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[[Image:The Wilds map.jpg|thumb|right|The Wilds mission map]]
{{Location_Info|title=The Wilds}}
+
{{Location Info|title=The Wilds}}
[[Image:TheWilds.jpg|thumb|200|right|The Wilds Mission map]]
 
  +
{{Zaishen Quest}}
==Objectives==
 
  +
 
== Objectives ==
 
Hunt down the [[Shining Blade]] kidnappers and rescue the [[Chosen]] they have taken hostage.
 
Hunt down the [[Shining Blade]] kidnappers and rescue the [[Chosen]] they have taken hostage.
 
* Chase the fleeing Shining Blade.
 
* Chase the fleeing Shining Blade.
Line 8: Line 10:
 
* '''BONUS''' Defeat the two [[Centaur]] chieftains.
 
* '''BONUS''' Defeat the two [[Centaur]] chieftains.
   
==Walkthrough==
+
== Walkthrough ==
===Primary===
+
=== Primary ===
Follow the path in order to chase the [[Shining Blade Scout]]s and rescue the Chosen. Some places along the path are occupied by [[Entangling Roots]], which will block the way. Kill the Entangling Roots to remove the plant wall blocking the way. After the first cut-scene, a large number of centaurs will come at you, so try to deal with one [[mob]] at a time (marked A on the map). After the second cut-scene, kill the [[spider]]s to save the Chosen and complete the mission.
+
Follow the path in order to chase the [[Shining Blade Scout]]s and rescue the Chosen. Some places along the path are occupied by [[Entangling Roots]], which will create a wall of vines to block the way. Kill the Entangling Roots to remove the vine wall. After the first cut-scene, the immediate area (point A on the map) is populated by several groups of fast-moving Centaur [[patrol]]s, with overlapping patrol routes. It is important to [[pull]] groups carefully, and watch out for approaching patrols - don't be lulled into moving past the intersections without first waiting out the patrols. After the second cutscene, kill the [[spider]]s (point B) to save the Chosen and complete the mission.
   
 
You will be accompanied by two [[White Mantle Knight]]s at the beginning of the mission, but as they do not show up in the [[party window]] as [[allies]] and tend to run ahead they will usually die quickly. Even if they do survive the first part of the mission, they will stop just before the first cutscene anyway.
''Note:'' standing in the Maguuma jungle waters gives you the [[Fount Of Maguuma]] environmental effect.
 
   
  +
It's easy to get lost and take long wild-goose chases through the tangle of overlapping paths with bridges. Fortunately there is a map here to guide you through.
''Note:'' You will be accompanied by two [[White Mantle Knight]]s at the beginning of the mission, but as they do not show up in the [[Party window]] as [[Allies]] and tend to run ahead they will usually be killed quickly. Even if they do survive the first part of the mission, they will not advance beyond the first cutscene area anyways.
 
   
 
{{bug|After killing the first [[Entangling Roots]], the "wall" of vines may not retract, preventing you from continuing with the mission. If this happens, you must restart the mission.}}
 
{{bug|After killing the first [[Entangling Roots]], the "wall" of vines may not retract, preventing you from continuing with the mission. If this happens, you must restart the mission.}}
 
{{bug|The Shining Blade Scouts may get body blocked by the Centaurs or their [[Symbiosis|Spirits of Symbiosis]], allowing the players to kill them.}}
 
{{bug|It is possible for [[Evennia]] to die during the final battle with the spiders, but this will not cause mission failure. Her body will simply be absent from the final cutscene.}}
   
 
=== Bonus ===
{{bug|Sometimes, the Shining Blade Scouts will get stuck on the Centaurs or their [[Symbiosis|Spirits of Symbiosis]], allowing the players to kill them.}}
 
  +
Just past the first [[Entangling Roots]] you will reach a crossroads. In addition to the path you came from and the path that goes forward (mission path), there are paths to the north and south. Go south and after another Entangling Roots the path will turn northwest, where there will be another path branching off to the west. At the end of that path you will see two [[Centaur Scout]]s (point 1 on the map).
   
 
This is the most critical part of the bonus - '''Do not attack them'''. If you ''do'' aggro them accidentally, you can run away, and after giving up the chase, they will return to their initial positions. The centaurs will begin talking about two centaur clan leaders meeting to discuss banding against the humans. Wait until their conversation is over, or you will not be able to complete the bonus. After they have finished talking, a bonus objective will appear, telling you to defeat them, at which point it is safe to attack. They will drop a [[Vine Seed]]. Take it with you and head back to the main mission path.
{{bug|It is possible for [[Evennia]] to die during the final battle with the spiders. If this happens, you can still complete the mission, but her body will not be present in the following cutscene. She says her lines anyway.}}
 
   
  +
If you drop the vine seed, it will attempt to sprout, but will quickly retract back into the seedcase, allowing you to pick it back up after a few seconds.
===Bonus===
 
Early on in this mission you will reach an easily-missed crossroads. In addition to the path you came from and the path that goes forward (mission path), there are paths to the left and right. Go left and watch out for a path leading off from it, to the left. At the end of that path you will see two [[Centaur Scout]]s (marked 1 on the map). This is the most critical part of the bonus - '''Do not attack them'''. The centaurs will begin talking about two centaur clan leaders meeting to discuss banding against the humans. Wait until their conversation is over, or you will not be able to complete the bonus. After they have finished talking, a bonus objective will appear, telling you to defeat them. Now it is safe to attack. They will drop a [[Vine Seed]]. Take it with you and continue with your quest.
 
   
 
After the first cutscene, in the area with the mobs of centaurs, head northeast. You will find a glowing circle at the edge of a cliff where you can plant your vine seed to create a [[Vine Bridge]] (point 2). Then you will be faced with quite a number of centaurs and four centaur bosses, including the two centaur bosses mentioned by the conversing scouts, whose deaths will complete the bonus objective (point 3).
With the vine seed, return to the crossroads and continue down the mission path.
 
   
  +
Be very careful not to [[aggro]] more than one group of centaurs at a time. There are six patrol groups (in addition to two stationary groups) between the cutscene and the vine bridge and it is easy to be blindsided. Don't be in a hurry to advance too quickly and have a second group arrive before you finish with the first group. There is one group in the far north that starts patrolling only after it comes onto a player's radar, but has a route that takes it much further south than another group that starts patrolling sooner. It is easier if you take the right fork at point A rather than the path shown on the current map.
Further on in the mission, you will get to a cut-scene where you see the person you're chasing running and a large number of centaurs rushing toward you. Kill them, and then head up the path the centaurs ran down (northward and eastward). You will find a glowing circle where you can plant your vine seed to create a [[Vine Bridge]] (marked 2 on the map). Then you will be faced with quite a number of centaurs and four centaur bosses, including the two centaur bosses mentioned by the conversing scouts, whose deaths will complete the bonus objective (marked 3 on the map).
 
   
 
{{bug|If, while attempting the bonus, you drop the vine seed in the same place that the [[Shining Blade Scout]]s do during the cutscene, it will create a second vine bridge at that spot and you will be unable to complete the bonus. Although sometimes the vine seed will respawn further back in the level if you retrace your steps.
''Note:'' If doing the bonus solo with an all-hench party, be very careful not to [[aggro]] more than one group of centaur at a time. There are at least three patrol groups before the vine bridge and it is easy to be blindsided. Take it slowly and don't hesitate to retreat: because of the low levels of the henchmen compared to the enemies, any deaths will become very noticeable, and you will quickly be overwhelmed.
 
 
}}
   
 
=== Hard mode ===
''Note:'' If you aggro the two centaurs upon entering, you can still run back. After giving up the chase, they will return to their initial position to play the dialogue.
 
  +
If you are planning on bringing a [[minion master]] in your party, be aware that the [[Moss Scarab]]s use [[Verata's Gaze]], which will turn your minions against you. Otherwise, this mission is mostly about pulling only one group at a time. There are a number of pop-up groups before the first cut scene. The scarabs reliably pop up in exactly the same spot, while the [[Life Pod]] pop-up locations vary quite a bit. Killing each of the first three [[Entangling Roots]] also causes additional mobs to pop-up, so it helps to kill all other mobs in the area first.
   
  +
Centaur patrols can be trouble if pulled wrong, as well, but they follow the same routes every single time. Kill three groups of them before choosing a path at point A, and two more patrols on the right fork of that path before attacking the stationary group. For the stationary group on the left path, wait for another patrol to come and leave before you attack, so that you know you have plenty of time.
''Tip:'' While more time-consuming, it is often safer to fight your way to the vine bridge '''before''' eavesdropping on the Centaur scouts and securing the Vine Seed. This also allows you to make up for any Death Penalty accrued while fighting to the bridge, since there will be many easy enemies to dispatch.
 
 
{{bug|If, while attempting the bonus, you drop the vine seed in the same place that the [[Shining Blade Scout]]s do during the cutscene, it will disappear and you will be unable to continue with the bonus.}}
 
 
===Hard Mode===
 
 
The moss scarabs can be difficult to dispatch and will inflict a large amount of damage quickly. Having a skilled puller in your group and moving slowly is very helpful. When encountering the centaurs its recommended to focus fire on the protectors as they can heal. Elementalists with aoe spells and skills such as [[Barrage]] are very useful in taking out the large the groups you will encounter on this mission. As suggested in the notes below necromancers with minions should be aware that the scarabs use [[Verata's Gaze]] which will turn your minions against you. Be sure your groups healer(s) bring condition removing and hex removing spells as the Wind Riders and the Maguuma Spider's will hex and poison you. When entering the entangling root area's be sure that close range fighters get through the barrier, while your ranged fighters can stay safely on the other side of the vines. In some instances its advisable to pull any enemies in the roots area out, there by making it easier to take down the entangling root. This mission can be accomplished with henchmen and/or heroes.
 
   
 
==Creatures==
 
==Creatures==
 
===NPCs===
 
===NPCs===
 
*[[Human]]
 
*[[Human]]
**{{w}}10 [[Villager|Captured Chosen]]
+
**{{w}}10 (20) [[Villager]] (dead only)
**{{w}}15 [[White Mantle Knight]]
+
**{{w}}10 (20) [[Captured Chosen]]
 
**{{w}}15 (20) [[White Mantle Knight]]
 
**{{r}}{{mo}}20 [[Saidra]]
 
**{{r}}{{mo}}20 [[Saidra]]
 
**{{r}}20 [[Markis]]
 
**{{r}}20 [[Markis]]
**{{mo}}15 [[Evennia]]
+
**{{mo}}15 (20) [[Evennia]]
   
 
===Monsters===
 
===Monsters===
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*[[Human]]
 
*[[Human]]
 
**{{r}}15 [[Shining Blade Scout]]
 
**{{r}}15 [[Shining Blade Scout]]
**{{r}}{{mo}}15 [[Saidra]]
+
**{{r}}{{mo}}15 (20) [[Saidra]]
 
*[[Plant]]
 
*[[Plant]]
**{{r}}18 [[Entangling Roots]]
+
**{{r}}18 (25) [[Entangling Roots]]
 
**{{mo}}15 [[Life Pod]]
 
**{{mo}}15 [[Life Pod]]
 
*[[Rider]]
 
*[[Rider]]
 
**{{me}}12 [[Wind Rider]]
 
**{{me}}12 [[Wind Rider]]
 
*[[Scarab]]
 
*[[Scarab]]
**{{n}}12 [[Moss Scarab]]
+
**{{n}}12 (24) [[Moss Scarab]]
 
*[[Spider]]
 
*[[Spider]]
**{{r}}16 [[Maguuma Spider]]
+
**{{r}}16 (25) [[Maguuma Spider]]
  +
**{{r}}16 (20) [[Spider Queen]] (only during second cutscene)
 
*[[Troll]]
 
*[[Troll]]
**{{w}}/{{r}}14 [[Jungle Troll]]
+
**{{w}}{{r}}14 (24) [[Jungle Troll]]
   
===Bosses (Skill Captures)===
+
===Bosses - skill captures===
 
*[[Centaur]]
 
*[[Centaur]]
**{{w}}18 [[Rapa Ironhaunch]]
+
**{{w}}18 (29) [[Rapa Ironhaunch]]
 
**{{r}}18 [[Maila Arrowmane]]
 
**{{r}}18 [[Maila Arrowmane]]
**{{mo}}18 [[Tama Blessedhoof]] → [[Watchful Spirit]] (unavailable before [[Maguuma Stade]] or [[The Amnoon Oasis]])
+
**{{mo}}18 (29) [[Tama Blessedhoof]] - [[Watchful Spirit]] (unavailable before [[Maguuma Stade]] or [[The Amnoon Oasis]])
**{{n}}19 [[Kara Bloodtail]]
+
**{{n}}19 [[Kara Bloodtail]] - [[Order of Pain]] (unavailable before [[Port Sledge]])
***[[Order of Pain]] (unavailable before [[Port Sledge]])
 
 
***[[Signet of Agony]] (unavailable before [[A Belated Betrothal]] in [[Seeker's Passage]])
 
***[[Signet of Agony]] (unavailable before [[A Belated Betrothal]] in [[Seeker's Passage]])
 
**{{me}}19 [[Paka Blackhoof]]
 
**{{me}}19 [[Paka Blackhoof]]
 
**{{e}}19 [[Fawa Torncalf]]
 
**{{e}}19 [[Fawa Torncalf]]
**{{e}}19 [[Horm Frostrider]]
+
**{{e}}19 (29) [[Horm Frostrider]]
**{{e}}19 [[Ramtha Brokenhoof]]
+
**{{e}}19 (29) [[Ramtha Brokenhoof]]
 
*[[Plant]]
 
*[[Plant]]
**{{mo}}18 [[Tree of Vitality]] → [[Protective Bond]] (unavailable before [[Maguuma Stade]] or [[The Amnoon Oasis]])
+
**{{mo}}18 (28) [[Tree of Vitality]] - [[Protective Bond]] (unavailable before [[Maguuma Stade]] or [[The Amnoon Oasis]])
 
*[[Rider]]
 
*[[Rider]]
 
**{{me}}18 [[Chott Stormsinger]]
 
**{{me}}18 [[Chott Stormsinger]]
**{{e}}18 [[Wydd Kindlerun]] → [[Maelstrom]] (unavailable before [[Maguuma Stade]] or [[The Amnoon Oasis]])
+
**{{e}}18 [[Wydd Kindlerun]] - [[Maelstrom]] (unavailable before [[Maguuma Stade]] or [[The Amnoon Oasis]])
 
*[[Scarab]]
 
*[[Scarab]]
**{{n}}18 [[Grech Trundle]]
+
**{{n}}18 (28) [[Grech Trundle]]
 
*[[Spider]]
 
*[[Spider]]
**{{r}}18 [[Kezra Spindleweb]]
+
**{{r}}18 (28) [[Kezra Spindleweb]]
 
*[[Troll]]
 
*[[Troll]]
**{{w}}18 [[Grook Plugalug]]
+
**{{w}}18 (28) [[Grook Plugalug]]
   
 
==Dialogues==
 
==Dialogues==
 
Briefing from [[Witness Giselle]].
 
Briefing from [[Witness Giselle]].
   
  +
===Inside the mission===
  +
<div class="dialogue">
 
[[White Mantle Knight]]: ''Did we lose them?''
   
 
White Mantle Knight: ''They went this way!''
{| cellspacing="1" cellpadding="1"
 
|-
 
|valign="top" width="17%" | '''White Mantle Knight 1:'''
 
|''"Did we lose them?"''
 
|-
 
|valign="top" | '''White Mantle Knight 2:'''
 
|''"They went this way!"''
 
|-
 
|valign="top" | '''Shining Blade Scout:'''
 
|''"Quickly! To the camps! The Shining blade must be warned!!"''
 
|- style="background:whitesmoke;"
 
! colspan="2" | Bonus objective:
 
|-
 
|valign="top" | '''Centaur Scout 1:'''
 
|''"Long has it been since Ramtha Brokenhoof and Horm Frostrider met face to face. The leaders of the two strongest Centaur tribes are on the verge of an agreement."''
 
|-
 
|valign="top" | '''Centaur Scout 2:'''
 
|''"So the rumours about the alliance against the humans are true?"''
 
|-
 
|valign="top" | '''Centaur Scout 1:'''
 
|''"Indeed. The negotiations begin today."''
 
|-
 
|valign="top" | '''Centaur Scout 2:'''
 
|''"Good. It is about time that the Centaurs took a united stand against the humans."''
 
|-
 
|valign="top" | '''Centaur Scout 1:'''
 
|''"It is rumored that there are humans in the Maguuma right now. We would have need of a strong Centaur, such as yourself, to help guard the meeting."''
 
|-
 
|valign="top" | '''Centaur Scout 2:'''
 
|''"I would be honored. What must I do?"''
 
|-
 
|valign="top" | '''Centaur Scout 1:'''
 
|''"Take this vine seed. It will give you access to the meeting site."''
 
|-
 
|valign="top" | '''Centaur Scout 2:'''
 
|''"I will guard Ramtha Brokenhoof and Horm Frostrider with my life."''
 
|}
 
   
 
[[Shining Blade Scout]]: ''Quickly! To the camps! The Shining blade must be warned!!''
===Cutscene 2===
 
{| cellspacing="1" cellpadding="1"
 
|-
 
|valign="top" width="17%" | '''Captured Chosen:'''
 
|''"Oh no. Please no."''
 
|-
 
|valign="top" | '''Evennia:'''
 
|''"You there! You can chase us through the jungle later. But if you have even a shred of decency in your heart, I beseech you, help us save the Chosen."''
 
|}
 
   
===Cutscene 3===
 
{| cellspacing="1" cellpadding="1"
 
|-
 
|valign="top" width="17%" | '''Player:'''
 
|''"You have exactly ten seconds to explain yourselves before we run you through."''
 
|-
 
|valign="top" | '''Evennia:'''
 
|''"Perhaps it is you who needs to be doing the explaining."''
 
|-
 
|valign="top" | '''Player:'''
 
|''"What are you going to do to us?"''
 
|-
 
|valign="top" | '''Evennia:'''
 
|''"I don't know what to make of you. You're not typical White Mantle, as evidenced by your bravery and willingness to help save the Chosen. Had you not shown up when you did, we might have lost them after all."''
 
|-
 
|valign="top" | '''Player:'''
 
|''"Lost them? You weren't trying to get them killed?"''
 
|-
 
|valign="top" | '''Evennia:'''
 
|''"What did you think? That we liberated the Chosen from the murderous Mantle only to feed them to the spiders? Nothing could be farther from the truth."''
 
|-
 
|valign="top" | '''Player:'''
 
|''"Then what were you doing?"''
 
|-
 
|valign="top" | '''Evennia:'''
 
|''"Rescuing them from the Mantle, that's what. The spiders were a...a miscalculation."''
 
|-
 
|valign="top" | '''Markis:'''
 
|''"I don't trust them, Evennia. They're Mantle plain and simple."''
 
|-
 
|valign="top" | '''Evennia:'''
 
|''"I can see that Markis. But something tells me if they see for themselves what the White Mantle really do with the Chosen, they'll have a change of heart about their masters."''
 
|-
 
|valign="top" | '''Markis:'''
 
|''"What are you saying? That you mean to let them go?"''
 
|-
 
|valign="top" | '''Evennia:'''
 
|''"Yes, Markis, that's exactly what I mean to do. Who knows. Once they've seen the Bloodstone, they may end up being valuable allies."''
 
|-
 
|valign="top" | '''Markis:'''
 
|''"This is a mistake, Evennia."''
 
|-
 
|valign="top" | '''Evennia:'''
 
|''"Maybe it is. If my hunch about you is correct, then you'll head to Bloodstone Fen. The truth about the White Mantle will reveal itself. And you will be faced with a difficult decision."''
 
|}
 
   
  +
==Notes==
 
 
Bonus objective:
[[Image:The_Wilds_Cheat.jpg|thumb|30|right|The Wilds: An image of a player standing in an area he is normally unable to access.]]
 
  +
*Players looking for a [[cartographer]] title can use either [[Necrotic Traversal]] or [[Consume Corpse]] (Necromancer), to jump up to where Evennia is standing at the very end of the mission and uncover some extra, otherwise inaccessable, areas on the mission (uncovering roughly 0.1% of the map). Here is how this works:
 
 
[[Centaur Scout]]: ''Long has it been since Ramtha Brokenhoof and Horm Frostrider met face to face. The leaders of the two strongest Centaur tribes are on the verge of an agreement.''
**Start the mission with a Ranger who has the following [[Ritual|nature ritual]]s and skills: [[Lacerate]], [[Toxicity]], [[Predatory Season]], [[Winnowing]], [[Quickening Zephyr]], [[Serpent's Quickness]] and [[Troll Unguent]] (optional). Bring along another player with favorable winds, and make sure you bring Consume Corpse or Necrotic Traversal.
 
  +
**After seeing the last cutscene in the mission (at the point where you have to rescue the Chosen), all party members should step back. Then send the spirit ranger in. Position him at a location where Evennia will be in range of the spirits, but the ranger himself won't be attacked by the spiders. (Either side of Evennia will work, since spiders will be obstructed).
 
 
Centaur Scout: ''So the rumours about the alliance against the humans are true?''
**Once you reach Evennia, either you or the ranger (depending on if you are using heroes or not) should make an attempt to lure all of the spiders to begin attacking her. It is perfectly fine if you are unable to get the first or even the second spawn of spiders to be able to hit her, but realize you MUST have the aggro correct before the third spawn. Have the ranger repeatedly spam the spirits, and keep them all up as much as possible. This will tack on additional degen in the form of +2 degen from Toxicity, Bleeding when Lacerate dies, and +2 when Lacerate is up again. The Quickening Zephyr will also make Evennia's only heal (Heal Area) recharge faster and cost more energy. She will also have to use it a little more often. Predatory Season causes Evennia's Heal Area to heal for less, and heal the spiders when they hit with an attack. The Other spirits are to keep the spiders alive longer and do more melee damage.
 
  +
**When all spiders are attacking Evennia, kill the group that is alive for all except one, and run out of range, so Evennia will kill the last one. The Third and Final spawn of spiders will have a ranger boss. Keep all spirits up as much as possible except Lacerate, which you want to die, (and quickly replace once dead). You will need to witness Lacerate die 2-3 times before Evennia will run out of energy and cease healing herself.
 
 
Centaur Scout: ''Indeed. The negotiations begin today.''
**Exploit Evennia's Corpse and go exploring! (It's a good idea to exploit the chosen corpses beforehand, if you are worried about missing your chance to exploit Evennia's).
 
  +
**Additional information is found in the [[Grandmaster cartography guide]].
 
 
Centaur Scout: ''Good. It is about time that the Centaurs took a united stand against the humans.''
*In Hard Mode, the Scarabs use [[Verata's Gaze]] with surprising efficiency. Minion Masters beware.
 
  +
 
Centaur Scout: ''It is rumored that there are humans in the Maguuma right now. We would have need of a strong Centaur, such as yourself, to help guard the meeting.''
  +
 
Centaur Scout: ''I would be honored. What must I do?''
  +
 
Centaur Scout: ''Take this vine seed. It will give you access to the meeting site.''
  +
 
Centaur Scout: ''I will guard Ramtha Brokenhoof and Horm Frostrider with my life.''
  +
</div>
  +
  +
===Second intermediate cutscene===
  +
<div class="dialogue">
 
[[Captured Chosen]]: ''Oh no. Please no.''
  +
 
[[Evennia]]: ''You there! You can chase us through the jungle later. But if you have even a shred of decency in your heart, I beseech you, help us save the Chosen.''
  +
</div>
  +
  +
===Ending cutscene===
  +
<div class="dialogue">
 
<party leader>: ''You have exactly ten seconds to explain yourselves before we run you through.''
  +
 
Evennia: ''Perhaps it is you who needs to be doing the explaining.''
  +
 
<party leader>: ''What are you going to do to us?''
  +
 
Evennia: ''I don't know what to make of you. You're not typical White Mantle, as evidenced by your bravery and willingness to help save the Chosen. Had you not shown up when you did, we might have lost them after all.''
  +
 
<party leader>: ''Lost them? You weren't trying to get them killed?''
  +
 
Evennia: ''What did you think? That we liberated the Chosen from the murderous Mantle only to feed them to the spiders? Nothing could be farther from the truth.''
  +
 
<party leader>: ''Then what were you doing?''
  +
 
Evennia: ''Rescuing them from the Mantle, that's what. The spiders were a...a miscalculation.''
  +
 
[[Markis]]: ''I don't trust them, Evennia. They're Mantle plain and simple.''
  +
 
Evennia: ''I can see that Markis. But something tells me if they see for themselves what the White Mantle really do with the Chosen, they'll have a change of heart about their masters.''
  +
 
Markis: ''What are you saying? That you mean to let them go?''
  +
 
Evennia: ''Yes, Markis, that's exactly what I mean to do. Who knows. Once they've seen the Bloodstone, they may end up being valuable allies.''
  +
 
Markis: ''This is a mistake, Evennia.''
  +
 
Evennia: ''Maybe it is. If my hunch about you is correct, then you'll head to Bloodstone Fen. The truth about the White Mantle will reveal itself. And you will be faced with a difficult decision.''
  +
</div>
   
 
==Follow-up==
 
==Follow-up==
*Upon completion of the mission, players will find themselves in [[Bloodstone Fen (Location)|Bloodstone Fen]], where another [[Bloodstone Fen (Mission)|mission]] awaits.
+
*Upon completion of the mission, players will find themselves in [[Bloodstone Fen (outpost)|Bloodstone Fen]], where another [[Bloodstone Fen (mission)|mission]] awaits.
   
 
==Notes==
 
*In Hard Mode, the Scarabs use [[Verata's Gaze]] with surprising efficiency. Minion Masters beware.
  +
*This area is approximately equal to 1.7% of the Tyrian [[Cartographer]] Title. Using a necromancer spell, such as [[Consume Corpse]], one may uncover an additional small part of the map in the end of the mission that is normally unreachable.
 
*Standing in the Maguuma jungle waters gives you the [[Fount Of Maguuma]] environmental effect.
  +
*As the players actually save only one out of the 9 [[Captured Chosen]], this mission is in fact not very successful.
  +
*Strangely, the dead [[Chosen]] are labeled as "[[Villager]]" instead of the expected "[[Captured Chosen]]" like the ones who are still alive.
  +
{{anomaly|The second cutscene may appear strange in [[Hard Mode]] as the camera changes view too quickly while the [[Spider Queen]] stops several times to cast [[Apply Poison]].}}
 
{{C1MissionNavBox}}
 
{{C1MissionNavBox}}
 
 
[[Category:Prophecies missions]]
 
[[Category:Prophecies missions]]
  +
[[de:Die Wildnis (Mission)]]

Latest revision as of 12:27, 12 April 2011

The Wilds map

The Wilds mission map

This is a mission entry. For information on the mission outpost The Wilds, see The Wilds (outpost).

Zcoins This article has an associated Zaishen Challenge Quest.

Objectives[ | ]

Hunt down the Shining Blade kidnappers and rescue the Chosen they have taken hostage.

  • Chase the fleeing Shining Blade.
  • Rescue the Chosen.
  • Discover how the Shining Blade navigates the jungle.
  • BONUS Defeat the two Centaur chieftains.

Walkthrough[ | ]

Primary[ | ]

Follow the path in order to chase the Shining Blade Scouts and rescue the Chosen. Some places along the path are occupied by Entangling Roots, which will create a wall of vines to block the way. Kill the Entangling Roots to remove the vine wall. After the first cut-scene, the immediate area (point A on the map) is populated by several groups of fast-moving Centaur patrols, with overlapping patrol routes. It is important to pull groups carefully, and watch out for approaching patrols - don't be lulled into moving past the intersections without first waiting out the patrols. After the second cutscene, kill the spiders (point B) to save the Chosen and complete the mission.

You will be accompanied by two White Mantle Knights at the beginning of the mission, but as they do not show up in the party window as allies and tend to run ahead they will usually die quickly. Even if they do survive the first part of the mission, they will stop just before the first cutscene anyway.

It's easy to get lost and take long wild-goose chases through the tangle of overlapping paths with bridges. Fortunately there is a map here to guide you through.

Bug Bug! After killing the first Entangling Roots, the "wall" of vines may not retract, preventing you from continuing with the mission. If this happens, you must restart the mission.
Bug Bug! The Shining Blade Scouts may get body blocked by the Centaurs or their Spirits of Symbiosis, allowing the players to kill them.
Bug Bug! It is possible for Evennia to die during the final battle with the spiders, but this will not cause mission failure. Her body will simply be absent from the final cutscene.

Bonus[ | ]

Just past the first Entangling Roots you will reach a crossroads. In addition to the path you came from and the path that goes forward (mission path), there are paths to the north and south. Go south and after another Entangling Roots the path will turn northwest, where there will be another path branching off to the west. At the end of that path you will see two Centaur Scouts (point 1 on the map).

This is the most critical part of the bonus - Do not attack them. If you do aggro them accidentally, you can run away, and after giving up the chase, they will return to their initial positions. The centaurs will begin talking about two centaur clan leaders meeting to discuss banding against the humans. Wait until their conversation is over, or you will not be able to complete the bonus. After they have finished talking, a bonus objective will appear, telling you to defeat them, at which point it is safe to attack. They will drop a Vine Seed. Take it with you and head back to the main mission path.

If you drop the vine seed, it will attempt to sprout, but will quickly retract back into the seedcase, allowing you to pick it back up after a few seconds.

After the first cutscene, in the area with the mobs of centaurs, head northeast. You will find a glowing circle at the edge of a cliff where you can plant your vine seed to create a Vine Bridge (point 2). Then you will be faced with quite a number of centaurs and four centaur bosses, including the two centaur bosses mentioned by the conversing scouts, whose deaths will complete the bonus objective (point 3).

Be very careful not to aggro more than one group of centaurs at a time. There are six patrol groups (in addition to two stationary groups) between the cutscene and the vine bridge and it is easy to be blindsided. Don't be in a hurry to advance too quickly and have a second group arrive before you finish with the first group. There is one group in the far north that starts patrolling only after it comes onto a player's radar, but has a route that takes it much further south than another group that starts patrolling sooner. It is easier if you take the right fork at point A rather than the path shown on the current map.

Bug Bug! If, while attempting the bonus, you drop the vine seed in the same place that the Shining Blade Scouts do during the cutscene, it will create a second vine bridge at that spot and you will be unable to complete the bonus. Although sometimes the vine seed will respawn further back in the level if you retrace your steps.

Hard mode[ | ]

If you are planning on bringing a minion master in your party, be aware that the Moss Scarabs use Verata's Gaze, which will turn your minions against you. Otherwise, this mission is mostly about pulling only one group at a time. There are a number of pop-up groups before the first cut scene. The scarabs reliably pop up in exactly the same spot, while the Life Pod pop-up locations vary quite a bit. Killing each of the first three Entangling Roots also causes additional mobs to pop-up, so it helps to kill all other mobs in the area first.

Centaur patrols can be trouble if pulled wrong, as well, but they follow the same routes every single time. Kill three groups of them before choosing a path at point A, and two more patrols on the right fork of that path before attacking the stationary group. For the stationary group on the left path, wait for another patrol to come and leave before you attack, so that you know you have plenty of time.

Creatures[ | ]

NPCs[ | ]

Monsters[ | ]

Bosses - skill captures[ | ]

Dialogues[ | ]

Briefing from Witness Giselle.

Inside the mission[ | ]

White Mantle Knight: Did we lose them?

White Mantle Knight: They went this way!

Shining Blade Scout: Quickly! To the camps! The Shining blade must be warned!!


Bonus objective:

Centaur Scout: Long has it been since Ramtha Brokenhoof and Horm Frostrider met face to face. The leaders of the two strongest Centaur tribes are on the verge of an agreement.

Centaur Scout: So the rumours about the alliance against the humans are true?

Centaur Scout: Indeed. The negotiations begin today.

Centaur Scout: Good. It is about time that the Centaurs took a united stand against the humans.

Centaur Scout: It is rumored that there are humans in the Maguuma right now. We would have need of a strong Centaur, such as yourself, to help guard the meeting.

Centaur Scout: I would be honored. What must I do?

Centaur Scout: Take this vine seed. It will give you access to the meeting site.

Centaur Scout: I will guard Ramtha Brokenhoof and Horm Frostrider with my life.

Second intermediate cutscene[ | ]

Captured Chosen: Oh no. Please no.

Evennia: You there! You can chase us through the jungle later. But if you have even a shred of decency in your heart, I beseech you, help us save the Chosen.

Ending cutscene[ | ]

<party leader>: You have exactly ten seconds to explain yourselves before we run you through.

Evennia: Perhaps it is you who needs to be doing the explaining.

<party leader>: What are you going to do to us?

Evennia: I don't know what to make of you. You're not typical White Mantle, as evidenced by your bravery and willingness to help save the Chosen. Had you not shown up when you did, we might have lost them after all.

<party leader>: Lost them? You weren't trying to get them killed?

Evennia: What did you think? That we liberated the Chosen from the murderous Mantle only to feed them to the spiders? Nothing could be farther from the truth.

<party leader>: Then what were you doing?

Evennia: Rescuing them from the Mantle, that's what. The spiders were a...a miscalculation.

Markis: I don't trust them, Evennia. They're Mantle plain and simple.

Evennia: I can see that Markis. But something tells me if they see for themselves what the White Mantle really do with the Chosen, they'll have a change of heart about their masters.

Markis: What are you saying? That you mean to let them go?

Evennia: Yes, Markis, that's exactly what I mean to do. Who knows. Once they've seen the Bloodstone, they may end up being valuable allies.

Markis: This is a mistake, Evennia.

Evennia: Maybe it is. If my hunch about you is correct, then you'll head to Bloodstone Fen. The truth about the White Mantle will reveal itself. And you will be faced with a difficult decision.

Follow-up[ | ]

  • Upon completion of the mission, players will find themselves in Bloodstone Fen, where another mission awaits.

Notes[ | ]

  • In Hard Mode, the Scarabs use Verata's Gaze with surprising efficiency. Minion Masters beware.
  • This area is approximately equal to 1.7% of the Tyrian Cartographer Title. Using a necromancer spell, such as Consume Corpse, one may uncover an additional small part of the map in the end of the mission that is normally unreachable.
  • Standing in the Maguuma jungle waters gives you the Fount Of Maguuma environmental effect.
  • As the players actually save only one out of the 9 Captured Chosen, this mission is in fact not very successful.
  • Strangely, the dead Chosen are labeled as "Villager" instead of the expected "Captured Chosen" like the ones who are still alive.
Anomaly Anomaly! The second cutscene may appear strange in Hard Mode as the camera changes view too quickly while the Spider Queen stops several times to cast Apply Poison.
Prophecies Campaign Missions MissionIcon
The Great Northern WallFort RanikRuins of SurmiaNolani AcademyBorlis PassThe Frost GateGates of KrytaD'Alessio SeaboardDivinity CoastThe WildsBloodstone FenAurora GladeRiverside ProvinceSanctum CayDunes of Despair, Thirsty River, Elona ReachAugury RockThe Dragon's LairIce Caves of SorrowIron Mines of MoladuneThunderhead KeepRing of FireAbaddon's MouthHell's Precipice