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*[[Knockdown skills quick reference]]
 
*[[Knockdown skills quick reference]]
 
*[[Area of effect skills quick reference]]
 
*[[Area of effect skills quick reference]]
 
 
{{Elementalist Elite Skills}}
 

Revision as of 13:54, 21 August 2009

Skill details
Unsteady Ground
Unsteady Ground
Campaign Factions Elementalist
Profession Elementalist
Attribute Earth Magic
Type Elite Spell
    10 Energy 2 Activation 15 Recharge

Full: You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34...40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.

Concise: Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location.

Earth Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Earth damage 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52

Acquisition

Signet of Capture:

Notes

  • Unsteady Ground has a shorter casting time and less energy cost than Earthquake or Churning Earth. Used with Aftershock, it can do a large amount of damage to attacking melee fighters in a short amount of time.
  • This is one of a small number of DoT AoE spells that is likely to deal its full damage against the AI without other snares. The knockdown, especially if paired with a skill like Earthbind, will still allow the AI to attack for a split second after getting up, before trying to run away. This will cause them to fall down again.

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