyed_nohelmet" wouldn't you, for consistency? --Wolfie Wolfie sig.jpg (talk|contribs) 07:36, September 29, 2009 (UTC)

Nicely done! Thanks for fixing it. Is the gray one really necessary? The colorable areas are already represented with the other images, and the no-helmet would have to be added to the overview, and would mean that many complete galleries would yet again have to be redone. And since when did "without a helmet" become required in Warrior Platemail armor/Male? I thought it was optional. RoseOfKali RoseOfKaliSIG.png 08:44, September 29, 2009 (UTC)
So long as Nohelmet=yes is specified, the template will expect to be able to display a "...nohelmet.jpg" image. As for dyed and greyed images, entirely up to what the community wants, at time of writing, the template only handles displaying a nohelmet image in the dyed section. (btw, the Warrior Platemail armor/Male says "Dyed blue", but only the helm shots are dyed blue, the main armour shots are green, a little confusing :D ). --Wolfie Wolfie sig.jpg (talk|contribs) 10:22, September 29, 2009 (UTC)
I was working on them <_< - I say leave the template as is. Jennalee 10:58, September 29, 2009 (UTC)
So, is Warrior Obsidian armor/Male broken like crap to anyone? >_< Ctrl+F5 didn't fix it for me. RoseOfKali RoseOfKaliSIG.png 11:50, September 29, 2009 (UTC)
Looks fine to me, did need a "null edit" to refresh its template use, but that's nothing unusual. The nohelmet image doesn't have a neutral background though. --Wolfie Wolfie sig.jpg (talk|contribs) 12:45, September 29, 2009 (UTC)
Wikia's cache is bugged like hell right now (like before >_<), won't update and purge not working. Jennalee 14:38, September 29, 2009 (UTC)

I'm not seeing much discussion regarding like/dislike or keep/revert either here or on the Armor talk page. What's the general consensus? Personally, I think the nohelmet option is completely unnecessary and provides absolutely nothing that can't be gleaned from the component view (as RoseOfKali pointed out on the Armor/talk page). It's just extra hassle in exchange for no benefit that I can see. Jimbo321 09:51, October 1, 2009 (UTC)

Jennalee's already pointed out the pros above. Headgear which removes hair or fully hides the head has a huge effect on overall look, especially for female chars. And this "whole picture" can't be gotten from looking at the component view. Actually, I've grown to dislike mask of the mo zing over time so much that I switched it out for ancient mask... (will upload updated pix after I get back from shopping) --Takisig2.png 16:21, October 1, 2009 (UTC)

alignment problem[]

I see a problem with the Profile image in the Colorable section of every gallery. It seems to be some 20px higher than the Front/Back image, so there is white space above them and a white space below the Profile image. This started happening in every gallery since the "without helmet" image was added, and I'm not sure what's causing it. Happens in FF3 and IE8, logged in using Monobook or logged out. I can provide a screenshot if needed. RoseOfKali RoseOfKaliSIG.png 20:46, 9 August 2009 (UTC)

Should be fixed now, it was a simple interpretation problem with the line-breaks I think. --Takisig.jpgTaki Fujiko 23:38, 9 August 2009 (UTC)
Indeed it is fixed (had to purge first :P). Thanks. RoseOfKali RoseOfKaliSIG.png 01:43, 10 August 2009 (UTC)
Wasn't fixed on galleries that use both Alternateside and nohelmet such as Warrior Primeval Armor...I tried and tinkered around for over an hour. Results were always the same. Either these Armor galleries were extremely broken, or galleries which used neither of both had that blank space above their pics as you described. Either I hit a wiki programming limitation here, or I am not smart enough for the extremely narrow and overly precise world of word-wrappings-in-wiki-programming. It seems wiki ignores 1x<Enter> key, but 2 or 3x<Enter> produces a new line in a page. Because both IFs (if alternateside & if nohelmet) are one after each other, the code looks like: (imagecode for side image)<Enter>{{#ifeq:{{{Alternateside|yes|(imagecode for alternate image)}}<Enter>{{#ifeq:{{{nohelmet}}}|yes|(code for nohelmet image)}}<Enter>(pipe)- .... As you can see, when both ifs are not fulfilled, only 3 times <Enter> will be parsed, resulting in a new line and the empty space above pics. If the template uses nohelmet or alternateside, the <enter>s do not follow each other, not resulting in a line-break. It's very confusing. I tried putting the <enter>s into the if-clause à la {{ifeq:{{{nohelmet}}}|yes|<Enter>(imagecode)etc .... but it didn't work. My temporary, maybe permanent solution is now putting the No Helmet image in an own table below the dyed view table. This detachment also maybe allows for a different colored set only for the no-helmet picture (= more people uploading their pic because they don't have to update the whole dyed view).
Maybe some really pro wiki coder can enlighten me how to circumvent the <enter> problem. Then we could put it back into the table. --Takisig.jpgTaki Fujiko 00:27, 11 August 2009 (UTC)
Um... that just looks really ugly, like bad line wrapping. :( And no, I still don't support the idea of different colors for the no-helmet image. You should bug Mendel about this. And is there a reason for all the <Enter>s? Can't you just remove the one between the problematic if-statements? I don't know much about this level of wiki code, so maybe this is a stupid question, in which case ignore it, but still bug Mendel. RoseOfKali RoseOfKaliSIG.png 03:46, 11 August 2009 (UTC)
The <enter> is just there to figuratively represent the hidden symbol ¶ which stands for a line break that occurs when you press the Enter-key in a text edit field. And no, for some reason, those table definitions want a new line each starting with a pipe | followed by its content (a pic or the words "Profile" or smth). By putting both ifs in the same line, the interpreted code will also be in the same line and bug, leading to horribly broken tables where the pics are under each other with some displayed pipes etc, it's a mess. --Takisig.jpgTaki Fujiko 04:19, 11 August 2009 (UTC)