GW-Rane@legacy41689252 (talk | contribs) No edit summary |
Dr ishmael (talk | contribs) (convert to LocationInfo; minor cleanup) |
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+ | {{LocationInfo |
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− | {{location box |
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− | |image=[[image:TheGraniteCitadel.jpg]] |
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− | |campaign=Prophecies |
+ | | campaign = Prophecies |
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+ | | party size = 8 |
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+ | | pixels = 5939.5 |
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− | |neighbors= |
+ | | neighbors = Spearhead Peak; Tasca's Demise |
+ | | services = Armor crafter, Merchant, Storage |
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+ | }} |
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==Description== |
==Description== |
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− | ''Located between the [[Stone Summit]] hotbeds [[Tasca's Demise]] and [[Spearhead Peak]], the Granite Citadel is a grand fortress held by the [[Deldrimor Dwarves]]. A safe harbor in a deadly ocean of hostility, the outpost here sells relief to weary adventurers.'' |
+ | ''Located between the [[Stone Summit]] hotbeds [[Tasca's Demise]] and [[Spearhead Peak]], [[the Granite Citadel]] is a grand fortress held by the [[Deldrimor Dwarves]]. A safe harbor in a deadly ocean of hostility, the outpost here sells relief to weary adventurers.'' |
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+ | This is the closest outpost to [[Mineral Springs]]. |
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==Getting there== |
==Getting there== |
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− | + | Travel in a northwesterly direction from [[Copperhammer Mines]] across [[Spearhead Peak]]. |
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− | + | Alternatively, travel east then north from the [[Deldrimor War Camp]]. This is sometimes preferable due to the fact that there is no [[Resurrection Shrine]] along the way in Spearhead Peak; so dying will bring the party straight to the Granite Citadel's entrance. |
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+ | Another option is to travel northwest from Copperhammer Mines and take the [[Grenth's Footprint]] exit. Immediately turn around and enter [[Spearhead Peak]] again. Now continue north. If you die along the way, you'll wind up right at the [[Resurrection Shrine]] near Granite Citadel's entrance. |
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− | *Henchmen in [[The Granite Citadel]] are level 20 |
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− | ** [[Dunham]] |
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− | ** [[Lina]] |
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==Exits== |
==Exits== |
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− | *[[Spearhead Peak]] |
+ | *[[Spearhead Peak]] (south) |
− | *[[Tasca's Demise]] |
+ | *[[Tasca's Demise]] (north) |
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+ | *[[Crafter]]s: |
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+ | *[[Henchmen]] (Level 20): |
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+ | **{{mo}}[[Lina]] (Protector) |
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+ | **{{me}}[[Dunham]] (Enchanter) |
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+ | *[[Merchant]]s and [[Trader]]s: |
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+ | *[[Storage]]: |
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+ | *Various: |
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+ | * This is one of two locations in [[Guild Wars Prophecies|Prophecies]] where [[15k armor]] can be crafted. The other is [[Marhan's Grotto]]. |
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+ | ==Trivia== |
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+ | * Apart from the regular Tyrian musical score, this outpost is one of two in Tyria - the other being [[Deldrimor War Camp]] - that includes an additional musical composition, consisting mainly of flute and violin. That composition is called "Over the Shiverpeaks" in the Guild Wars Official Soundtrack. |
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− | [[15k Armor]] can be bought in [[The Granite Citadel]]. |
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+ | [[de:Die Granitzitadelle]] |
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− | [[Category:Southern Shiverpeaks|Granite Citadel, The]] |
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Latest revision as of 22:09, 2 March 2011
The Granite Citadel | ||||||||||||
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Outpost | ||||||||||||
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Map | ||||||||||||
File:The Granite Citadel map.jpg |
Description[ | ]
Located between the Stone Summit hotbeds Tasca's Demise and Spearhead Peak, the Granite Citadel is a grand fortress held by the Deldrimor Dwarves. A safe harbor in a deadly ocean of hostility, the outpost here sells relief to weary adventurers.
This is the closest outpost to Mineral Springs.
Getting there[ | ]
Travel in a northwesterly direction from Copperhammer Mines across Spearhead Peak.
Alternatively, travel east then north from the Deldrimor War Camp. This is sometimes preferable due to the fact that there is no Resurrection Shrine along the way in Spearhead Peak; so dying will bring the party straight to the Granite Citadel's entrance.
Another option is to travel northwest from Copperhammer Mines and take the Grenth's Footprint exit. Immediately turn around and enter Spearhead Peak again. Now continue north. If you die along the way, you'll wind up right at the Resurrection Shrine near Granite Citadel's entrance.
Exits[ | ]
- Spearhead Peak (south)
- Tasca's Demise (north)
NPCs[ | ]
- Crafters:
- Henchmen (Level 20):
- Merchants and Traders:
- Volsung (Merchant)
- Storage:
- Xunlai Agent (Storage)
- Various:
- Dwarven Archers (several)
Notes[ | ]
- This is one of two locations in Prophecies where 15k armor can be crafted. The other is Marhan's Grotto.
Trivia[ | ]
- Apart from the regular Tyrian musical score, this outpost is one of two in Tyria - the other being Deldrimor War Camp - that includes an additional musical composition, consisting mainly of flute and violin. That composition is called "Over the Shiverpeaks" in the Guild Wars Official Soundtrack.