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{{Unsteady Ground}}
{{skill-stub}} [[Category: Spells]] [[Category: Earth Magic skills]]
 
[[Category:Elementalist skills (Factions)]]
 
{{skill box<includeonly> qr</includeonly>
 
| name = Unsteady Ground
 
| campaign = Factions
 
| profession = Elementalist
 
| attribute = Earth Magic
 
| type = Spell
 
| elite = yes
 
| description =
 
You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take '''5...29''' earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
 
| stat1 = Energy | val1 = 15
 
| stat2 = Activation | val2 = 2
 
| stat3 = Recharge | val3 = 20
 
}}
 
   
==Description==
+
== Acquisition ==
 
'''[[Signet of Capture]]''':
You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take '''5...29''' earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
 
 
*[[Seacrash, Elder Guardian]] ([[Maishang Hills]])
   
==Progression==
+
== Notes ==
  +
* Unsteady Ground has a shorter casting time and less energy cost than [[Earthquake]] or [[Churning Earth]]. Used with [[Aftershock]], it can do a large amount of damage to attacking melee fighters in a short amount of time.
{{progression top|attrib=[[Earth Magic]]}}
 
  +
* This is one of a small number of [[DoT]] [[Area of Effect|AoE]] spells that is likely to deal its full damage against the AI without other snares. The knockdown, especially if paired with a skill like [[Earthbind]], will still allow the AI to attack for a split second after getting up, before trying to run away. This will cause them to fall down again.
{{progression main|effect=[[Earth damage]]|5|7|9|11|13|15|17|19|21|23|25|27|29|31|33|35|37|?|?|?
 
}}
 
{{progression bottom}}
 
   
  +
==Related skills==
  +
*{{skill icon|Churning Earth}}
  +
*{{skill icon|Teinai's Wind}}
  +
*{{skill icon|Whirlwind}}
   
  +
[[Category:Storms]]
==Acquisition==
 
  +
'''[[Signet of Capture]]''':
 
  +
== Related articles ==
*[[Seacrash, Elder Guardian]] ([[Maishang Hills]])
 
  +
*[[Knockdown skills quick reference]]
  +
*[[Area of effect skills quick reference]]
  +
  +
[[de:Schwankender Boden]]

Latest revision as of 16:53, 7 December 2010

Skill details
Unsteady Ground
Unsteady Ground
Campaign Factions Elementalist
Profession Elementalist
Attribute Earth Magic
Type Elite Spell
    10 Energy 2 Activation 15 Recharge

Full: You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34...40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.

Concise: Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location.

Earth Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Earth damage 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • Unsteady Ground has a shorter casting time and less energy cost than Earthquake or Churning Earth. Used with Aftershock, it can do a large amount of damage to attacking melee fighters in a short amount of time.
  • This is one of a small number of DoT AoE spells that is likely to deal its full damage against the AI without other snares. The knockdown, especially if paired with a skill like Earthbind, will still allow the AI to attack for a split second after getting up, before trying to run away. This will cause them to fall down again.

Related skills[ | ]

Related articles[ | ]