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The Elusive Golemancer

Oola's Lab, Levels 1 to 3

Objectives

  • Enter Oola's Lab through the secret entrance Blimm revealed to you. (disappears from Quest Log after speaking to Blimm)
  • Find Oola's workshop in the depths below and convince her to help with Mamp's project.
  • Find a golem to circumvent the security system.
  • Discover a way to access the next laboratory level.
  • Search the room for a passage leading further into the laboratory.
  • Survive the fiery gauntlet.
  • Open the security lock.
  • Defeat the indestructible golem.
  • Confront the mysterious voice.

Obtained from

Blimm in Magus Stones (near entrance to Oola's Lab)
Scrying Pool in Hall of Monuments (after first completion, select "I seek guidance" option)

Requirements

Lab Space

Rewards

Mode Experience
points
Asura reputation points
First time Repeats
Normal 2,500 3,000 3001
Hard 4,500 450
  • 1 Only if below rank 8.

Walkthrough

Throughout this area, you will find worker golems and sentry golems. Entering a sentry golem's aggro range will usually cause it to become hostile. The worker golems will help you fighting the sentries, so make use of them.

In the first area, you need to open a door at the far end of the room. There is a lever near the door which is too heavy for your character to pull. When you enter the dungeon, speak to Worker Golems until you find one that responds with something other than "Golem is offline." Command it to pull the lever. Sentry golems in the area will become hostile. The worker golem will help you kill them, then open the door.

The second room is full of sentry golems that must be activated using the "Golem Disabling Lever" at the far end of the room. Once the lever is pulled, defeat the sentry golems to move on to the next room.

In the third room, take a crystalline key from the keyholder. Sentry golems in the area will become hostile. Dropping the key will cause them to stop attacking. It may be difficult to kill the golems when using henchmen, as they will cease to be hostile if you drop the key to equip a weapon. A good method is to run with the key until your health gets low, then drop it to regenerate. Elite Norn Spirit Skills such as Ursan Blessing still work while holding the key, though. If you choose not to fight the sentry golems you can simply run the crystalline key to the keyholder in front of the fiery gauntlet. Once you place the key in the keyholder they will cease to be hostile.

To survive the fiery gauntlet, speak to the Worker Golem which will then engage "protection mode". As long as you are within the glowing circle around it, you are immune to the fiery darts. You will still have to fight the sentry golems in its path. The worker golem can be stopped if you body block it, giving you plenty of time to fight. This might be the most difficult part of all primary missions to do with heroes and henchmen, since it's a small circle you must keep within; and even flagging won't entirely work. Furthermore, sometimes the protective circle detaches from the protective golem which stays behind. In this case, you must follow the circle then and the golem will not protect you anymore. If you are not with humans, you might want to try going left around it. It really helps to have a party healing skill then, such as Light of Deliverance. (Also, if some or your heroes or henchmen die, you could flag the survivors at the "safe" end of the gauntlet - the resurrection shrine, and then run out and allow yourself to die. This will resurrect the non-survivors and you to the shrine.)

At the end of the next room is a puzzle consisting of three "pressure plates" on the floor in front of the door to the next room. One plate has a golem sunk chest-deep inside it. After fighting the first pair of sentry golems, approach that worker golem and command it to follow. It will then help you fight the next pair of sentries. You can then command the second worker golem to follow, and both will help you fight the row of sentry golems standing in front of the rings by the door to the next level. Once those sentries are cleared, lead each golem over the pressure plates. They will sit down on the plates and trigger the nearby door to open.

To kill the Indestructible Golem, get the Flux Matrix item and carry it to the energy source. Touch the energy source to charge the Flux Matrix, then drop it near the golem. It takes two to three drops to destroy the golem. This encounter can take very little time if you pull the Indestructible Golem to the energy source and have one person get the flux matrix. Then just need to charge the flux matrix with the energy source, drop it beside the golem (should be close) and repeat a couple times to kill it.

In the final room, kill the first few sentry golems. A cutscene will trigger to complete the quest. Another option is to send a hero or run to the marker on the map.

Creatures

NPCs

Monsters

Bosses

Dialogues

Briefing from the Scrying Pool.

Quest Log: "Somewhere beyond all of the sentry golems lies Oola's workshop. Go there and ask her to join the krewe."

Cutscene 1

Bookah
Vekk: "When we get there, let me do the talking. Oola is brilliant in her field, and pretty thorny."
<party leader>: "Worse than Gadd?"
Vekk: "Don't get me started. Gadd was once the bane of my existence. He's headstrong, arrogant, and nasty."
Vekk: "He makes Oola look like a ray of sunshine, bookah."
<party leader>: "You've used that term before. What does it mean?"
Vekk: "Bookah? It's an imaginary monster we use to frighten children."
Vekk: "They're big, clumsy creatures with loud, bellowing voices. Not too bright, either."
<party leader>: "And humans are like this to you?"
Vekk: "Well, if the bellowing fits."
Vekk: "Now come on. And remember, when we get to Oola, let me do the talking."
<party leader>: "Be my guest."
Find Oola's workshop in the depths below:
Blimm: "This is as far as I care to take you. I can't go back in there. Too many bad memories. You'll have to get down to the laboratory on your own."
Blimm: "Oola's Workshop is two levels down, past all of her security measures. I left a worker golem to open the first door. Have fun."
Blimm: "We designed the traps to keep less intelligent creatures out. We Asura have no problems with them. You, um, you should be fine. Yeah. You'll be just fine."
Blimm: "And, if you see my red staff, bring it back to me. It's not okay, and if she took my staff, I'm going to burn the laboratory down."
Find a golem to circumvent the security system:
Mysterious Voice: "Attention! This is a secure area and is off limits to outsiders. Trespassers will not be tolerated. Turn back now if you value your lives."
Mysterious Voice: "Don't even try to bypass this security system... it's flawless! Besides, you'd need a golem to let you in and it's not like a simpleton like you could operate one."
<party leader>: "Didn't Blimm activate a worker golem to help us? Let's find it."
Discover a way to access the next laboratory level:
Mysterious Voice: "Blast you, Blimm! You may have gotten through the first security check, but you will go no further."
Mysterious Voice: "Don't pull the lever in the next room! It'll only hasten your demise. Turn back now and escape while you can."
Search the room for a passage leading further into the laboratory:
Mysterious Voice: "You should have listened to the voice of reason...."
Mysterious Voice: "You certainly don't take a hint, Blimm. Get away! Don't touch anything!"
Survive the fiery gauntlet:
Mysterious Voice: "Aren't you just full of surprises.... I hope you didn't come here to cool off, because it's about to get steamy."
Open the security lock:
Mysterious Voice: "Did those traps get you all "fired" up?"
Mysterious Voice: "Leave those golems alone. Turn back while you still have your legs! Don't even try to advance. To do so requires heavy thinking."
Defeat the indestructible golem:
Mysterious Voice: "You think you're a smart one? Let's put you to the test. It's time for you to meet my latest creation... an indestructible golem!"
Confront the mysterious voice:
Mysterious Voice: "Impressive that you've made it this far, Blimm. I'll have to redesign my security system to keep you and other meddlesome trespassers away."

Cutscene 2

Oola
Oola: "So you've come crawling back, Blimm! Did you bring me that flux matrix I need?"
Oola: "You aren't Blimm. Vekk, is that you?"
Vekk: "Greeting, most wise and puissant Oola, Mistress of the Magical Engine."
Oola: "Butter up the other side and pan fry me, Vekk. What do you want?"
Vekk: "I bring word from the Council Leader Mamp."
Oola: "That old fossil?"
Vekk: "We need your superior skills for a great project to help all the Asura."
Oola: "HAH! I came down here to get AWAY from "All the Asura". Now scram."
Vekk: "We need your help against the Destroyers."
Oola: "Have you been hit on the head? I said no. Now go away."
<party leader>: "Well, Vekk, I guess you were right. She's not the one you want."
Vekk: "What are you saying?"
<party leader>: "Vekk was telling me that older Asura tend to lose their edge. That your skills may have deteriorated."
Oola: "What do you mean? There isn't a better golemancer than yours truly!"
<party leader>: "Probably, but if you're afraid the challenge is too much . . ."
Oola: "I'm not afraid of ANY challenge. Let me pack my equipment. I'll show you!"
Oola: "Deteriorated? The nerve!"
Vekk: "Nice job."
<party leader>: "Not bad for a bookah?"
Vekk: "Couldn't have done better myself."

Notes

  • The Indestructible Golem is destructible without using the flux. He is prone to life stealing, so you can solo kill him with Bloodsong, Vampirism and Shadowsong for safety.
  • The dungeon has very few corpses, so do not bring skills that depend on them (minions, wells, etc.).
  • This mission is often confused with the Genius Operated Living Enchanted Manifestation quest which is often abbreviated as G.O.L.E.M. in the party search.
  • The mission is not too much harder in Hard Mode, but getting there is another matter, see the talk page (the builds you want in the mission may not be the builds you want to get there).
  • The Paragon skill Fall Back can be used to run by the Flame Trap gauntlet if the attribute level is high enough.
  • If the party resigns, you are not send back to your last outpost, but instead will appear just outside the dungeon, right before the cutscene. You will lose all morale boosts you earned on the way, but can be quicker than starting back from Rata Sum.
Bug Bug! Sometimes the Golem will get stuck behind a boulder or a tree root and because of this you will have to resign.
Bug Bug! At the part where you have to survive the fiery gauntlet by staying close to a golem that protects you from the fire darts, some times it gets stuck, but the circle keeps moving. The only thing to do is stay with the circle as the protection circle continues to move, and try to keep yourself alive. If worst comes to worst, you have to die and just wait for him to come back to you in the beginning. Sometimes the protection circle gets stuck while the Golem continues to walk. When this happens, the only option is either to resign or to just make a run for the resurrection shrine at the end of that room and then respawn there.
Bug Bug! If you activate the working gollem before you use the lever, there is a chance the gollem won't use it, breaking the mission and causing you to restart.

Trivia

  • Using the Flux Matrix charged will do exactly 1337 damage to the Indestructible Golem, a "leetspeak" reference meaning "elite."
  • The Flux Matrix resembles the Matrix from the 1986 Transformers movie.
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