Update - Friday, December 23, 2005
Update - Thursday, December 22, 2005
Improvements to Observer Mode:
- You can now click on a player's name in the heads-up display to center the camera on that player.
- The map window now automatically repositions and centers itself on the selected character if that character moves outside of the visible area.
- The list of observable games has better map thumbnails and sorts games by start time.
Update - Wednesday, December 21, 2005
(Please sing along to the tune of The Twelve Days of Christmas.)
- On the twelfth moon of Wintersday ArenaNet gave to me...
- Blessings from Dwayna
- Festive decorations
- One mighty snowman
- Weapons made of candy
- Gifts that might kill you
- Snow-covered henchmen
- New winter monsters
- Some really long quests
That's right, Observer Mode!
Now you can watch as top-ranked guilds battle it out in the Tombs and in rated guild matches. The upcoming Guild Wars Regional Playoffs and World Championship will also be available for viewing as they happen. The details are as follows:
Whenever a top 100 ranked guild plays in the Tombs or in a rated guild challenge, the game is automatically available for everyone to see. Other "special event" games will also be available for viewing.
Everything that observers see is delayed 15 minutes from the original game, to prevent cheating. Games become available for observation approximately 15 minutes after they start, and remain available until approximately 15 minutes after they finish.
While you are watching a game, you can chat with your fellow observers. There is no limit to the number of people who can simultaneously observe a game, but for purposes of chatting, observers are randomly assigned into groups of about 100 people.
In Observer Mode, the Map Area window displays the positions of all characters on the map. You can click on any character to jump there. Alternately, you can use Auto Camera mode to let the game pick the most interesting targets for you.
A new heads-up display automatically shows you the Health of teams that you are currently watching. If you prefer to use the Party window to view party status details and to select players to watch, you can easily switch the Party window back and forth between teams, or you may choose to view multiple Party windows and watch different teams in each window.
This update marked the beginning of the Wintersday 2005 event.
Update - Tuesday, December 20, 2005
Fixed a battle axe that was incorrectly allowing two Axe Grips to be attached.
Fixed Incendiary Bonds so that it deals the correct amount of damage as shown in the skill description. Previously the amount of damage shown in the skill description updated according to the player's attribute level, but the actual damage dealt did not.
Update - Thursday, December 15, 2005
- Added new artwork for the Necromancer's ascended Tormentor's Armor.
- Improved automatic Guild matchmaking to better match guilds with those of nearby rating levels.
- Fixed sacrifice skills so that a player who sacrifices all of his remaining Health will die. Previously a bug allowed the player to stay alive if he had positive Health regeneration when he sacrificed all of his remaining Health.
- Fixed Whirling Defense so that it deals the correct amount of damage as shown in the skill description. Previously the amount of damage shown in the skill description updated according to the player's attribute level, but the actual damage dealt did not.
- Fixed Spiteful Spirit so that it correctly triggers on any skill use, as specified in the skill description. Previously it was failing to trigger on Stances, Shouts, and other instant-cast skills.
- Fixed Scourge Sacrifice so that it affects the target foe and his adjacent foes, as specified in the skill description. Previously it was incorrectly affecting foes adjacent to the caster.
- Fixed the text displayed when you hold down the Ctrl key to announce the use of Cyclone Axe or Crude Swing.
- Added a new player status choice in the Friends window, "Do Not Disturb," which blocks all incoming whispers.
- Added mouse wheel zooming to the Map Overlay screen.
- Added the ability to review the previous game's PvP Score Chart while in an outpost.
- Improved the Chat window so that it remembers its previous state when switching maps.
- Fixed the Skill Monitor's mouse tooltips so that they don't disappear while the skill is executing.
- Improved the Skill Bar so that it displays warnings of skills that are not compatible with your currently equipped weapon.
- Added an error message that is displayed when an attack skill is used on an invalid target.
- Changed the Customize Control dialog so that it ignores problematic keys such as Scroll Lock.
- Improved the organization of the Start Menu.
- Relocated the Customize Layout function to the Options window (F11).
- Added support for players with non-Korean accounts typing Hangul in the International Districts.
- Updated translations.
- This update also added the display of Energy gain numbers in purple atop a character's head. Previously, only energy loss was shown.
Update - Thursday December 1, 2005
- Fixed display of Japanese and Traditional Chinese announcements on the login screen.
Update - Tuesday, November 22, 2005
- Added support for the upcoming Japanese closed beta test.
Update - Thursday, November 17, 2005
- Added new Rank 12 Fame emote.
- Increased the range of the Claim Resource skill, which is used by the Ghostly Hero as well as Mages and Priests.
- Fixed an exploit with the Ghostly Hero that allowed players to lead him off the altar.
- Fixed an exploit with Quick Shot that allowed players to reuse the skill more rapidly than should be possible.
- Fixed the lava bridge in The Crag arena so that both teams can start at the same time.
- Fixed a bug that sometimes prevented henchmen from following the player party at the start of a PvP game.
Update - Friday, November 11, 2005
- Improved and corrected problems with monster and henchmen AI.
- Fixed Dark Bond so that it no longer diverts damage to dead minions.
- Fixed a bug that could return players to the login screen when they attempted to create a new character.
- Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties.
Update - Thursday, November 10, 2005
- Improved the character name and guild name entry dialogs.
- Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spells.
- Improved AI so that monsters will eventually stop chasing fleeing players.
- Slightly reduced the power of the Doppelganger creature.
- Fixed a bug which could cause certain animated ground cover to not be animated.
- Fixed a bug which could cause two copies of Gwen to appear in pre-Searing Ascalon.
- Fixed a bug with certain enemies not attacking players in the Gates of Kryta mission.
- Fixed an exploit which could allow players to create PvP characters with invalid armor. Thanks to Derek Ravenclaw for reporting this.
Update - Monday, November 7 2005
- Fixed a bug that was preventing some players in PC Cafes from playing Guild Wars.
Update - Friday, November 4, 2005
As the Mad King's laughter fades
And calm settles over Lion's Arch
While peace comes to Droknar's Forge
And the Primeval Kings return to slumber
We bid farewell to Halloween
Until the coming year.
This update removed the changes in the cities and NPCs that were put in by the Halloween Update.
Update - Thursday, November 3, 2005
Update - Thursday, October 27, 2005
"When the moon rises high over Lion's Arch
And the wind moans through the most hollow of eves
Shutter your homes this holiday
Steer clear of the shadows
For on this night, they say,
A long-addled spirit returns from the grave
Pumpkin upon his head,
A wicked deed within his heart
A pint of witch's brew for all those who misbehave
Heed these words, all ye who dare enter here:
Bind your souls to the mortal realm
For the regent of madness draws near"
- Added options to toggle the display of helmets and guild capes.
- Added the ability for players to bind the Escape key to in-game actions.
- Added Heal Signet to the Priests of Balthazar.
- Corrected text description for skill Order of Pain.
- Fixed skills Battle Rage, Edge of Extinction, Illusion of Weakness, Martyr, Plague Signet, Plague Touch, Predatory Season, Spinal Shivers, and Thunderclap, which had portions of their functionality broken in last week's update.
- Fixed the order of removal for Condition, Enchantment, and Hex removal skills, which was broken in last week's update.
- Fixed collectors in The Catacombs, Skyward Reach, and Witman's Folly.
- Fixed miscellaneous rare crash bugs.
This update marked the beginning of the Halloween 2005 event.
Update - Thursday, October 20, 2005
- Added information to skill tip windows, including Energy, casting time, recharge time, upkeep cost, and Adrenaline.
- Added support for the European Special Edition of Guild Wars.
- Removed color from the names of unlocked items in the Priest of Balthazar interface.
- Improved the skill inventory so that it remembers the previously used skills and sorting method.
- Improved random arena map selection so that the same map is almost never played twice in a row.
- Fixed a bug that allowed players to trade an item with a quantity of zero.
- Fixed a bug that was causing Tiger's Fury to disable pet attack skills.
- Fixed a bug that was causing more than one action to occur when pressing a single key.
- Fixed a bug that was causing the gold amount to appear in red when selling items to a trader.
- Fixed a bug that was causing some newly created PvP characters to appear without items.
- Fixed a bug that was causing some players to lose items when taking them from the Unclaimed Items window.
- Fixed a bug that was causing some players to lose their Menu button.
- Fixed a bug that was preventing skill use when the skill bar is hidden by the Customize Interface window.
- Changed the End User License Agreement (EULA) and required all users to accept the EULA in order to continue playing.
Update - Friday, September 30, 2005
- Fixed a bug in the Dust Trap skill.
Update - Thursday, September 29, 2005
- Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
- Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.
- Epidemic - Decreased casting time to .25 seconds.
- Guilt - Decreased Energy cost to 5.
- Hex Breaker - Increased recharge time to 15 seconds.
- Soothing Images - Increased Energy cost to 15.
- Energy Drain - Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
- Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
- Diversion - Increased casting time to 3; Increased recharge to 10 seconds.
- Ether Feast - Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
- Signet of Weariness - Increased casting time to 2.
- Fragility - Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
- Mantra of Persistence - Decreased duration to 30 seconds. Decreased recharge to 15 seconds.
- Necrotic Traversal - Removed delay before teleport.
- Order of Pain - Only affects party members within radar.
- Order of the Vampire - Only affects party members within radar.
- Dark Fury - Only affects party members within radar.
- Unholy Feast - Now steals 5..50 Health from up to 1..5 foes.
- Insidious Parasite - Decreased casting time to 1 second.
- Dark Bond - Decreased Energy cost to 5, decreased recharge to 20.
- Infuse Condition - Decreased Energy cost to 5, decreased recharge to 20.
- Vile Touch - Increased damage to 20..65.
- Desecrate Enchantments - Decreased Energy to 10.
- Aura of the Lich - Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
- Rend Enchantments - Now removes 5..9 Enchantments and you lose 55..25 Health for each.
- Grenth's Balance - Decreased recharge to 10 seconds.
- Vampiric Touch - Decreased recharge to 2 seconds.
- Blood Renewal - Decreased sacrifice cost to 25%.
- Plague Signet - Decreased casting time to 1 second.
- Faintheartedness - Increased recharge to 8 seconds.
- Ether Renewal - Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
- Ward Against Foes - Increased Energy cost to 15.
- Whirlwind - Decreased recharge to 10 seconds.
- Kinetic Armor - Increased armor gained to 20..80.
- Magnetic Aura - Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
- Ether Prodigy - Decreased duration to 5..20 seconds; increased Energy regeneration to 6.
- Incendiary Bonds - Increased damage to 20..80.
- Searing Heat - Removed Exhaustion.
- Glyph of Sacrifice - Increased duration to 15 seconds.
- Glyph of Renewal - Now instantly recharges next spell.
- Rust - Decreased recharge time to 30 seconds.
- Mind Freeze - Increased slow to 90%.
- Frozen Burst - Increased damage to 20..110.
- Ice Spear - Increased damage to 5..65.
- Lightning Touch - Increased damage to 10..60.
- Deep Freeze - Increased slow to 66% and increased radius to all foes in the location.
- Windborne Speed - Increased duration to 5..11.
- Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison - Fixed a bug that prevented these spells from slowing more than 50%.
- Rodgort's Invocation - Decreased casting time to 3.
- Smite - Increased conditional damage to 5..35.
- Divine Intervention - Decreased Energy cost to 5.
- Shield of Deflection - Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
- Pacifism - Decreased casting time to 2 seconds.
- Amity - Decreased recharge time to 45 seconds.
- Mark of Protection - Decreased Energy to 10.
- Divine Healing - Decreased recharge to 30 seconds.
- Vital Blessing - Decreased casting time to .75 seconds; increased recharge to 2.
- Live Vicariously - Decreased Energy cost to 5.
- Divine Spirit - Increased duration to 1..14 seconds.
- Holy Strike - Increased conditional damage to 10..55.
- Draw Conditions - Increased recharge to 2 seconds.
- Aegis - Increased casting time to 2 seconds.
- Holy Veil - Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
- Balthazar's Aura - Increased casting time to 2 seconds; increased recharge to 25.
- Zealot's Fire - Decreased damage to 5..35.
- Cleave - Increased damage to 10..30.
- Endure Pain - Increased duration to 7..18 seconds.
- Belly Smash - Decreased swing time to 1 second.
- Earth Shaker - Lowered adrenaline to 8 strikes.
- Dolyak Signet - Increased armor to 10..40.
- Shield Bash - Decreased recharge to 20 seconds.
- Warrior's Endurance - Increased Energy maximum to 5..25.
- Riposte - Increased damage to 15..60.
- Deadly Riposte - Increased damage to 5..50.
- Defy Pain - Increased duration to 12 seconds.
- Skull Crack - Lowered adrenaline to 9 strikes.
- Fear Me - Decreased area of effect to all nearby foes.
- Pet Attacks - Now function just like a Shout.
- Debilitating Shot - Increased recharge to 10 seconds.
- Called Shot - Decreased Energy to 5 and recharge to 3 seconds.
- Point Blank Shot - Increased damage to 10..25.
- Read the Wind - Increased duration to 24 seconds.
- Escape - Decreased recharge to 30 seconds.
- Lightning Reflex - Decreased recharge to 45 seconds.
- Dust Trap - Decreased damage to 10..25; now pulses 5 times.
- Dodge - Duration now scales 5..11 seconds.
- Distracting Shot - Added a delay after skill is used before another can be used.
- Savage Shot - Added a delay after skill is used before another can be used.
- Concussion Shot - Added a delay after skill is used before another can be used.
- Punishing Shot - Added a delay after skill is used before another can be used.
Changes to Ladders and Matchmaking
- Removed option for rated challenges with selected (named) opponent.
- Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
- Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.
Skill Monitor Improvements
- The skill monitor now displays skill warm-up using a progress bar.
- The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
- The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
- When you select a new character, you now immediately see which skill that character is currently casting.
- You can now control+click on the skill monitor to announce the skill being cast to your team.
- When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
- When your pet damages another character, you can now see floating numbers showing that damage.
- When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
- The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
- The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.
- The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.
- You can now remove your pet's name by typing "/petname" and not providing a name.
- Shift now disables click-to-walk, making it easier to select targets without accidentally running.
- Clicking on the ground while auto-running now works properly.
- Removed old-style chests from Riverside Province and Gates of Kryta.
- Healer henchmen now prioritize healing party allies whose death would result in mission failure.
- Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving.
- Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests.
- Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall.
- Fixed display glitch in Score window that appeared when first opening the window.
- Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.
- Updated skill descriptions to more accurately describe their effects.
- Fixed miscellaneous rare crash bugs.
Update - Friday, September 23, 2005
- Fixed problem with access control for beta test languages.
Update - Thursday, September 22, 2005
- Fixed problems with random positioning of locked chests.
- Improved distribution of rare items in locked chests so that most players will get more rare items.
Update - Tuesday, September 20, 2005
Today we (ArenaNet) added preliminary support for new languages that will soon be offered globally to Guild Wars players. The addition of these new languages foretells the opening of Guild Wars in additional regions of the world. We are excited about the opportunity to offer Guild Wars to players from new areas, and we look forward to welcoming those players into the game. The expansion of Guild Wars into these new regions will further demonstrate the global nature of the game, and will add even greater significance to the Guild Wars World Championship, details of which will be provided in the future.
In the short term, the additional languages are in limited testing, and they will not be available for selection by players. Eventually, these languages will be offered as a choice to all players via the language selection interface option.
Update - Friday, September 16, 2005
- Fixed monster item drops so that in the future Uncommon (purple) and Rare (gold) items will always have at least one bonus attribute.
- Fixed bugs in the following quests: Defend Denravi, The Last Day Dawns, and Defend North Kryta Province.
- Fixed a bug introduced in the Sorrow's Furnace Update that was causing unequal loot distribution among party members.
- Fixed a bug that was placing some players in incorrect districts.
- Fixed several rare crash bugs.
Update 2 - Friday, September 9, 2005
- Fixed a rare crash bug.
Update - Friday, September 9, 2005
- Corrected a graphical flaw in the world map around Sorrow's Furnace.
- Corrected the trade user interface in order to prevent a scam technique.
- Repaired a gate in Sorrow's Furnace that was not operating correctly.
- Fixed bugs in several quests, including: "Unspeakable, Unknowable;" "The Last Day Dawns;" "Defend Denravi;" and "Noble Intentions."
- Fixed several rare crash bugs.
Update - Wednesday, September 7, 2005
- Sorrow's Furnace consists of two new, large and challenging explorable regions located deep in the Shiverpeak Mountains between Spearhead Peak and Snake Dance. These areas contain the following:
- Seventeen new quests, most of them fully repeatable and offering high XP rewards
- Four new cinematics
- A variety of new monsters, including new Stone Summit Dwarves that are the strongest in the Shiverpeak Mountains, and entirely new types of creatures that are being introduced to the game for the first time
- Boss monsters named after the contest winning entries
- Boss monsters in the new Sorrow's Furnace regions drop newly-introduced green "unique" weapons that are named after the boss.
The Titan Quests are a series of five new veteran-level quests, starting in Droknar's Forge and spanning the Tyrian continent, that continue the storyline for those who have already vanquished the foes of Hell's Precipice. These quests feature some of the most challenging and rewarding content in the game, with ten new types of monsters, including several never-before-seen creature types.
Chests and Loot
- The landscape of Tyria is now dotted with new, randomly positioned locked chests, which are guaranteed to contain uncommon or better items. These chests largely replace the old system of unlocked chests with predictable positions and common loot.
- Whenever your party finds a new, locked chest, multiple party members can each use their own keys to unlock the chest and get their own loot.
- Monsters randomly drop chest keys, and you can also buy chest keys from Merchants.
- Added Superior Salvage Kits and Superior Identification Kits, which are the same as Expert Salvage Kits and Identification Kits except with 100 charges instead of 25.
- Improved the quality of most Crafter and Collector Weapons.
- Increased the drop rate of uncommon and rare items on large maps.
- Increased the drop rate of all insight scrolls.
- Added three new insight scrolls: Adventurer's Insight, Hunter's Insight, and Rampager's Insight. These scrolls provide a level of accelerated XP gain for the entire party but are much more common and less expensive than the existing rare insight scrolls.
- Collectors in Perdition Rock and Sorrow's Furnace now give XP enhancing scrolls in return for collectable monster drops. Conversely, there are no longer crafters for these scrolls.
- Various low-level quests now give additional gold as a reward for completion.
- The maximum amount of XP required to gain additional skill points beyond level 20 has been lowered from 20,000 to 15,000. This change retroactively benefits existing characters.
- The gold cost of learning new skills now follows a price curve similar to armor, rising in cost more quickly than before but capping out at 1 platinum piece after learning 20 skills.
- Skill trainers in towns now offer a wider selection of skills, and there is a newly introduced skill trainer in Ember Light Camp who sells every non-elite skill in the game.
- The accelerated Faction rewards that were temporarily available during the PvP Extreme Weekend have now become a permanent part of the game.
- The Priests of Balthazar are now located in PvP map outposts instead of towns, so you don't need to have or use a high-level role-playing character to spend your faction points.
The concept of Attribute Refund Points has been removed from the game. You can now refund and reassign your attribute points as much as you like, whenever you are in a town or outpost.
Guilds and Guild Combat
- For 100 gold you can now invite someone to be a guest of your guild. As a guest, he can enter your Guild Hall any number of times over the next 8 hours, join your team and participate with you in Guild Combat. If he has been a member of his own guild for long enough to receive full Faction for guild battles, then he will also receive full Faction for playing with you as a guest of your guild. (However, to engage in Guild Combat, at least half the members of your team must be members of your guild.)
- Inviting a new member into your guild now costs 100 gold.
- The opposing guild's rating and rank are now displayed when you receive a challenge and at the beginning of Guild combat.
- Balance changes to Guild combat maps make the Guild Lord less susceptible to ganking.
- Newly introduced banner messages warn you if your base is breached or if your Guild Lord is attacked.
- The NPC Arcanists have been replaced with Bodyguards who not only cast spells on the enemy team but also heal your Guild Lord. They also now appear in your list of Party Allies.
- The NPC Archers now use Pin Down on the invading enemy team.
- New NPC Archers have been added to the Druid's, Nomad's, and Frozen Isle guild halls.
- The Guild Lord himself, and various defending NPCs, are sturdier than they were before.
- The "Victory or Death!" cry now comes at 30 minutes instead of 45 minutes.
- In Guild Combat, your guild cape is now colored red or blue to indicate your team color.
Other PvP Changes
- Arenas can now match teams with opponents from around the world.
- Prebuilt PvP characters now include Resurrection Signet.
- Default PvP character weapon choices are now more appropriate.
- Pets now stay closer to their owners.
- Players no longer receive XP or Faction from the deaths of enemies that their party did not kill.
- Updated various skill descriptions to more accurately describe the skill effects.
- Fixed Fevered Dreams so that it doesn't spread conditions to allies.
- Fixed "I Will Avenge You!" so that it doesn't count dead spirits.
- Fixed Physical Resistance so that it no longer lowers your elemental armor by more than it should.
- Fixed Revive Animal so that the health of the newly revived animal depends on the attribute level of the caster.
- Fixed Symbiotic Bond so that it correctly redirects half of the damage from the pet to the master, and changed it from a stance to a shout.
- Fixed Well of the Profane so that targets in the area of effect cannot be the target of new enchantments, rather than not being able to cast new enchantments.
- Fixed Divine Boon, Guilt, Mark of Subversion, Peace and Harmony, Shame, and Zealot's Fire so that when they say "when casting a skill/spell that targets an ally/enemy," they only trigger on targeted skills or spells, not on untargeted ones.
- Fixed the Resurrection Orb so that it doesn't resurrect dead spirits.
Monster Balance Changes
- Increased the level of difficulty and reward in The Underworld. Several areas have been updated with new creatures to add variety to fights and emphasize teamwork.
- Updated boss monster spawns throughout the Southern Shiverpeaks so that boss monsters are less random, and therefore elite skill capture is more reliable.
- Renamed "Stone Summit Arcanist" to Stone Summit Heretic, and Shiverpeak's "Grawl Ulodyte" to Grawl Crone for clarity.
- Armageddon Lords now spawn Ashen Hulks when they die.
- Blessed Griffons, Mergoyle Wavebreakers, and other creatures who use Grasping Earth, Deep Freeze, or Symbol of Wrath will now use them properly even with only one enemy present.
- Centaurs and Dwarves in The Traveler's Vale now respond more intelligently to ranged attacks.
- Flesh Golems now cast Death Nova.
- Kings Guards in Thunderhead Keep are now appropriate level, helping reduce the initial difficulty of the mission.
- Tengu Groups in Twin Serpent Lakes now have a better variety of creatures.
- The Quest Log now groups quests by importance and region.
- The green Quest Arrows now guide you towards the next step of the quest even if it is more than one map away.
- Traders now display a "last paid" price on the sell tab.
- Item upgrades on Priests of Balthazar are now color-coded to show the enhancement level.
- The Priests of Balthazar now display information about previously unlocked items.
- The names of Major Runes now appear purple (uncommon), and those of Superior Runes are now displayed in gold (rare).
- Faction bonuses for Flawless Victories and Winning Streaks are now displayed with different text in your chat window.
- The Skill List now sorts skills by attribute in its default setting.
- The trade window more clearly distinguishes between platinum and gold offered, and displays a warning if the other player offers Customized items.
- A button on the Guild tab provides easy travel to your Guild Hall.
- After leveling up, a new on-screen button provides a visual reminder to spend your new attribute points.
- Added new tooltips to many user interface elements.
- Updated European and Korean translations.
- Fixed several quests with missing NPC locations in the quest log.
- Fixed missing exclamation marks over key NPCs.
- Fixed bugs in the following missions: Fort Ranik, Thunderhead Keep, Iron Mines of Moladune, The Underworld, and Fissure of Woe.
- Fixed bugs in the following quests: Counting the Fallen, Defend the Temple of War, Endangered Species, Family Reunion, Final Blow, Fires in the North, A Gift for Althea, Oswalt's Epitaph, The Royal Papers, The Misplaced Sword, To Kryta: Journey's End, and Tower of Courage.
- Fixed doors in the holdout at the end of Thunderhead Keep.
- Fixed pathing issues in D'Alessio Arena, Dragon's Gullet, Druids Isle, Scoundrel's Rise, and the Isle of the Dead guild hall.
- Fixed inaccuracies in the sword symbols which are displayed after completing a primary or secondary mission.
- Fixed green quest markers so that they properly update on the Map Area window.
- Fixed a display error that sometimes caused skills from your old secondary profession to still continue to be displayed in your skill inventory after switching to a new secondary profession.
- Fixed a bug which caused vendor items to sometimes show an "Under Construction" icon.
- Fixed Condition, Hex, and Enchantment Health bar icons that were not updating correctly for out of range targets.
- Fixed movement key state not being restored upon release of opposite movement key.
- Fixed profession and level truncation in party window invites.
- Fixed the potential for accidental item drops that existed when releasing items on the background of the multiple bag interface.
- Fixed chat bubble stacking.
- Fixed various minor glitches related to window sizes and text clipping.
- Fixed miscellaneous rare crash bugs.
Update - Tuesday, August 30 2005
Update - Thursday, August 25, 2005
- Meteor: Lowered Energy cost to 5
- Fireball: Lowered Energy cost to 10 and recharge time to 7 seconds
- Chain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targets
- Glyph of Sacrifice: Reduced recharge penalty on next spell to 90 seconds
- Mark of Rodgort: Reduced cast time to 1 second; increased duration of burning effect to 1..4 seconds
- Cry of Frustration: Lowered casting time to .25 second
- Mantra of Earth: Lowered Energy cost to 10
- Mantra of Flame: Lowered Energy cost to 10
- Mantra of Lightning: Lowered Energy cost to 10
- Mantra of Frost: Lowered Energy cost to 10
- Mantra of Recall: Lowered Energy cost to 10; lowered the amount of Energy you gain back to 3..28
- Signet of Humility: Changed the related attribute to Inspiration Magic; changed duration of effect to scale from 1..16 seconds based on rank in Inspiration Magic
- Shatter Hex: Reduced AOE to "nearby foes"; reduced damage to 30..120
- Hex Breaker: Reduced duration to 15..90 seconds
- Panic: Increased duration to 10..25 seconds; Increased AOE to "nearby foes"
- Healing Seed: Lowered Energy cost to 10; Decreased duration to 10 seconds
- Scourge Sacrifice: Now affects all adjacent targets
- Restore Condition: Lowered Energy to 5; reduced the amount healed to 10..70
- Healing Hands: Increased the amount healed to 5..30
- Draw Conditions: Added 1 second recharge time
- Divine Boon: Added 1 second recharge time
- Protective Bond: Energy lost per hit increased to 6..3
- Aegis: Now only affects party members
- Putrid Explosion: Increased recharge time to 5 seconds
- Consume Corpse: Decreased casting time to 1 second; increased Energy gained to 5..20
- Blood Renewal: Increased Health regeneration to 3..6
- Plague Signet: Decreased recharge time to 10 seconds
- Deathly Chill: Increased secondary damage to 5..50
- Dark Bond: Now affects all damage types, not just physical
- Barbed Signet: Reduced recharge time to 20 seconds
- Well of Suffering: Increased duration to 10..30 seconds; increased Health degeneration to 1..6
- Grenth's Balance: Reduced recharge time to 15 seconds
- Spinal Shivers: Increased duration to 10..40 seconds
- Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20
- Crippling Shot: Decreased recharge time to 1 second; decreased duration of Cripple to 8 seconds
- Distracting Shot: Decreased attack time from .75 to .5 seconds
- Punishing Shot: Decreased attack time from .75 to .5 seconds; increased recharge time to 8 seconds
- Concussion Shot: Decreased attack time from .75 to .5 seconds
- Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments
- Fertile Season: Reduced duration to 15..45 seconds
- Quickening Zephyr: Increased Energy cost to 25; reduced duration to 15..45 seconds
- All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range
- Dwarven Battle Stance: Increased duration to 5..11 seconds
- "I Will Survive!": Decreased recharge time to 30 seconds
- "I Will Avenge You!": Increased AOE to anywhere within your radar
Skills with a recharge time can no longer be reduced to 0 (example: if a spell has 1 second recharge time and you have both Quickening Zephyr and Serpent's Quickness active, the length of the recharge time will not drop below 1 second) Note: All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds.
- Improved Guild-versus-Guild matchmaking so that high-rated guilds are matched more quickly.
- Fixed spawns near closed doors in Underworld.
- Added two Resurrection Shrines in The Crag and improved respawning location so that the party respawns together at the nearest friendly shrine.
- Decreased match duration for The Crag to three minutes.
- Killing a pet in PvP no longer rewards Faction.
PvP Extreme Weekend Changes
The following faction rewards will be in effect during the Guild Wars PvP Extreme Weekend from 12:01 AM PDT on August 26th until 11:59 PM PDT on August 28th.
- Unique Kill: 20 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon
- Victory: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon
- Bonus for Five Consecutive Victories: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon
- Bonus for Flawless Victory: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon
- Unique Kill: 20
- Victory: 100 in early missions, 200 in later missions, 400 in Hall of Heroes
- Bonus for Flawless Victory: 100 (same across all missions)
- Unique Kill: 20
- Victory: 500 - 2000 depending on your guild rating (500 at rating 1000, 2000 at rating 1600)
- Bonus for Flawless Victory: 100 - 400 depending on your guild rating (100 at rating 1000, 400 at rating 1600)
Update - Monday, August 15, 2005
Update - Thursday, August 11, 2005
- Improved traders so that they maintain more stable prices and closer spreads between buy and sell prices.
- Improved traders so that traders from all regions (America, Europe, and Korea) now buy and sell from the same stock and charge the same prices.
Update - Wednesday, August 10, 2005
- Fixed a bug that was making some desert teleporters unresponsive.
- Corrected flaw in Price of Failure skill that was causing missile attacks to miss their targets more than 25% of the time.
- Corrected Hundred Blades skill to deal damage accurately; previously it was dealing only 75% of its intended damage.
- Corrected Mind Freeze skill so that damage is dealt regardless of whether the caster's energy is lower than the target's energy.
- Corrected flaw in Mist Form skill that was preventing it from reducing damage from elemental damage attacks.
- Corrected "The Price of Steel" quest so that so that White Mantle always drop Ruined Armor for players on the quest.
- Fixed a bug that was preventing the skill-swap dialog from disappearing after talking to Captain Greywind.
- Fixed several rare client and server crash bugs.
Update - Friday, August 5, 2005
- Fixed infrequent server crash issues.
- Fixed whisper and Friend's List problems that were occurring immediately following new builds.
State of the Game - Thursday, August 4, 2005
Because it has been a few weeks since we've posted a major update, we wanted to let everyone know what's in the works. Typically, a few weeks is a short amount of time in the development cycle of a game, but we know there are many people who play Guild Wars with such dedication and intensity that a few weeks without an update seems more like an eternity. Here's what's on the way...
As I mentioned in my last open letter, one of our top priorities has been adding content for ascended roleplaying characters. It's on the way. We are now entering a testing and polish phase on Sorrow's Furnace and other new ascended content. The additions will include new quests, new monsters, new items and new accelerated sources of XP and rare items.
We have been making significant strides in gathering and tracking data about botters. Our belief is that the better we are at combating bots, the more we are able to protect the economy for everyone. As we succeed, you can expect significant changes to the availability of high-quality loot for normal players.
At the same time, we have been able to gather and analyze a lot of data about how quickly players gain new skills and items through both PvP and PvE. This has allowed us to better gauge what improvements we can and should make. In coming updates, you should expect a significant increase in the rate of item unlocking and skill acquisition through both PvE and PvP. In other words, you will be able to get Faction, XP and rare items more quickly.
Given the sophisticated nature of team builds and counters in Guild Wars, we expect to see trends in PvP, as one innovative build changes the landscape, encouraging the use of a counter, which in turn encourages the use of a counter. We have tried to balance Guild Wars to allow for this metagame without allowing the loss of balanced builds and diverse strategies. Since release, we've seen a number of trends come and go, including Warrior Monks, Healing Clusters, Lightning Spike, Enchantment Webs and Spirit Spam. Much, but not all, of the ebb and flow has been in keeping with our goals. Nevertheless, we know that improvements can always be made to playbalance, and we are watching to make sure that no one Flavor of the Month build comes to be too dominant or encourages play in ways that are not fun.
With this in mind, we have been testing a variety of playbalance adjustments internally for some weeks now. We will let players know in advance when playbalance changes are coming so that private tournaments are not disrupted too abruptly. We are also planning to announce our own schedule of ladder seasons and official tournaments. We will try, when possible, to implement most playbalance changes immediately at the start of a new ladder season. You can expect to see another announcement regarding playbalance changes in the near future.
We are also looking into improvements to individual PvP maps, GvG matchmaking for high-rated teams, and ways to ease the burden of needing exactly 8 players to GvG.
We are looking forward to unveiling Observer Mode a short while after the changes we mentioned above. Through Observer Mode, players will be able to watch (with a time delay) any battles involving their own guild and any important battles going on in the Guild Wars world, such as rated battles involving high ranking guilds, battles near the Hall of Heroes, and the later stages of seasonal tournaments. We believe Observer Mode, along with far more detailed statistics for each battle, will enable a greater number of players to enjoy Guild Wars at higher level of play. And that means more fun for everyone.
Update - Wednesday, August 3, 2005
- Fixed several infrequent server crash bugs.
- Fixed a bug that was causing characters to stop displaying spell-casting animations if a skill was used twice in rapid succession.
- Amended display functions so that when unsupported video hardware is detected, the Guild Wars window properly unminimizes if the user chooses to play anyway.
Update - Friday, July 22 2005,
- Closed equipment exploit.
Update - Wednesday, July 13, 2005
- Improved faction rewards in Arenas and the Tournament:
- Arena Victory: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena
- Arena Bonus for 5 Consecutive Victories: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena
- Arena Bonus for flawless victory: 2 in Team/Competition Arenas, 1 in Shiverpeak Arena, 0 in Ascalon Arena
- Tournament Victory: 20 in the first map, 40 in early missions, 60 in later missions, 80 in the Hall of Heroes
- Corrected faction reward for kills in low level arenas, so that it now matches what was announced in the June 29 update notes.
- Restored XP for PvP games. Players will now receive both Faction and XP for killing an opponent.
- Improved Henchmen movement AI so that they more closely follow the player and avoid getting stuck.
- Added Lina, a level 17 protection healer henchman, to all Crystal Desert outposts.
- Improved staff damage and armor on protection healer henchmen to better match their level.
- Improved minion formations and corrected a flaw that was occasionally preventing them from following or attacking.
- Added new artwork for the Warrior's ascended Gladiator's Armor and Ranger's ascended Druid's Armor.
- Fixed the following area-of-effect (AOE) spells so that they are no longer cancelled if the target dies while you are casting them: Chaos Storm, Deep Freeze, Desecrate Enchantments, Earthquake, Enfeebling Blood, Eruption, Feast of Corruption, Fireball, Ice Spikes, Maelstrom, Meteor, Meteor Shower, Panic, Phoenix, Plague Sending, Rodgort's Invocation, Rust, Searing Heat, Shadow of Fear, Soothing Images, Suffering.
- Fixed Grenth's Balance so that it does not decrease the target's health by more than it increases your health.
- Fixed wards, spirits, and wells so that players who are resurrected within the area of effect receive that spell's effect after resurrection.
- Fixed bug which prevented the final boss in the Thunderhead Keep (mission) from dropping loot.
- Updated boss monster spawns in Dunes of Despair (Dunes of Despair (mission)), The Frost Gate, Deldrimor Bowl, and Traveler's Vale.
- Updated or repaired flaws in the following quests: "Tower of Courage," "A Gift of Griffons," "Khobay the Betrayer," and "Undead Horde (The Undead Hordes)."
- Updated monster locations in North Kryta Province and Fissure of Woe.
- Updated Captain Greywind NPC to level 20 for continuity.
- Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.
- Added new trader interface.
- Expanded friends list so that you can have up to 50 on your friends list and up to 10 on your ignore list.
- Expanded maximum permitted length of guild announcement to 255 characters.
- Improved vendor windows so they remember their last size and position.
- Improved vendor windows so they show equipped items with a special symbol.
- Improved information displayed in "/age" command.
- Corrected the skill monitor and selection bar so that when they are inactive they no longer interfere with mouse interaction.
- Corrected quest markers on the compass so they update properly after completing a quest.
- Added tags to highlight fellow guild members in outposts.
- Improved several error and warning messages, especially related to guild battle formation.
- Updated icon for Flurry skill.
- Fixed minor update bugs in party formation window.
- Updated Korean and European translations.
- Fixed miscellaneous rare crash bugs.
Update - Thursday, June 30, 2005
- Closed exploits in Snake Dance, Twin Serpent Lakes, and Riverside Province.
- Fixed two rare but serious server bugs.
- Fixed several rare client bugs.
Update - Wednesday, June 29, 2005
New Guild Wars PvP Reward System:
This week we're implementing a new reward system for Player vs. Player (PvP) combat. When playing in cooperative missions and in explorable areas, you will continue to earn normal experience. But when fighting in Arenas, Tournament, and Guild Battles, you will gain faction with Balthazar, the god of war, instead. Faction is shared by all characters on your account and is awarded for kills and for winning battles. Faction can be redeemed to unlock runes, weapon upgrades, and skills, which then become accessible by any new PvP Only Characters for your account.
The rate at which you gain faction will vary depending on your success and the type of PvP. The high-level arenas provide faction faster than the low level arenas. The Tournament provides faction faster than the Arenas. Because Guild Battles require the greatest amount of organization, they provide the greatest rewards. Faction rewards for guild battle victories increase with higher guild rating. Nevertheless, for all types of PvP, even if you are not victorious, you will gain faction for every enemy your team kills. (Please note: To prevent organized faction-farming, only automatic-match, rated guild battles provide faction. Also, characters who have been in a guild for less than two weeks do not gain full faction for a victory.)
- Unique Kill: 1 in low level arenas, 2 in all other PvP types
- Repeat Kill: 0
- Arena Victory: 6 in Team/Competition Arenas, 2 in Shiverpeak Arena, 1 in Ascalon Arena
- Tournament Victory: 20 for the first, 40 for all subsequent
- Guild Victory: 200 to 500, depending on your guild rating
To redeem faction, take a roleplaying character to a Priest of Balthazar. There are Priests, each with a different list of skills to unlock, in Ascalon City, Yak's Bend, Lion's Arch, the Henge of Denravi, Amnoon Oasis, and Droknar's Forge.
- 1000 (Minor)
- 1500 (Major)
- 2000 (Superior)
Weapon Upgrade Unlocking
- 1000 (Minimum Power)
- 1000 (Maximum Power)
- 1000 (Basic skills)
- 3000 (Elite skills)
Runes must be unlocked in order, from minor to major to superior. For weapon upgrades with variable statistics, you must unlock one lower power upgrade before unlocking the maximum power upgrade. For example, the +1 Vampiric Sword Hilt must be unlocked before you can choose a +3 Vampiric Sword Hilt as a reward. Thus, runes and weapon upgrades unlocked through cooperative play will allow you to purchase more powerful items sooner.
Other PvP changes:
- In PvP matches, each player in the party now shares Faction Point rewards for each kill, regardless of whether the player was alive or involved in the combat.
- The minimum party size for the Tournament has been increased from 5 to 8.
- The survival mission that introduces the Tournament has been significantly revamped. It now consists of a single battle against the Unworthy Dead. The quicker your team destroys the enemy, the earlier it can advance to higher levels of the tournament. Your team's initial morale boost is determined by how quickly you defeat the enemy. There is no Faction Point reward in this mission.
- If a randomly-formed party playing in the Competitive Arenas manages to win 10 times in a row, it will start being matched against players from the Team Arenas.
Other changes this week:
- Added new quests "Caravan in Trouble" in Eastern Frontier, "Family Ties" in Sardelac Sanitarium, "Khobay the Betrayer" and "Slaves of Menzies" in Fissure of Woe.
- Added new scroll "Slayer's Insight," which gives 250% XP from combat. This effect ends if your party fails to kill a boss monster within 5 minutes.
- Improved the user interface for collectors. Collectors now accurately and completely describe items that can be obtained from them.
- Added a way for multiple players to more easily synchronize their emote animations. By following your emote command with a space and an asterisk, you indicate your emote should begin on the next 10 second pulse. For example, typing /dance * causes your character to wait until the next 10 second pulse to begin dancing. If several players do this before the next pulse, they will all begin dancing simultaneously.
- Added new artwork for the Elementalist's ascended Aeromancer Armor, the Necromancer's ascended Necrotic Armor, and the Mesmer's ascended Enchanter's Armor.
- Added new artwork for Onyx, Obsidian, Parchment, Vellum, Vials of Ink, Spiritwood Planks, Spider Webs, Half-Eaten Masses, and Mursaat Tokens.
- Added a Guide NPC to safely lead new characters through The Breach into Piken Square.
- Fixed Necrotic Traversal and Consume Corpse so that they are able to consume player corpses correctly in PvP.
- Removed experience for killing animated minions.
- Improved pets so that they have the equivalent of armor infusions.
- Improved desert teleporters so that they now teleport nearby henchmen when a player teleports, and so that henchmen will not set off teleporters on their own.
- Updated attribute quest "Forgotten Wisdom." It is now given as a quest after you complete "Forgotten One."
- If a GM flags your character name as a violation of the Rules of Conduct, you will now be given the option of renaming that character.
- Added an error message when two parties from the same guild attempt to issue a challenge simultaneously.
- Fixed minor issues with the following quests: "Althea's Ashes," "Ascalon Settlement," "Caravan Trouble," "A Cure for Ralena," "The Last Hog," Fissure of Woe quests, "A Gift for Althea," "Defend the Crafter," "Final Blow," "Shiverpeak Stragglers," "Oswalt's Epitaph," "Hungry Devourer," "Price of Steel," "The Warrior's Path", and "Wisdom of the Druids."
- Fixed a blocked teleporter in Prophet's Path.
- Fixed the appearance of the PvP character creation doll so that it does not appear to hold both a two-handed weapon and a shield at the same time.
- Fixed the appearance of the NPC Alari Doubleblade.
- Updated the placement of items in: Salt Flats, Talus Chute, Silverwood, Witman's Folly, Perdition Rock, Reed Bog and Thirsty River.
- Updated several vague or confusing skill descriptions.
- Updated European and Korean translations.
- Fixed miscellaneous rare crash bugs.
Update - Monday, June 27, 2005
- Closed exploit in Seeker's Passage.
Notes on the Next Update - Wednesday, June 22, 2005
Our next major update will be the introduction of PvP Rewards.
We know that many players right now are having difficulty unlocking items, runes and skills for use in PvP. On our private test servers, we have been testing a new reward system that lets you unlock items, runes, and skills for your pvp only characters through kills and victories in PvP. You'll unlock things faster if you are more successful, but we aren't implementing this system just for the elite players. Our goal is that every player will be able to make progress through normal play.
In that same light, these new rewards are not meant to overshadow other methods for character advancement, but rather to allow you to advance your characters in whichever way you prefer. Because of that, we will continue to examine the rate of item, rune and skill acquisition after ascension through cooperative play.
We expect polishing and balancing the new system to take another week and look forward to sharing the changes with you then. Response so far from our testers has been overwhelmingly positive, and we believe this addition will improve the overall experience for everyone who plays the game.
One final note: Some of you will wonder if we've forgotten that ascended characters with obsidian armor need challenges too... Don't worry. You're next.
Update - Friday, June 17, 2005
- Fixed XP exploit in Augury Rock.
Update - Thursday, June 16, 2005
- Fixed crash bug related to language toggle key.
- Fixed missing characters in large Korean font.
- Fixed price of Dwarven Ale.
- Fixed price of Small Girl's Cape.
Update - Wednesday, June 15, 2005
This week we made the first of several steps towards improving the process of gaining skills and skill points after ascension. In coming weeks, we will continue on this path, and will work to address the difficulty of unlocking items and runes for use in PvP.
- Changed the XP requirements per skill point for advanced characters. Previously, the required XP kept increasing with each successive skill point, making it very difficult to continue earning skill points after taking on a new secondary profession. Now, the required XP caps out at 20,000 per skill point.
- Doubled the XP gained from killing boss monsters.
- Introduced rare scrolls which, when used, grant the entire party double or triple XP for a limited duration. We also added traders for these new scrolls.
- Changed the XP reward for ascension. Previously, when a character ascended, he was automatically advanced to level 20, regardless of his current level. This meant that characters who had already advanced to level 20 prior to ascension received no reward for ascending. Now, ascension gives a fixed reward of 50,000 XP.
- Updated secondary profession quests so that when a player accepts a new secondary profession, he now gets the starter skills for that profession.
- Improved Salvage Kits so that they always successfully salvage runes from monster-dropped armor. There is still a chance of destroying a rune when using a salvage kit to try to retrieve it from your own armor.
- Added confirmation prompt when dragging an item to the ground during a trading session or just after a trading session, to prevent scammers from closing the trading window in the middle of a trade to try to trick their trading partners into dropping an item.
- New quests: "The Ascalon Settlement" in North Kryta Province; "The Price of Steel" in Silverwood; and "The False Gods" in Temple of the Ages.
- Added unique artwork for the ascended version of the Monk's Saintly Armor.
- Updated the descriptions for skills Fertile Season, Balthazar's Spirit, Chimera of Intensity, Irresistible Blow, Mind Freeze, Ice Spikes, Deep Freeze, and Glyph of Energy to more accurately match the actual skill effect.
- Updated mission victory conditions in Thunderhead Keep and Iron Mines of Moladune, and monster spawns in The Dragon's Lair and Ice Caves of Sorrow, to allow players to capture skills from boss monsters before completing the mission.
- Updated monster and loot spawns in Sage Lands, Watchtower Coast, Frozen Forest, The Scar, Vulture Drifts, Snake Dance, and Ettin's Back, and for quests Iron Horse War Machine, The Monk's Path, and Seeking the Seer.
- Fixed issues with last week's update that could cause loot drops to completely stop for some players after repeated map entries, and substantially improved the loot system so that only the most extreme forms of farming will cause monsters to start to run low on loot.
- Updated boss monster spawns in various explorable areas to fix issues with boss monster distribution and balance.
- Made numerous changes to the "Undead Horde" quest to add more to the storyline and environment of the quest.
- Changed the "Behind Enemy Lines" quest so that Aidan uses the correct model and players have a little more time to follow him.
- Increased the gold reward for completing the secondary mission in Divinity Coast.
- Increased the energy increment on some Druid Leggings, so that all Druid Leggings now provide 2 additional energy.
- Updated henchmen in Marhan's Grotto to use infused armor.
- Updated positions and paths for NPCs in various towns and outposts to prevent NPCs from getting stuck.
- Updated the Hall of Heroes so that the defender's Ghostly Hero starts on the altar.
- Fixed the Sacred Temples tournament map so that it is no longer possible to pass a relic through the gate.
- Fixed elemental damage in the Domain of Elements in the Dragon's Lair so that it does not damage monsters.
- Fixed Forgotten Cursebearer and Forgotten Necromancer bosses so that they use their skills properly.
- Fixed problem with quest "The Ambassador's Quandary."
- Fixed Oink in "Gates of Kryta" so that he recognizes his owner even if another player has already completed the quest.
- Made text fixes for quests "Tower of Courage," "The Elementalist's Path," and "Unsettling Rumors."
- Fixed the damage ranges on Raven Staves and Ghostly Staves.
- Rebalanced Blessed Griffons and Phantoms to better reflect their level.
- Renamed the version of Defender's Scalp Design which provides a bonus to Smiting to Zealot's Scalp Design.
- Renamed Mirror Self to Doppelganger.
- Fixed teleporter effects in the Crystal Desert explorable areas.
- Fixed various animation and scripting issues in cinematics.
- Fixed environmental effects in The Crag.
- Fixed teleporter in Vulture Drifts.
- Fixed icon for Dwarven Ale so that it no longer appears as "under construction."
- Fixed various icon issues in vendor windows so that icons do not appear as "under construction."
- Fixed a bug that sometimes caused Error #95 to be displayed when trying to arrange a guild battle.
- Fixed a trade bug which prevented trade between two players when both tried to initiate trade at the same time.
- Added a cursor for item identification.
- Updated the layout of the login screen.
- Enabled clicking names in whisper text.
- Updated European and Korean translations.
- Fixed miscellaneous rare crash bugs.
Update - Wednesday, June 8, 2005
This week, as part of our in continuing promise to keep Guild Wars free of hacks, cheats, and other exploits, we closed the accounts of more than 100 users of bots. With today's update we are taking further steps to address the bot problem. New changes will improve our ability to identify and ban users of bots, rebalance mission areas that were highly exploited by bots, and reduce the overall effectiveness of bots, exploits, and other highly repetitive forms of gold and item farming. We are taking these steps to improve the game for all players, so that people using bots to farm gold cannot generate a huge influx of new gold into the economy, which increases prices for everyone and encourages other players to engage in repetitive farming just to keep up.
We know that some players currently engage in repetitive farming activities for the primary purpose of unlocking skills and items for PvP. Rather than preserving the effectiveness of farming for this purpose, it is our intention to address the larger issue of the need for farming by assessing how players acquire and unlock items, runes, and skills, and then by taking steps to ensure that players can acquire and unlock these things through normal gameplay. We believe that the most effective way to play the game should also be the most fun way to play the game. You can expect to see the first meaningful changes towards this goal next week.
This week's other improvements:
- Changed Signet of Capture so that it now targets dead boss monsters. When you use the signet, you are presented with a menu of all of the dead boss monster's skills, and can capture any skill of your choice. This eliminates the need to keep boss monsters alive while trying to capture their skills, and will substantially reduce the difficulty of capturing certain skills that are rarely cast by boss monsters.
- Added rune traders. Be aware that these traders specifically deal with already-identified runes, so runes you buy from them are for the purpose of wearing, not unlocking.
- Added traders for Rare Crafting Materials.
- Added magical bonuses to a number of quest and collector items.
- Improved the guild matching system so that top-ranked guilds can find opponents more readily.
- Improved Tournament and Team Arenas so that if a player drops out during a mission, that player will be replaced by a henchman for the next mission.
- Improved drops of Obsidian Shards in The Fissure of Woe.
- Changed the way armor infusion quests work. The seer now infuses all of your currently worn pieces of armor, but the infusion effect is slightly reduced in power in order to preserve the intended challenge of the following missions.
- Fixed Henchmen AI to prevent Henchmen from running off after a party respawn.
- Fixed skills Vengeance and Unyielding Aura so that the effects after resurrection work properly again. These skills were inadvertently broken by last week's update.
- Fixed skill Enervating Charge to correctly deal armor piercing damage.
- Fixed skill Wild Blow so that it correctly ignores attempts to Block or Evade.
- Fixed skill Feral Lunge duration of bleeding effect.
- Added Dwarven Ale for sale on Dwarven Merchants.
- Added more storage agents to Droknar's Forge and Arena outposts.
- Added the option of attaching Collectors Edition account keys onto existing retail accounts to unlock the Divine Aura.
- Updated the user interface so that platinum pieces are clearly separated from gold. Previously various interface elements would incorrectly display "1000 gold pieces;" now they will display "1 platinum piece."
- Updated health bar positions on many monsters to more closely track the monster.
- Updated boss monsters Thul Boulderrain and Eater of Souls to use the correct glow color.
- Changed the appearance of collector NPCs in many Crystal Desert maps.
- Adjusted monster spawns in Talmark Wilderness, Ettin's Back, Ice Caves of Sorrow, Riverside Province, Sanctum Cay, Majesty's Rest, Stingray Strand, Nebo Terrace, The Arid Sea, Prophet's Path, The Scar, and rebalanced spawns of Caromi Tengu throughout Kryta.
- Increased reward for quest "The Villainy of Galrath" from 500 XP to 4000 XP.
- Fixed loot problems in quests "The Undead Hordes," "The Last Hog," and "White Mantle Wrath: A Helping Hand."
- Fixed quest drops in quest "Blood and Smoke."
- Fixed the countdown timer in Elona's Reach so that it now begins after the cinematic.
- Fixed fame in the Tomb of the Primeval Kings so that it is granted starting from the first competitive victory.
- Fixed inability to trade bags. Unequipped bags can now be traded.
- Fixed an error that prevented characters from continuing to play after reaching level 15 in pre-Searing Ascalon.
- Updated European and Korean translations.
- Made minor tweaks and improvements to a variety of NPC AI scripts.
- Fixed miscellaneous rare crash bugs.
Update - Wednesday, June 1, 2005
- Added language-specific districts to European servers. There are now different districts for each supported language: English, French, German, Italian, and Spanish. Players are placed by default into the district that matches their current language preference, but can still travel freely to any available district or to the International District.
- Added requirement for a guild officer to be present to initiate or accept a guild battle. This can help guilds protect their rating by removing the potential for malicious or careless actions on the part of a guild member.
- Added more boss-monster locations to high-level maps to make it easier for players to acquire elite skills.
- Assured that the skills Battle Rage, Crippling Shot, Defy Pain, Punishing Shot, and Warriors Endurance are now used more frequently by the boss monsters that carry the skills, to make them easier to capture.
- Added new art for unidentified salvaged runes so that the profession and rune quality are displayed. Identifying the rune is still required to learn the rune's attribute and to unlock the rune. This change only impacts newly salvaged runes.
- Assured that all uncommon and rare armor drops have an unlockable ability.
- Assured that rare armor drops will always have either a major or superior rune, not a minor rune.
- Assured that NPC traders, whose price fluctuates according to market demand, will always pay at least the vendor value for an item.
- Assured that Celestial Sigils now have an inherent value of 1 platinum piece, which allows them to be sold at vendors.
- Assured that armor provided by collectors can now be salvaged.
- Added a new "/rank" emote for players who are rank 9 or higher.
- Improved Henchmen in missions beyond Iron Mines of Moladune. They now have three pieces of armor infused instead of one.
- Improved or clarified secondary missions in D'Alessio Seaboard, Divinity Coast, Augury Rock, Thirsty River, Ice Caves of Sorrow, Thunderhead Keep, Ring of Fire, Abaddon's Mouth, Hell's Precipice.
- Increased the gold reward in Divinity Coast that is given for protecting the Chosen.
- Improved the ambient ongoing fight in the D'Alessio Seaboard outpost.
- Doubled the duration of the buff that Vizier Khilbron gives to players in certain missions, from 30 seconds to 1 minute.
- Updated monster and loot balance in Perdition Rock, Vulture Drifts, Prophet's Path, the southern Shiverpeak region, and Hell's Precipice.
- Made improvements to various mission start locations, NPC locations, gates, levers, and bridges.
- Made improvements to various map click points and thumbnails.
- Fixed issues with quests Defend the Temple of War, Hungry Devourer, Supplies for the Duke, Army Life, Duke Ambush, and To Kryta: Refugees.
- Fixed the glow color of several boss monsters in Crystal Desert and Perdition Rock to match their skills.
- Improved AL on Elementalist Leggings crafted in Quarrel Falls from 30 to 39.
- Renamed "Raw Cloth" to "Cloth."
- Renamed "Enchanted Lodestones" found in post-searing Ascalon to "Scorched Lodestones."
- Removed the ability to dye certain non-equippable items such as crafting materials.
- Fixed skill Winter so that all elemental damage is converted to cold.
- Fixed skill Feral Lunge duration of bleeding effect.
- Fixed skill Spiteful Spirit so that it deals damage when the target uses a skill.
- Fixed skill Fevered Dreams so that it does not affect non-foe targets in response to unsourced condition effects.
- Fixed skill Essence Bond to eliminate the rare incorrect triggering on physical damage.
- Fixed skill Life Bond so that it always deals the correct damage type.
- Fixed skill descriptions for Healing Signet, Balthazar's Spirit, Putrid Explosion, Defensive Stance, Symbol of Wrath, and Desperation Blow, so that the descriptions more accurately match the actual effect of the skill.
- Updated Alt keydown functionality to additionally display henchman names in town.
- Added overhead chat bubbles for team chat (except in competitive missions, where there are no chat bubbles).
- Updated auto-run functionality so that players will auto-run when clicking an NPC in the world but not when clicking an NPC in the party allies window.
- Updated European and Korean translations.
- Updated Korean character naming rules.
- Updated art for Geomancer's armor. This is the first of several updates over the coming weeks that will provide unique art for each ascended armor set, such as Enchanter's, Tormentor's, Necrotic, Aeromancer's, Saintly, Gladiator's, and Druid's armor sets.
- Changed the "Delete Character" dialog to allow the deletion of old characters whose names do not conform to current naming rules. A previous bug prevented the deletion of characters whose names were created under old naming rules and no longer conformed to current naming rules.
- Fixed a bug preventing alternate characters from logging on when one character on the account was blocked.
- Fixed Lightning Drakes' air magic ability.
- Fixed miscellaneous rare crash bugs
Update - Wednesday, May 25, 2005
- Increased drops of Celestial Sigils in the Hall of Heroes.
- Broadened the variety of items found in the chest in the Hall of Heroes; it can now contain rare shields or salvageable armor.
- Improved the Sigil Trader so that prices will more accurately track supply and demand.
- Removed the "/roll" command from towns and outposts.
- Updated European and Korean translations.
- Made minor balance changes to Majesty's Rest explorable area.
- Fixed issue with Balthazar's Aura skill, so that when multiple copies of the buff are cast on the same ally, only the most powerful is active.
- Fixed door on Isle of the Dead guild battle map.
- Fixed miscellaneous rare crash bugs.
Update - Friday, May 13th, 2005
- Changed art on Celestial Sigils to distinguish them from runes.
- Made minor balance changes to some desert areas and "Iron Mines of Moladune."
- Fixed miscellaneous rare crash bugs.
Update - Wednesday, May 11th, 2005
- Major changes to PvP Arenas! Previously, each Arena had a separate outpost. When you joined an Arena, you continued playing on that map repeatedly until you lost. Now, the various high-level Arena maps all share a common outpost. When you enter the high-level Arena, you'll play on many different maps with many different victory conditions, and you'll need to master all the maps to keep on winning.
- After each consecutive PvP victory, the game now displays the number of consecutive wins.
- A new screen at the end of PvP character creation allows you to choose the starting location of your PvP character.
- We retired the old "Dazed," "Shock Sniper," "Divine Healer," and "Trapper" PvP-only character templates, and rotated in some new templates, including three new templates created by guilds that won our April ladder contest. Additionally, we tweaked the skills of many other PvP character templates. These changes only affect the creation of new characters; existing characters created with an old template may continue to use that old template.
- You can now store gold in your account storage vault! The vault can store up to 1000 platinum pieces, and individual characters can now hold a maximum of 100 platinum pieces.
- PvP-only characters can now access the account storage vault for free.
- Entering "The Underworld" now costs 1 platinum piece, the same as entering "The Fissure of Woe." Rewards in both maps have been significantly improved.
- New quests! In Post-Searing Ascalon: "The Weaver of Nebo" and "Iron Horse War Machine." In "The Fissure of Woe:" "Tower of Courage," "The Wailing Lord," "A Gift of Griffons," "Army of Darkness," "The Eternal Forgemaster," "Defend the Temple of War," and "Restore the Temple of War."
- Primary quests in Pre-Searing Ascalon now chain together, making it more straightforward for new players to complete Pre-Searing Ascalon and gain entrance to the Academy.
- Increased drop rates for Uncommon and Rare items in Explorable Areas.
- Implemented various minor fixes and clarifications to existing quests.
- Implemented various tweaks to monster difficulty and loot balance.
- Added new boss monster encounters in the "Ring of Fire" area.
- Added new bonuses on certain collector and quest items.
- Instituted skill changes: "Watch Yourself!" correctly affects characters who were already affected by another instance of the skill. "Firestorm" now continues to cast even if the target enemy dies during spellcasting. We'll revise other area-effect spells to work this way in future updates.
- The party window and account storage windows now correctly remember their position and size.
- There are many new hints displayed in Pre-Searing Ascalon, and a new option to disable the display of hints.
- When you gain a level, a button now appears prompting you to spend your newly acquired attribute points.
- Quest destination points now appear on both the Map Area and Map Travel windows.
- Most NPC text is now logged to the chat window, as well as being displayed in game.
- Implemented various minor fixes to UI.
- Fixed crafters recognizing high-level crafting items.
- Fixed problems which caused excessive scarcity of Fur Squares, Linen, and Silk.
- Implemented fixes for incorrect behavior when a player or party disconnects before the beginning of a competitive game.
- Implemented fixes for miscellaneous rare crash bugs.
- Added the ability to change postal mailing address on account.
- Improved hardware compatibility.