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N/any Toxic Death[]

The Toxic Death uses the Death Magic skill Malign Intervention to reduce healing, then combines damage with degeneration using Toxic Chill and Vile Miasma.

Attributes and Skills[]

NecromancerNecromancer / Any Attribute Rank
Death Magic 12 + 1 + 3
Soul Reaping 9 + 1
Curses 9 + 1
Rising Bile.jpg

Rising Bile

Malign Intervention.jpg

Malign Intervention

Parasitic Bond.jpg

Parasitic Bond

Deathly Chill.jpg

Deathly Chill

Toxic Chill.jpg

Toxic Chill

Vile Miasma.jpg

Vile Miasma

Consume Corpse.jpg

Consume Corpse

Resurrection Signet.jpg

Resurrection Signet

Equipment[]

  • Tormentor's or a Scar Pattern is recommended for extra armor or extra energy.
  • 20/20 Insightful Death Staff of Mastery.

Usage[]

Variants[]

  • Substitute Malign Intervention with Defile Flesh, exchange some life for added reduction in healing
  • Substitue Verata's Gaze and Animate Bone Horror for Resurrection Signet and Consume Corpse. This can effectively change the build to a minion master. The bone horrors form malign intervention and summon bone horror would double production of minions. This is very good for AB. Healing your minion is not necessary here, since you can produce steal other mm's minions and produce your own.

Spiking Variantion[]

Due to the popular demand of a spike version of a build revolving Toxic Chill, and after some tests, here it is. This is only one of the possible builds, you're welcome to change it. Thanks to suggestions from Defiant Elements.

Attributes and Skills for Spiking[]

NecromancerAssassinNecromancer / Assassin Attribute Rank
Death Magic 12 + 1 + 3
Soul Reaping 6 + 1
Deadly Arts 11
Deathly Chill.jpg

Deathly Chill

Toxic Chill.jpg

Toxic Chill

Vile Miasma.jpg

Vile Miasma

Signet of Toxic Shock.jpg

Signet of Toxic Shock

Rising Bile.jpg

Rising Bile

Augury of Death.jpg

Augury of Death

Parasitic Bond.jpg

Parasitic Bond

Resurrection Signet.jpg

Resurrection Signet

Usage when Spiking[]

Counters[]

  • General anti spam spells like Backfire and Diversion.
  • Good condition and hex removal.

Variants[]

N/any Spoil Victor Necro[]

A Spoil Victor Necro can be a deadly opponent. The build is extremely versatile, as it can be effectively used to kill physicals, offensive casters, and healers. The purpose is to reduce the health of your targets to a point where they are extremely vulnerable, and then to finish them off with minor spike damage.

Attributes and Skills[]

NecromancerNecromancer / Any Attribute Rank
Blood Magic 12 + 1 + 3
Soul Reaping 12 + 1
Curses 3 + 1
Life Siphon.jpg

Life Siphon

Spoil Victor.jpg

Spoil Victor

Parasitic Bond.jpg

Parasitic Bond

Shadow Strike.jpg

Shadow Strike

Blood of the Aggressor.jpg

Blood of the Aggressor

Signet of Lost Souls.jpg

Signet of Lost Souls

Optional

Optional

Generic resurrect

Generic resurrect

Usage[]

The build is fairly straight-forward.

The fast recharge of all the skills, combined with long duration allows you to actually spread the hexes around. You can easily maintain the combination of Life Siphon, Spoil Victor, and Parasitic Bond on up to 2 targets at a time. Obviously, make sure you make good use of Signet of Lost Souls for energy management purposes.

Counters[]

Variants[]

Good skills to use in the Optional slot are:

  • Blood Renewal for self-healing purposes, esp. in RA, AB. Blood Renewal has another benefit- if you are the target of a foe suffering from Spoil Victor, the life sacrifice will often times push your health below that foe's health, allowing for Spoil Victor to trigger more often, while the health regeneration and the major heal at the end will allow you to soak up damage.
  • Damage buffers like Awaken the Blood
  • Additional Blood spike skills such as Vampiric Gaze, Barbed Signet, etc.
  • Support skills such as Draw Conditions, Aegis, etc. (Monk secondary)
  • Arcane Echo to duplicate Spoil Victor and spread it around more rapidly. (Mesmer secondary)
  • Scourge Healing, if you take 2 points out of Soul Reaping and add 9 to Smiting Prayers, to pressure enemy monks.

Alternatively, you can replace Shadow Strike with another similar Blood spike skill, Life Siphon with another degen hex, Parasitic Bond with another cover hex, etc.

Notes[]

  • The effectiveness of this build increases the more rapidly the target unloads its attacks or spells on a creature with less health. For example, Assassins with their fast and damaging skill combos will trigger Spoil Victor multiple times. Elementalists casting Stone Daggers to maintain their defenses, or Monks using Reversal of Fortune are also good examples.
  • The effectiveness of this build also increases the more health your target has. In a GvG/HA setting the Guild Lord or the Ghostly Hero are perfect targets. Same goes for targets under the effect of health-buffing Enchantments such as Vital Boon.
  • AoE attacks such as Dervish scythe attacks or Cyclone Axe will trigger on every target hit by the AoE attack that has less health than the attacker.

N/any Minion Master[]

There are many version of the Minion Master, however, this version unlike many does not use Healing Prayers line, removing any restriction on secondary class. This version is ideal for Sorrow's Furnace farming, Alliance Battles or PvE.

Attributes and Skills[]

NecromancerNecromancer / Any Attribute Rank
Death Magic 12 + 1 + 3
Soul Reaping 12 + 1
Blood Magic 3 + 1
Animate Flesh Golem.jpg

Animate Flesh Golem

Animate Bone Fiend.jpg

Animate Bone Fiend

Animate Shambling Horror.jpg

Animate Shambling Horror

Blood of the Master.jpg

Blood of the Master

Optional

Optional

Taste of Death.jpg

Taste of Death

Dark Bond.jpg

Dark Bond

Generic resurrect

Generic resurrect

Equipment[]

Usage[]

When starting out in a new area or low on minions:

  • Use Rotting Flesh on fleshy foes, preferably on large groups to spread the Disease condition. This is incredibly effective when used in PvE.
  • Create a Flesh Golem with the first dead body to start off.
  • Create other minions depending on your Energy pool.

Once you have a few minions:

  • Create other minions, again, depending on remaining Energy.
  • Use Blood of the Master to keep your minions alive.
  • When without a monk on your team it is perfectly viable to use Taste of Death to keep yourself alive so long as you have Minions to feed off of.
  • When idle, spam Blood of the Master on your minion army and use Taste of Death on a Flesh golem to regain the health lost. Don't forget that it is usually easier to kill off an old Flesh Golem for a new one instead of repeatedly healing one.

This build can happily stay alive by sacrificing a minion with Taste of Death while other minions kill foes, while disease from Rotting Flesh degenerates most foes in PvE when low on minions.

Variants[]

  • For the optional slot:
  • Aura of the Lich can be used in place of Animate Flesh Golem to allow more spamming of Blood of the Master, although not advisable when anticipating health degeneration effects. This also makes Blood Renewal useful for self-healing if a higher level Blood Magic is used.
  • Skills such as Putrid Explosion, Deathly Swarm and Bitter Chill can be added to give the Minion Master some direct damage skills that are linked to Death Magic.
  • You can bring Death Nova to make one last final use of a minion that's near death.
  • For more self healing Animate Vampiric Horror can be used in place of Animate Bone Fiend. This allows a more meat-shield like role of the minion master protecting the back line casters. If making this switch, it is a good idea to cast Animate Bone Horror more often due to the recharge time of Animate Vampiric Horror and to refresh your minions. Also great way to gain a positive health gained to sacrificed ratio if enough are summoned.
  • Bring Verata's Aura to reclaim your minions if you die, or possibly to steal minions from monsters who create them. Not many monsters can, however, and the ones that can do not create them nearly as fast as the average Minion Master Necromancer. As such, Verata's Gaze may be a better choice for stealing minions.
  • Infuse Condition in combination with Dark Bond is useful in scenarios where you are being targeted instead of your minions.
  • Skills such as Putrid Explosion will exploit your corpses rendering them useless to a Minion Master. Instead of using Animate Bone Fiend and Dark Bond, try Fetid Ground and Deathly Swarm for damage when you need to kill enemies quickly without minions.
  • You can use Animate Shambling Horror instead of Animate Bone Horror if you have Guild Wars Nightfall. The differences between a Shambling Horror and a Bone Horror, except for the 'skin', include a different attack range from Bone Minions and Vampiric Horrors, and the fact that when a Shambling Horror dies they will immediatly turn into a Jagged Horror, which will cause bleeding with its attacks. Those using Shambling Horror will find a longer recharge time in return for this fact, so faster-recharging summons are advised.
  • Signet of Lost Souls may be an energy management option.
  • Verata's Gaze and Verata's Aura Make excellent AB variant over the Resurrect skills because they allow the Minion Master to steal the enemy minions (Mostly other Flesh Golems or with aura all of the enemy minions). WARNING: Once Verata's Aura is used, especially with re-controlling your army MAINTAIN IT!

Notes[]

  • Death of minions or foes creates a 13 energy gain which is usually more than enough to create new minions.

N/any IV Transfusion[]

The "IV Transfusion" Necromancer brings heavy degeneration to the board via hexes, considerable direct damage capabilities and excellent long-term endurance via health regeneration and energy management, while also redirecting some of the health it steals to other team members.

Attributes and Skills[]

NecromancerNecromancer / Any Attribute Rank
Blood Magic 12 + 1 + 3
Soul Reaping 12 + 2
Signet of Lost Souls.jpg

Signet of Lost Souls

Shadow Strike.jpg

Shadow Strike

Lifebane Strike.jpg

Lifebane Strike

Reaper's Mark.jpg

Reaper's Mark

Life Siphon.jpg

Life Siphon

Blood Bond.jpg

Blood Bond

Demonic Flesh.jpg

Demonic Flesh

Resurrection Signet.jpg

Resurrection Signet

Equipment[]

Usage[]

  • Cast Demonic Flesh on yourself before you enter the fight.
  • Apply Reaper's Mark with Life Siphon on multiple targets to inflict -8 degen for nearly 30 seconds.
  • It is generally better to attack targets that have over 50% health at first so you can use Shadow Strike and Lifebane Strike to cause 200 HP damage spikes, healing you for 100 HP in the process.
  • Once a target drops under 50% life start using Signet of Lost Souls to bring in both health and energy. Make sure targets near to death have Reaper's Mark on them - that way, when they die you’ll receive +14 energy from Soul Reaping and +14 energy from Reaper’s Mark, giving you enough energy to spam both Shadow Strike and Lifebane Strike.
  • Finally, use Blood Bond on team members under pressure to give them +6 regeneration at a cost of -3 degen to you. This should be cancelled out by the regen you're getting from Life Siphon, along with the HP gain from Signet of Lost Souls, Shadow Strike, and Lifebane Strike.

Counters[]

  • Enchantment removal will drop the total amount of HP you can store up, which will hurt your survivability.
  • Anti-Casting spells, such as Backfire, will stop you spamming your Strikes, but your degen hexes will still be in place and you can still activate Signet of Lost Souls.
  • Spoil Victor

Variants[]

  • Demonic Flesh or Blood Bond can be replaced with:
    • Awaken The Blood, to boost your other spells
    • Order of Pain, to increase the damage output of the rest of your party
    • Blood Ritual, to act as a battery for your casters
  • Add Dervish as a secondary profession, and switch out Demonic Flesh and Signet of Lost Souls for Mystic Regeneration and Blood Renewal. Adjust attributes to include 8 points in Earth Prayers. Mystic Regeneration + Blood Renewal provides +12 regen to fuel Blood Bonds and provide increased self healing.

Notes[]

  • As the casting of Demonic Flesh revolves around maximum HP, try not to recast it until it has expired.
  • Stats without enchantment; HP: 470 ENG: 40 Stats with Demonic Flesh enchantment; HP: 723 ENG: 45.

N/any Dark Aura Bomber[]

This build uses the synergy between Dark Aura and damage dealing skills with a sacrifice, such as Touch of Agony and Wallow's Bite, to deliver high levels of armor ignoring damage.

Attributes and Skills[]

NecromancerNecromancer / Any Attribute Rank
Blood Magic 12 + 1 + 3
Death Magic 11 + 1
Soul Reaping 6 + 1
Dark Aura.jpg

Dark Aura

Touch of Agony.jpg

Touch of Agony

Wallow's Bite.jpg

Wallow's Bite

Blood Renewal.jpg

Blood Renewal

Aura of the Lich.jpg

Aura of the Lich

Demonic Flesh.jpg

Demonic Flesh

Consume Corpse.jpg

Consume Corpse

Resurrection Signet.jpg

Resurrection Signet

Equipment[]

  • Scar Pattern Armor for additional energy.
  • A 5^50 energy wand with Half Recharge Blood Magic, and a +12 20/20 Blood Magic or Half Recharge Blood Magic +30 HP offhand.

Usage[]

Counters[]

  • High levels of degeneration and life stealing attacks.
  • Enchantment removal.
  • Skills like Diversion.

Variants[]

Notes[]

  • Never cast Aura of the Lich while under 50% health.

N/W Death's Shadow[]

This gimmick arena build combines life drainage and armor-ignoring spiking to devastate any foe. This build should not be used for any serious purpose.

Attributes and Skills[]

NecromancerWarriorNecromancer / Warrior Attribute Rank
Death Magic 12 + 1
Blood Magic 8 + 1 + 2
Swordsmanship 9
Soul Reaping 5 + 1
Touch of Agony.jpg

Touch of Agony

Hamstring.jpg

Hamstring

Barbed Signet.jpg

Barbed Signet

Dark Aura.jpg

Dark Aura

Aura of the Lich.jpg

Aura of the Lich

Blood Renewal.jpg

Blood Renewal

Taste of Pain.jpg

Taste of Pain

Resurrection Signet.jpg

Resurrection Signet

Equipment[]

  • Players should equip a sword that deals additional damage when enchanted to maximize your damage output, and has a crippling hilt and either an of Defense, of Shelter or of Enchanting pommel
  • Carry a Blood Magic offhand that enhances the recharge/casting time of Blood Magic spells
  • Have a Tormentor's/Necrotic tunic and leggings, at least, to improve your naturally low armor. Going pure-Tormentor's/Necrotic is viable, but you'll be leaving yourself very vulnerable to Holy damage

Usage[]

  • If executed properly you should almost always have the health regeneration, and occasional heal, from Blood Renewal, and area-affected Shadow damage, which makes this a "survivor"
  • While this build can take on any class, targeting the monk (as usual) is particularly effective. Hamstring will aid your warrior allies, and the near-unstoppable amount of Shadow damage will make the healer or protector monk quite "selfish", as they'll suddenly focus on (desperately) healing themselves. This also goes for enemy Priest
  • Be careful not to cast Aura of the Lich when your health is particularly low. The same goes for Blood Renewal
  • While Blood Renewal seems out of place at first, it makes for an amazing self-heal if combined with Aura of the Lich. You'll only sacrifice 12.5% health, as Aura of the Lich "quarters" damage from sacrifices. In addition, you can cast it after Dark Aura for a spiking prelude


Skillsdisk.jpg
The Skills Template for this build is:
AUQBBLspo54JAKDC6gcYO0CFAA

Notes[]

  • Aura of the Lich compensates for the Death's Shadow's inherently low armor, but it also reduces the amount of health sacrificed
  • Blood Renewal is a great self-heal, in this case, as you sacrifice less health with Aura of the Lich on.
  • While this build is not completely dependent upon melee range, Hamstring should be used on fleeing foes

Variants[]

Counters[]

  • Remove or interrupt the enchantments upon which this build depends.
  • Crippling, as with any melee-range attacker, makes this build difficult to be efficient.
  • Health degeneration and Deep Wound work well due to this build's low health.
  • Life stealing does not count as damage in the usual sense and thus will completely ignore the damage-reducing effects of Aura of the Lich. Life stealing skills such as Vampiric Touch and Vampiric Gaze are therefore very dangerous to this build due to its low health.

N/Mo The Anti-Healer[]

This build makes Healing useles by decreasing the amount of Health gained by healing. It's very useful against spike-healing and protection monks. The best thing about this build is that Lingering Curse removes all enchantments, rendering the target defenseless for any spike. This build will work best in a Spiking Team, since Lingering Curse requires a high amount of energy and wears out quickly.

Attributes and Skills[]

NecromancerMonkNecromancer / Monk Attribute Rank
Curses 12 + 1 + 3
Smiting Prayers 10
Soul Reaping 8 + 1
Lingering Curse.jpg

Lingering Curse

Scourge Enchantment.jpg

Scourge Enchantment

Scourge Healing.jpg

Scourge Healing

Parasitic Bond.jpg

Parasitic Bond

Optional

Optional

Optional

Optional

Signet of Lost Souls.jpg

Signet of Lost Souls

Resurrection Signet.jpg

Resurrection Signet

Equipment[]

  • Radiant Insignias.
  • An Adept Curses Staff of Memory. One with a "Hale and Hearty" Inscription and another one with a "Seize the Day" Inscription.
  • Runes of Attunement.

Usage[]

Counters[]

  • Massive Hex-Removal.

Variants[]

Notes[]

N/Mo Supportive Minion Master[]

The N/Mo Supportive Minion Master is designed to play two roles. On the one hand, it is capable of creating and sustaining an army of minions as well as spreading Poison and Disease. However, it is also capable of providing a party-wide heal by using Dwayna's Sorrow, and by combining Infuse Condition with Draw Conditions, this build can remove the entire teams conditions. This build is mainly intended for PvE, but with some changes, it may be viable for AB.

Attributes and Skills[]

NecromancerMonkNecromancer / Monk Attribute Rank
Death Magic 10 + 1 + 3
Soul Reaping 8 + 1
Healing Prayers 12
Protection Prayers 2
Animate Flesh Golem.jpg

Animate Flesh Golem

Animate Bone Minions.jpg

Animate Bone Minions

Putrid Flesh.jpg

Putrid Flesh

Death Nova.jpg

Death Nova

Infuse Condition.jpg

Infuse Condition

Draw Conditions.jpg

Draw Conditions

Dwayna's Sorrow.jpg

Dwayna's Sorrow

Generic resurrect

Generic resurrect

  • Generic Resurrection can be replaced by Blood of the Master
  • For AB, consider replacing the Generic Resurrection with a skill to boost survivability, like Dark Bond.

Equipment[]

Usage[]

Counters[]

Variants[]

Skills to Consider:

N/Mo Denial Necro[]

This Necro is designed to hinder and control the enemy team using hexes that counter common builds found in HA & GvG. It works best in a team build that includes multiple hexers to make sure that the hexes will not be removed. This build is also best in a pressure build in order to take advantage of the energy denial it creates. This build is easy to adjust to suit any PvP arena.

Attributes and Skills[]

NecromancerMonkNecromancer / Monk Attribute Rank
Curses 12 + 1 + 1
Blood Magic 8 + 1
Healing Prayers 10
Soul Reaping 2 + 1
Parasitic Bond.jpg

Parasitic Bond

Depravity.jpg

Depravity

Shadow of Fear.jpg

Shadow of Fear

Vocal Minority.jpg

Vocal Minority

Rip Enchantment.jpg

Rip Enchantment

Blood Ritual.jpg

Blood Ritual

Gift of Health.jpg

Gift of Health

Resurrection Signet.jpg

Resurrection Signet

Equipment[]

Usage[]

  • Ideally, other hexes from other teammates help keep your hexes from standing out and from being removed too quickly.
  • Always cover your hexes with Parasitic Bond.
  • Be selective when using Depravity. Monks are a prime target, but often carry at least 1 hex protection skill. Mesmers are also good targets due to their fast casting.
  • Use Rip Enchantment to remove critical enchantments (typically before a spike)
  • Use Blood Ritual on your monks when necessary.

Counters[]

Variants[]

N/Me Reaper of Humility[]

The Reaper of Humility is a pressure build designed to cause heavy damage via damage over time skills, while taking advantage of mesmer inspiration skills to further harass enemies.

Attributes and Skills[]

NecromancerMesmerNecromancer / Mesmer Attribute Rank
Soul Reaping 11 + 1 + 2
Curses 10 + 2
Inspiration Magic 10
Reaper's Mark.jpg

Reaper's Mark

Faintheartedness.jpg

Faint heartedness

Parasitic Bond.jpg

Parasitic Bond

Optional

Optional

Signet of Lost Souls.jpg

Signet of Lost Souls

Signet of Humility.jpg

Signet of Humility

Mantra of Inscriptions.jpg

Mantra of Inscriptions

Resurrection Signet.jpg

Resurrection Signet

Equipment[]

  • A HCT/HRT Curses Wand/Focus Set
  • Radiant Insignias seem to be the best choice for armor, they are not required though.

Usage[]

  • Works best in a hex/degen team.
  • Begin with Reapers Mark, cover with the appropriate hexes.
  • Make sure Mantra of Inscriptions is active before using Signet of Humility.
  • Do not stay on one target, spread your hexes as much as possible.
  • Look for the most dangerous elite to your cause, usually Divert or Expel Hexes, but if none of these are present, try knock out Zealous Benediction, Light of Deliverance etc.

Counters[]

Variants[]

N/Me E-Denial Pressure[]

A build using energy denial to shut down opponents, while dealing damage in the process.

Attributes and Skills[]

NecromancerMesmerNecromancer / Mesmer Attribute Rank
Curses 12 + 1 + 3
Domination Magic 10
Inspiration Magic 6
Soul Reaping 6 + 1
Wither.jpg

Wither

Malaise.jpg

Malaise

Parasitic Bond.jpg

Parasitic Bond

Mind Wrack.jpg

Mind Wrack

Wastrel's Worry.jpg

Wastrel's Worry

Ether Phantom.jpg

Ether Phantom

Drain Delusions.jpg

Drain Delusions

Resurrection Signet.jpg

Resurrection Signet

Equipment[]

Usage[]

  • Choose a Target.
  • Cast Wither -> Malaise -> Mind Wrack -> Parasitic Bond.
  • Cast Wither on other Casters.
  • Cast Ether Phantom -> Drain Delusions.
  • Spam Wastrel's Worry.
  • Repeat as energy levels permit.

Variants[]

  • Shatter Delusions for more damage instead of energy drain.
  • Power Leak can be used to expedite energy denial.
  • Signet of Humility and Shame can be used to counter enemy hex removal.
  • Diversion could be taken to shut down an opponent further, and synergizes well with Wastrel's Worry.
  • Signet of Lost Souls could be used if you run into problems with health/energy management, or other skills from the Inspiration Magic line.

Depravity Variant[]

For greater e-denial, but less pressure

NecromancerMesmerNecromancer / Mesmer Attribute Rank
Curses 11 + 1 + 3
Domination Magic 10
Inspiration Magic 8
Soul Reaping 6 + 1
Depravity.jpg

Depravity

Malaise.jpg

Malaise

Parasitic Bond.jpg

Parasitic Bond

Wastrel's Worry.jpg

Wastrel's Worry

Mind Wrack.jpg

Mind Wrack

Power Drain.jpg

Power Drain

Signet of Humility.jpg

Signet of Humility

Resurrection Signet.jpg

Resurrection Signet

Counters[]

  • Dazed.
  • Melee attention.
  • Ironically, energy denial can weaken this build.

Notes[]

  • Hex removal does not pose as much of a threat to this build as it may at first seem. Many of the hexes in the skillbar trigger negative effects when they end on target foe.
  • Focus swapping can be used to end Wither and Malaise; however, it will incur a great penalty on the target of those hexes.
  • This build is particularly adept at supporting other e-denial builds since it helps negate focus swapping and because it adds a little punch to builds which are normally somewhat passive.

N/E Tainted Warder[]

The [N/E Tainted Warder] applies degeneration pressure while protecting the party with wards.

Attributes and Skills[]

NecromancerElementalistNecromancer / Elementalist Attribute Rank
Death Magic 10 + 3 + 1 or 11 + 3 + 1
Soul Reaping 8 + 1 or 6 + 1
Earth Magic 12
Tainted Flesh.jpg

Tainted Flesh

Putrid Explosion.jpg

Putrid Explosion

Rotting Flesh.jpg

Rotting Flesh

Well of the Profane.jpg

Well of the Profane

Ward of Stability.jpg

Ward of Stability

Ward Against Melee.jpg

Ward Against Melee

Ward Against Foes.jpg

Ward Against Foes

Resurrection Signet.jpg

Resurrection Signet

Equipment[]

  • Scar Chest(Radiant Insignia), Scar Arm, Scar Leg, Bloodstained Boots
  • +5 Energy +30 Health Axe/Sword
  • +5 Energy 20% Enchanting Axe/Sword
  • 20% Recharge +30 Health Earth Scroll

Usage[]

  • Start Tainting your whole party, including any pets, at around 12 seconds before the start of the match.
  • Drop your wards, starting with Foes, at the front of your backline.
  • Use Well of the Profane as corpses fall.
  • Use Putrid Explosion if your well is recharging and if there are enemies within range of the corpse.
  • Consume the corpse if no enemies are within Putrid range.
  • Re-Taint periodically or when you see disease spreading through your team.
  • Re-cast your wards as soon as they come up while in heavy battle.
  • Cast wards at the edges of existing wards to give your backline greater freedom to kite in.
  • Use Ward Against Foes to aid your frontline if your backline is not under melee pressure.

Counters[]

  • Interruption
  • Dazed
  • Corpse-denial

Variants[]

Notes[]

  • Well of the Profane will protect you against Smiters and can potentially disrupt the enemy's ability to heal.
  • Putrid Explosion works wonders against ViMWAY and other balling team builds.
  • Don't waste the energy on Well of the Profane against teams with no enchantments like ViMWAY.
  • There is no need for Ward Against Melee against teams with no melee like Blood Spikers

N/D Mystic Aura Bomber[]

This build combines the powerful Dervish regenerative skills with the massive damage output of an aura bomber for deadly effects on the battlefield. This build is designed mainly for PvP use, Alliance Battles in particular. Like many PvP builds, it can also be used for PvE.

Attributes and Skills[]

NecromancerDervishNecromancer / Dervish Attribute Rank
Death Magic 10 + 1 + 2
Blood Magic 11 + 2
Soul Reaping 5 + 1
Earth Prayers 8
Wind Prayers 4
Touch of Agony.jpg

Touch of Agony

Wallow's Bite.jpg

Wallow's Bite

Plague Touch.jpg

Plague Touch

Lyssa's Haste.jpg

Lyssa's Haste

Mystic Regeneration.jpg

Mystic Regeneration

Dark Aura.jpg

Dark Aura

Aura of the Lich.jpg

Aura of the Lich

Resurrection Signet.jpg

Resurrection Signet

Equipment[]

Barbed Sword of Enchanting ( +5 Energy ) ( Barbed isn't really required but bleeding is the most common condition so I figure lengthening it by 33% when using plague touch can't be bad. ) Radiant Armor with a rune of clarity and sup vigor.

Skillsdisk.jpg
The Skills Template for this build is:
AkWCxWoGlKuSjnwGqJQvsX6gcQAA

Usage[]

  • Put on your 3 enchantments prior to the battle and maintain them unless faced with very heavy degen.
  • It is usually smart to let someone else run in first in the hope you are ignored so you can spam your touches without fear of dying.
  • Once in range start spamming your touches.
  • Use Lyssa's Haste for energy and to kite and to counter kiting. Mystic Regeneration will easily outheal the damage it does.
  • Conditions should be transferred using Plague Touch, especially for burning which really kills you.

Counters[]

  • Enchantment Removal, Lyssa's Haste serves as a good cover enchant though.
  • Massive Degen
  • Life Steal

Variants[]

  • Replacing Lyssa's Haste with Signet of Pious Light so you can quickly remove your enchantments for massive healing will work great to counter degen. It will give you energy problems due to having to apply the enchants again.
  • Replacing Lyssa's Haste with Crippling Sweep and putting the points into Scythe Mastery will allow you to catch foes more easily but you do sacrfice some cookies and a speed boost.

N/D Heir to the Master[]

The N/D Heir to the Master is an MM build designed to withstand moderately heavy damage and health degeneration at the same time supporting other MM's. Excellent for Alliance Battles and can work in PvE with a few modifications.

Attributes and Skills[]

NecromancerDervishNecromancer / Dervish Attribute Rank
Death Magic 12 + 1 + 3
Soul Reaping 10 + (1...3)
Earth Prayers 8
Blood Magic 2 + 1
Aura of the Lich.jpg

Aura of the Lich

Dark Bond.jpg

Dark Bond

Infuse Condition.jpg

Infuse Condition

Mystic Regeneration.jpg

Mystic Regeneration

Blood of the Master.jpg

Blood of the Master

Animate Bone Fiend.jpg

Animate Bone Fiend

Animate Bone Horror.jpg

Animate Bone Horror

Signet of Lost Souls.jpg

Signet of Lost Souls

Equipment[]

  • Armor - Recommend full Radiant Armor, though other set-ups are viable. Equip the best Vigor rune possible.
  • Weapons - Ghial's Staff or something similiar.

Usage[]

  • Maintain Aura of the Lich, Dark Bond, Mystic Regeneration and Infuse Condition
  • When playing as the only MM, animate minions as the situation permits.
  • When playing with other MM's, let them make more minions than you, and tell them that you will be healing their minions as through Blood of the Master spamming. Mystic Regeneration will fill your health back up before Blood of the Master is even recharged.

Counters[]

  • Traditional spell caster counters (Dazed, interruption, etc.) In this case dazed will have almost no effect since its usualy instantly passed on to a minion.
  • Enchantment stripping. However only multiple or mass enchant removal skills are truly dangerous. You can use mystic regeneration as cover for your other enchants, the fast recharge and cast time makes it ideal for this.
  • Life Stealing (with Aura of the Lich, your health will be lower but it cannot reduce life stealing skills such as Vampiric Gaze)
  • Low max health makes degeneration more dangerous. Extremely heavy health degeneration though (more than -12) which is unlikely exept for heavy hex based degen (remember you pass on your conditions). But a significant degen will impede your use of blood of the master.
  • Losing al your minions. This means that you have no damage reduction (from dark bond), are suceptible to conditions and most importantly posses no notable offense. If you lose al of them attempt to create more asap or retreat.

Variants[]

Notes[]

  • This build is excellent at surviving under pressure and can handle severe degen (Ex. Burning)
  • It can easily withstand multiple Assassin attacks (a HUGE threat for MM's) and up to two Searing Flame users
  • This build does well alone, but truly shines when used in sync with another MM (it can spam Blood of the Master without penalty).

N/A Teleport Toucher[]

This build uses teleport hounding, Dark Aura and sacrificial touch skills to deliver large spikes of damage to the enemy.

Attributes and Skills[]

NecromancerAssassinNecromancer / Assassin Attribute Rank
Blood Magic 12 + 1 + 3
Death Magic 10
Deadly Arts 8
Soul Reaping 2
Wallow's Bite.jpg

Wallow's Bite

Touch of Agony.jpg

Touch of Agony

Blood of the Aggressor.jpg

Blood of the Aggressor

Dark Aura.jpg

Dark Aura

Blood Renewal.jpg

Blood Renewal

Shadow Prison.jpg

Shadow Prison

Augury of Death.jpg

Augury of Death

Resurrection Signet.jpg

Resurrection Signet

Equipment[]

  • 20/20 Truncheon and 20/20 Idol and/or 20/20 Blood Staff of Enchanting
  • Radiant Ragged Scar of Superior Blood Magic
  • Radiant Chest of Superior Vigor
  • Radiant Arms of Attunement (or Minor Death Magic)
  • Radiant Legs of Attunement
  • Radiant Boots of Attunement

Usage[]

  • At the beginning of the match, after the timer expires and you have enemies on your radar, use the dozen or so seconds beforehand to cast Dark Aura. For the next 30 seconds, every time you sacrifice health, adjacent foes will take 35 shadow damage and you'll lose 15 health.
  • Cast Blood Renewal just before using Shadow Prison on your enemy to begin regenerating the health you're about to lose through sacrifice skills and to receive a 200 HP heal in 10 seconds. Spam Wallow's Bite, Touch of Agony and Blood of the Aggressor while your target is slowed by 66% for 7 seconds. Finish with Augury of Death, as the next time your foe takes damage when he's below 50% HP, you'll deliver a deep wound for 13 seconds and instantly teleport to him again for more touch spam.
  • Always have Blood Renewal on you and only recast it after it wears off and delivers you the 200 HP heal.

Variants[]

Counters[]

  • Heavy degen will destroy you.
  • Losing Blood Renewal to Diversion or similar skills will cripple this build badly.

Notes[]

  • Timing is extremely important to this build. Don't recast Blood Renewal until it has expired or you'll sacrifice for nothing and keep an eye out for Dark Aura's expiration.
  • Shadow Prison can be used defensively against an unrelenting attacker.

N/A Soul Promise[]

Based on triggering Soul Barbs repeatedly with spammed hexes, this build makes use of Assassin's Promise in order to maintain effectiveness after the current target dies.

Attributes and Skills[]

NecromancerAssassinNecromancer / Assassin Attribute Rank
Curses 12 + 1 + 3
Soul Reaping 3 + 1
Deadly Arts 12
Blood Magic 0 + 1
Soul Barbs.jpg

Soul Barbs

Assassin's Promise.jpg

Assassin's Promise

Parasitic Bond.jpg

Parasitic Bond

Enduring Toxin.jpg

Enduring Toxin

Siphon Speed.jpg

Siphon Speed

Mark of Death.jpg

Mark of Death

Resurrection Signet.jpg

Resurrection Signet

Strip Enchantment.jpg

Strip Enchantment


Equipment[]

  • Curse wand and focus with 20% cast and recharge.

Usage[]

  • Start by casting Soul Barbs on your intended target, then begin to spam hexes.
  • Use Assassin's Promise as the target is about to die, giving you a larger window to finish them off than if you cast it when the target had more health. Make sure to follow Promise quickly with another cover hex (such as Parasitic Bond), so that it doesn't get removed before you can finish the target (in case Assassin's Promise itself doesn't kill them).
  • The recharge from Assassin's Promise (as well as the energy gain from both it and Soul Reaping) allow you to immediately target a new opponent after one dies, without having to wait for Soul Barbs to recharge in order to begin the combo again. The added health from Parasitic Bond's trigger also helps keep you recover after the target dies, so waiting for health to recharge between fights isn't a problem either.
  • This build is especially effective against melee opponents, since the combination of Enduring Toxin, Siphon Speed, and Soul Barbs serve to kill your target and ensure you maintain enough distance while kiting to not be killed yourself.
  • Assassin's Promise can be applied on targets of opportunity (namely, nearby opponents about to die), in order to provide an "extra" energy boost and recharge midway through killing a target. Sometimes, this extra boost is enough to finish off the current target when it might not otherwise be possible.

Counters[]

  • Stripping Soul Barbs severely hinders this build. Since cover hexes should be present (due to hex spamming), only mass removal such as Contemplation of Purity become real problems in this regard.
  • Unlike many builds, fleeing does not generally work as a counter, since it will cause Enduring Toxin to be reapplied multiple times, resulting in more damage and preventing natural health regeneration from occuring.

Notes[]

  • The effectiveness of this build is greatly increased when teamed with a Mesmer carrying Recurring Insecurity, or simply other hex spammers.

N/A Dark Vampire[]

Dark Vampire is a highly offensive PvP build with very high armor-ignoring Spike damage. Its primary purpose is to inflict as much damage as possible in a short time to kill the enemy, quickly regain full Health and Energy, often ready to engage the next target.

Attributes and Skills[]

NecromancerAssassinNecromancer / Assassin Attribute Rank
Blood Magic 12 + 1 + 3
Death Magic 9 + 3
Soul Reaping 9 + 1
Deadly Arts 3
Blood of the Aggressor.jpg

Blood of the Aggressor

Jaundiced Gaze.jpg

Jaundiced Gaze

Crippling Dagger.jpg

Crippling Dagger

Signet of Lost Souls.jpg

Signet of Lost Souls

Dark Aura.jpg

Dark Aura

Vampiric Spirit.jpg

Vampiric Spirit

Consume Corpse.jpg

Consume Corpse

Resurrection Signet.jpg

Resurrection Signet


Equipment[]

  • Armor with Radiant Insignia on head, Stalwart Insignia on chest, Survivor's Insignia elsewhere.
  • A Crippling Sword/Axe of Enchanting with +5 Energy Inscription.

That gives you a total of 430 Health and 50 Energy.

  • A energy enhancing off-hand item (such as Bleached Skulls) can increase your energy further.

Usage[]

Counters[]

  • Use anti-spammer strategies, such as Diversion.
  • Stay away from range to avoid effects of Dark Aura and/or Vampiric Spirit.
  • Backfire will make you kill yourself if you continue to use any spells because life stealing and self healing won't be enough.

Variants[]

  • Consider Blood of the Aggressor as a replacement for Jaundiced Gaze. Though a bit lower damage, this skill has a cheaper Energy cost and lower sacrifice cost, but keep in mind its conditional life-steal.
  • Replace Crippling Dagger with Augury of Death for a cheap shadow-stepping effect. In case target has escaped your range with <50% HP, simply cast Augury of Death followed by your spike combo to finsih-off your target. It can also come in handy when your target has 50%-70% where you are expected to cast Jaundiced Gaze or Dark Pact to eventually drop target foe's health below 50% making it possible to achieve the above mentioned effect.
  • Replace Blood of the Aggressor with Dark Pact for unconditional damage or bring Barbed Signet for an energy break.

Notes[]

  • Keep in mind randomness of Vampiric Spirit, this build will still work, but if you want safe ~150 damage per Spell (rather than ~100 which is still satisfying), a nuker in your team is recommended to deal massive damage to the enemy team if/when the enemy team is crowded.
  • This build is more effective with a Necromancer with Blood is Power in your party.
  • This build requires good timing as well as knowing your target and target's kiting behaviour which could reduce your effectiveness.

N/A Chilling Assassin[]

The Chilling Assassin is a PvP build capable of producing a moderate spike, 324-403 damage (depending on whether Toxic Chill is used twice) as well as -8 health regeneration for moderate pressure.

Attributes and Skills[]

NecromancerAssassinNecromancer / Assassin Attribute Rank
Death Magic 12 + 1 + 3
Deadly Arts 10
Soul Reaping 8 + 1
Signet of Toxic Shock.jpg

Signet of Toxic Shock

Optional

Optional

Disrupting Dagger.jpg

Disrupting Dagger

Deathly Chill.jpg

Deathly Chill

Toxic Chill.jpg

Toxic Chill

Vile Miasma.jpg

Vile Miasma

Signet of Lost Souls.jpg

Signet of Lost Souls

Resurrection Signet.jpg

Resurrection Signet

  • Optional slot MUST be filled by a Hex.
    • Preferably a utility hex with a low recharge.

Equipment[]

Usage[]

Counters[]

Variants[]