GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
m (Adding de: language link)
 
(11 intermediate revisions by 8 users not shown)
Line 7: Line 7:
 
== Notes ==
 
== Notes ==
 
* Unsteady Ground has a shorter casting time and less energy cost than [[Earthquake]] or [[Churning Earth]]. Used with [[Aftershock]], it can do a large amount of damage to attacking melee fighters in a short amount of time.
 
* Unsteady Ground has a shorter casting time and less energy cost than [[Earthquake]] or [[Churning Earth]]. Used with [[Aftershock]], it can do a large amount of damage to attacking melee fighters in a short amount of time.
  +
* This is one of a small number of [[DoT]] [[Area of Effect|AoE]] spells that is likely to deal its full damage against the AI without other snares. The knockdown, especially if paired with a skill like [[Earthbind]], will still allow the AI to attack for a split second after getting up, before trying to run away. This will cause them to fall down again.
   
 
==Related skills==
 
==Related skills==
Line 14: Line 15:
   
 
[[Category:Storms]]
 
[[Category:Storms]]
  +
  +
== Related articles ==
  +
*[[Knockdown skills quick reference]]
  +
*[[Area of effect skills quick reference]]
  +
  +
[[de:Schwankender Boden]]

Latest revision as of 16:53, 7 December 2010

Skill details
Unsteady Ground
Unsteady Ground
Campaign Factions Elementalist
Profession Elementalist
Attribute Earth Magic
Type Elite Spell
    10 Energy 2 Activation 15 Recharge

Full: You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34...40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.

Concise: Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location.

Earth Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Earth damage 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • Unsteady Ground has a shorter casting time and less energy cost than Earthquake or Churning Earth. Used with Aftershock, it can do a large amount of damage to attacking melee fighters in a short amount of time.
  • This is one of a small number of DoT AoE spells that is likely to deal its full damage against the AI without other snares. The knockdown, especially if paired with a skill like Earthbind, will still allow the AI to attack for a split second after getting up, before trying to run away. This will cause them to fall down again.

Related skills[ | ]

Related articles[ | ]