The Underworld | ||||||
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This article is about one of the Realms of the Gods named the Underworld.
- For information about the PvP tournament map, see The Underworld (Tournament Map).
- For information about "the new Underworld" accessed from the Tomb of the Primeval Kings, see Ruins of the Tomb of the Primeval Kings.
General[ | ]
The Underworld is one of the Realms of the Gods, the realm of Grenth, god of death. It is a very advanced area and mobs are very strong there.
After being granted access to the Underworld by the Voice of Grenth, you will find yourself next to several ghosts (Gwen's mother Sarah, among others), one of whom will offer you the quest Clear the Chamber. It is recommended to first kill all monsters in the surrounding area before accepting this quest. As soon as you accept the quest several doors will open, allowing you to further explore the Underworld (after you have defeated the hordes of Grasping Darknesses that will swarm you as soon as the doors are opened).
The Underworld is one of the few places where you can find Storm Bows, Ghostly Staves, Eternal Bows, Eternal Shields, Eternal Blades and the highly coveted Globs of Ectoplasm.
Access[ | ]
To access the Underworld, you need to have completed the ascension in at least one of the campaigns; you can pay 1 to the Voice of Grenth in the following locations, when the world has the Favor of the Gods:
- The Prophecies Campaign has an entrance to the Underworld in the Temple of the Ages. There is also an alternate entrance into The Underworld located in the southeastern corner of Lornar's Pass.
- The Factions Campaign has an entrance to the Underworld in Zin Ku Corridor.
- The Nightfall Campaign has an entrance to the Underworld in Chantry of Secrets
It should be noted that if paying 1k to enter Underworld via Voice of Grenth the party will randomly reorder. To prevent this use an entry scroll.
An alternative way to enter The Underworld to to use a Passage Scroll to the Underworld, which can drop from Hard Mode bosses, from any Underworld foe, or from the Underworld reward chest. You can also buy them from a Rare Scroll Trader and they can be used from Embark Beach.
Area Layout[ | ]
Area Name: The Underworld
Each area has a different environment and different monsters. Click on an area's name to learn more about it.
Quests[ | ]
The Underworld features several quests which are quite demanding but give tremendous rewards in experience points. These quests can be done repeatedly, once each time you enter the Underworld. All quests you have done on previous visits to the Underworld will be cleared once you leave it, and you will have to do them again if you want to reach subsequent quests.
The following quests start in The Underworld:
(Note: The icon indicates a repeatable quest.)
The Underworld[ | ]
Clear the Chamber must be completed to get to the Reaper of the Labyrinth, and Restoring Grenth's Monuments must be taken to free the other reapers.
- Lost Soul: Clear the Chamber
- Reaper of the Labyrinth: Unwanted Guests
- Reaper of the Labyrinth: Escort of Souls
- Reaper of the Labyrinth: Restoring Grenth's Monuments
- Reaper of the Bone Pits: Imprisoned Spirits
- Reaper of the Forgotten Vale: Wrathful Spirits
- Reaper of the Ice Wastes: Servants of Grenth
- Reaper of the Twin Serpent Mountains: Demon Assassin
- Reaper of the Chaos Planes: The Four Horsemen
- Reaper of the Spawning Pools: Terrorweb Queen
- King Frozenwind: The Nightman Cometh (This quest will become available only after you complete all other Underworld quests.)
Rewards[ | ]
- Spawned for each player from the Underworld Chest near the entrance to the Hall of Judgment after completing The Nightman Cometh.
Item | Normal Mode | Hard Mode |
Diamond | ||
Glob of Ectoplasm | ||
Phantom Key | ||
Ghastly Summoning Stone | ||
Lockpick | ||
UW Passage Scroll | ||
Random Item |
1 of following Gold item Rare crafting material§ UW Passage Scroll |
2 of following Gold item Rare crafting material§ UW Passage Scroll Lockpick |
- The chest rarely drops weapons that are high in demand and quite valuable to buyers.
- Celestial Compass
- Voltaic Spear
- Eternal Blade
- Dhuum's Soul Reaper
- Miniature Smite Crawler
- Miniature Dhuum
Monsters[ | ]
For a list of creatures in the Underworld, see: Category:The Underworld
NPCs[ | ]
- Anson
- Benton
- Ice Elemental
- King Frozenwind
- Lost Soul
- Mayor Alegheri
- New Souls
- Reaper of the Bone Pits
- Reaper of the Chaos Planes
- Reaper of the Forgotten Vale
- Reaper of the Ice Wastes
- Reaper of the Labyrinth
- Reaper of the Spawning Pools
- Reaper of the Twin Serpent Mountains
- Renault
- Sarah
- 20 Black Widow
Various Tips and Info[ | ]
The Underworld is one of the hardest places in Guild Wars, so make sure your team is well prepared. Here are some tips and info that will hopefully make your visit a much longer one:
- NEVER take a quest without discussing with your ENTIRE team first. This is one of the biggest mistakes commonly to happen in a UW run, since it only takes one person to screw up the whole team.
- It is wise to make sure everyone on your team has some sort of voice chat. This will aid your party greatly in situations that require consultation with your entire team quickly. Even if a player doesn't have a mic they should still download one of these voice programs so they can hear the rest of the team.
- Converse with your team on what skills to bring BEFORE you leave for The Underworld. Having two team members with similar skills instead of having two separate builds will most likely hurt your team more than help it.
- It is a wise idea to stock up on Phantom Keys before entering The Underworld. There are usually around 5 Phantom Chests in the Underworld. The locations of the chests will sometimes vary. Sometimes two chests will spawn in a single section, other times none will.
- In the Underworld, Rangers can charm the Black Widow after completing any of the quests given by a Reaper (except the Reaper of the Labyrinth). The spider will spawn near the Reaper after a person in your party has accepted the reward.
- If you're not too concerned with experience you should save all quest rewards in the case that you get a Death Penalty, due to the fact that rewards will remove your DP. The down side to this is if you die and cannot be resurrected you will lose any possibility of collecting your rewards.
- If one of your party has taken the Restoring Grenth's Monuments quest and have cleared the Terrorweb Dryders from a statue, you will be able to teleport to and from that statue to any other statue in The Underworld which you have cleared of Terrorweb Dryders. You can use this to your advantage by teleporting behind enemies or cutting down the amount of walking to an area you already cleared but want to venture to again for whatever reason.
- If the majority of your party members have died and their bodies are in an area with huge numbers of enemies, you can use teleportation to take all the party members in your group (including the dead ones) to the location you requested. Note that teleporting will not bring dead allies back to life, it will just make it easier to resurrect them since their bodies will spawn in a location that you have previously cleared.
- If a player dies while fighting Dhuum, they are transported to the Forgotten Vale and fall under the effect of Spirit Form, which replaces the character's skills with the following:
Empty |
Empty |
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Notes[ | ]
- The Tomb of the Primeval Kings, an outpost in the Prophecies Crystal Desert, used to lead to the Hall of Heroes and has been overtaken by creatures of chaos and darkness. Entering the tombs will lead to the Ruins of the Tomb of the Primeval Kings, an explorable area that looks similar to the Underworld and contains many of the same monsters. Despite the similarities, it is a separate location that takes place on The Underworld (Tournament Map).
- The quests You're a Mean One, Mr. Grenth and In Grenth's Defense take place in the Underworld, but have different monsters. During these quests, players can freely explore the entire Underworld.
- Dhuum will not become active until all party members enter the Hall of Judgment, so if any party member goes AFK before that, you will not be able to complete the Underworld!
- After you enter the Hall of Judgment, you will become permanently affected by Curse of Dhuum, walking away from the hall or dying will not end this effect.
- After any party member enters the Hall of Judgment, all Reapers on the regular map will permanently disappear, making any further teleporting impossible.
- Reapers become invulnerable after the party successfully completes their quests (for example, after completing the quest Wrathful Spirits, the Reaper of the Forgotten Vale will become invulnerable). King Frozenwind will also become invulnerable after completing the quest Servants of Grenth.
- Take caution: this invulnerability does not begin until the reaper finishes off any foe it is currently attacking.