GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.



I am endeavoring to make it so that townies can talk out of game but make it risky enough to be dangerous. People may be bold and take risks and decide to trust but you can never be sure. The mafia has the ability to fake some of the actions of the townies to make things challenging.


Just sit right back and you'll hear a tale; a tale of a fateful trip. That started from this frozen port aboard this tiny ship. The weather started getting rough, the tiny ship was tossed....

The ship set ground on the shore of this uncharted Orrian Isle. Some of the travelers formed into a small faction of mafia and they pitted themselves against the others. The fearful "townies" realized they were in danger but no one knew who they could trust. During the day, the whole group talked and tried to figure out who was who and they lynched their suspects. But at night, the mafia talked among themselves and planned kills against the townies.

Welcome to Mafia version X[]

No single day or night can last longer than a week.


Days cannot end until everyone has voted or abstained. You must either vote or abstain. Once everyone has voted or abstained the day will continue until a majority is reached. Days cannot end until everyone votes. Non-mafia members cannot speak out of game during the day phase.


Townies can speak at night privately at their own risk. Townies cannot speak publicly at night. Nights cannot end until everyone with night actions has contacted the moderator with either a decision to take no action or to inform the moderator of their actions. Resurrected players cannot speak out of game at night. (Resurrected mafia can still speak to other mafia members).


There will only be one of each role. All roles are used. There is no one without a role. Remember that using the special abilities offered by your role will usually alert someone to your identity. When a player is killed, only their allegiance is revealed, not their role (until the Item Rit is killed).

Most roles require you to contact the moderator. Make sure you do. Roles may be refined if deemed necessary.


The Minion Master

Can raise one undead minion from a dead player each day. The minion can vote but cannot speak otherwise. the minion has to vote for the same person the necromancer voted for. The Necromancer must forward the email contacting the corpse to the moderator. The same person can be animated more than once. If the MM dies and they had a minion alive the previous day, that corpse will be alive for the next day and can vote for whoever they want. The animated corpse cannot speak in or out of game unless they have also be contacted by the communing Rit.

The Communing Ritualist

Can contact a dead person to speak three times. They can speak to this person outside of the game. If the ritualist tries to contact you and you haven't received a permission email from the mod, don't talk to them. Once they have communed with a person, they have the ability to speak to them for the next day/night phases. The Communing rit can speak to this person during the day and night phase.

The Twins

Must vote for the same person. If they disagree they can both abstain. The twins know each other. If they each vote for two different people, they will both die (so make sure you don't vote for different people). Each twin can rez the other twin once using Death Pact Signet. If the resurrected twin gets killed again, both twins will die. The twins know each other and may talk out of game during both the day and the night phases.

The Warrior

Cannot be killed at night once by the use of Endure Pain. Can use "Watch Yourself!" to wake everyone early and end the night phase (this can only be done once; this cancels all mafia night actions. No one who hasn't performed their night action prior to this will be able to do their night action. Non-mafia night actions which already happened still are valid. )

The Monk

Can protect one person each night. Cannot protect themselves. Can protect the same person more than once. Can chose to resurrect one person instead of protecting someone twice (twice the monk may chose to use their ability to resurrect someone instead of using their ability to protect). Resurrected players may not speak or be spoken to out of game. (They are weakened from the attacks on their lives and cannot wake up at night to confer with other townies).

The Paragon

Can vote twice or persuade someone to change their vote each day. Cannot do both in one day. Will reveal their role to the mafia. Cannot abstain from voting. Use "vote2:name of person you vote for" to apply the double vote ability. Use "forcevote:name of person to change vote". You can only force a person to vote for the same person as you. Persuasion can reveal the Beast Master.

The Dervish

Killing this person at night will incur the wrath of the gods and kill the assassin. If the assassin was being protected by the monk, then another random mafia member will be killed in their place. Can meditate and learn the identity of 2 people. This can be done at any point while the Dervish is alive. If one of those people identified is a twin, it will also identify the other twin.

The Earth Elementalist

Can cast Ward Against Foes around the campsite once. This will prevent any mafia members from killing any townies during the night. If this is the same night that the mafia choose to fake an attack on the Mesmer, the faked attack will still go through. (will alert the earth ele of the mesmer's identity; if this occurs, the presence of the ward will not be revealed, otherwise it will be announced.).

The Item Ritualist

Holds the ashes of all dead players. Knows the role of all deceased players. If they are killed, the ashes are dropped and the roles of all dead players are revealed. Can speak outside of the game but should be wary of who they speak to.

The Shadow Arts Assassin

Can eavesdrop onto a mafia meeting once each night. Will "overhear" a single mafia comment (the moderator will chose a comment from the mafia discussion the previous night and send it to the sin the next morning.) The Sin can use this to attempt to figure out who some mafia members are.

The Spirit Ranger

Can use Roaring Winds to make the mafia unable to speak during the night. The assassin can still make a kill but the mafia will be unable to converse.


The Fire Elementalist

Can drop a meteor on one person one night. This person is killed independently of the mafia’s vote and the assassin’s kill. If that person survives, the HSR mod on the Ele's staff will trigger and they can use meteor again.

The Water Elementalist

Can snare a person twice using Icy Shackles. This person will not be able to speak the following day. (They are trapped in a water hex outside of the camp). The same person can be snared more than once. This person's vote will automatically be counted as abstaining.

The Beastmaster Ranger

Has a pet who can also vote. (can vote twice). Will reveal their role to the paragon. Use "vote2:name" to apply this ability.

The Deadly Arts Assassin

Does the actual killing for the mafia (contacts the moderator and tells them who to kill). Can chose to kill someone that disagrees with the mafia consensus if they chose. If they are killed, another mafia member is chosen by the mafia to replace them.

The Mesmer

The mafia may choose to fake an attack on this person once by using Illusion of Weakness (a fake attack has the same appearance as an attack on a protected person or the warrior). Can use Blackout to end the day phase early and prevent a lynching. This can only be done once. Any day actions (including votes) are discounted if they occured after the timestamp on the email notifying moderator of the skill usage. If the actions are one use only, they can be redone later in the game. Everyone will still know if you have those abilities however.

The Weapon Ritualist

Can cast Splinter Weapon on the Assassin once. This will cause the closest townie to the Assassin's target to also be killed (This will be a random person. Cannot be the person protected by the monk. If the Dervish is chosen, it will still kill the Assassin).'

The Curses Necromancer

Can cast Spiteful Spirit on a townie once. The following day, the first person (mafia or townie) to speak (post a comment) after the hexed person will also be killed at the lynching.

Sign up here[]

  1. Shadowcrest
  2. Misfate
  3. --GEO-logo.png Jïörüjï Ðērākō.>.cнаt^
  4. - VipermagiSig.JPG-- (s)talkpage
  5. - MatrimSquirrel crossbow.png
  6. --Warwick sig.JPG Warwick (Talk)/(Contr.) 21:58, 28 February 2008 (UTC)
  7. Thought I had signed up already RT 21:58, 28 February 2008 (UTC)
  8. Cress Arvein(Talk) 00:06, 29 February 2008 (UTC)
  9. --Progr.jpg -- talkpage 21:24, 2 March 2008 (UTC)
  10. --OrgXSignature.jpg 16:05, 3 March 2008 (UTC)
  11. --Felix Omni Signature.png rofl oops
  12. -- Isk8.png Sk8 (T)(C)
  13. --hmm, thought I had signed up...--Varon Searer 06:15, 5 March 2008 (UTC)
  14. Lยкץ๒๏ץ talk 15:49, 9 March 2008 (UTC)
  15. -- Merty sign.gif-- ( talk ) 21:42, 12 March 2008 (UTC) Ok, looks like fun, but have patience with me, this the first mafia game for me...
  16. I wanna play too >.> --ParadoxicalAmbiance 22:21, 12 March 2008 (UTC)
  17. Only if I'm mafia.-- Yellowmama TALK TO MEH!! 22:21, 12 March 2008 (UTC)
  18. Am I too late lawl — Nova Neo-NovaSmall.jpg(contribs) 20:47, 18 March 2008 (UTC)
  19. Thoughtful Thoughtful Sig.png
  20. Macros If there's still room...
  21. Cookie™ Sounds Like Fun =]--(Talk |Contribs) 23:17, 28 March 2008 (UTC)
  22. - AdVictoriam1.PNGAd Victoriam 01:57, 15 April 2008 (UTC) Sure.
  23. Im in if im not too late, also, timestamp phails Cobalt6.jpg - (Talk/Contribs)
  24. Lord Belar 04:18, 27 April 2008 (UTC)
  25. CorrectJeans

Confirm Participation Here[]

  1. Shadowcrest
  2. Can I confirm if I didn't sign up to begin with?Entrea SumataeEntrea [Talk] 03:12, 17 May 2008 (UTC)
  3. Misfate
    CAN YOU STOP TOUCHING ME?! Misfate 03:25, 17 May 2008 (UTC)
  4. - AdVictoriam1.PNGAd Victoriam Misfate, clean slate here on this game between you and me at least for now, kk?
    Of course :) However, in Warwick's game, YOUR STILL A MAFIA. /bloodthirsty. Misfate 03:35, 17 May 2008 (UTC)
  5. Re-adding my name. --GEO-logo.png Jïörüjï Ðērākō.>.cнаt^ 03:56, 17 May 2008 (UTC)
  6. CorrectJeans
  7. Newbies like me are are always innocent, keep that in mind :) -- Merty sign.gif-- ( talk ) 07:46, 17 May 2008 (UTC)
  8. Ofcourse I'm in =D Lยкץ๒๏ץ talk
  9. Smooth move btw. Nearly thought I got vandalised :) --- Ohaider!-- (s)talkpage
  10. Viper threatened to block me if I didn't put my name here and join this game On second thoughts, I won't be able to join b.r // talk 10:01, 17 May 2008 (UTC)
    You know I dont wants you banned for whatever reason :) --- Ohaider!-- (s)talkpage 10:03, 17 May 2008 (UTC)
    What? Someone that doesn't want me blocked? This....this is blasphemy! This is madness!! b.r // talk 10:05, 17 May 2008 (UTC)
    Madness? THIS! IS! GUILDWIKIIII! --- Ohaider!-- (s)talkpage 10:08, 17 May 2008 (UTC)
    What? 9000? b.r // talk 10:08, 17 May 2008 (UTC)
    It's over nine thousand! ? --- Ohaider!-- (s)talkpage 10:10, 17 May 2008 (UTC)
    Viper, how many people are signing for this mafia game? b.r // talk 10:13, 17 May 2008 (UTC)
    25 have signed above the header above this header. 1 person already said he wouldn't participate cause he's /resigning. But I think we'll end up with 24 people playing. --- Ohaider!-- (s)talkpage 10:15, 17 May 2008 (UTC)
    "Vegeta, what does the scouter say about his powerlevel?" / "Viper, how many people are signing for this mafia game?". I guess it would have been hard to see the connection b.r // talk 10:17, 17 May 2008 (UTC)
    I never knew exactly what was said before the "OVER NINE THOUSAND!" part, so, ye it was rather hard :P --- Ohaider!-- (s)talkpage 10:19, 17 May 2008 (UTC)
  11. Yup RandomTime 10:23, 17 May 2008 (UTC)
  12. MaySig.png Warw/Wick 10:28, 17 May 2008 (UTC)
  13. Macros
  14. Confirmage Cobalt6.jpg - (Talk/Contribs)
  15. Progr.jpg - talk
  16. Cress Arvein Cress sig.JPG
  17. Isk8.png Isk8 Roger Wilco.
  18. Blah Varon Searer 02:07, 20 May 2008 (UTC)
  19. Thoughtful
  20. I'm a kitty, and im light! HAHAH! Light Kitty
  21. --ParadoxicalAmbiance 03:17, 25 May 2008 (UTC)
  22. Oh ya. But only if I'm mafia.-- GoLdEnMaMa TALK TO MEH!! 19:33, 24 May 2008 (UTC)

Confirmed Players[]

The following players have confirmed their roles via email. You must email me back to be on this list.

  1. Ohaider!-- (s)talkpage
  2. Lยкץ๒๏ץ talk
  3. Entrea SumataeEntrea [Talk]
  4. MaySig.png Warw/Wick
  5. -- Merty sign.gif-- ( talk )
  6. Cobalt6.jpg - (Talk/Contribs)
  7. Cress Arvein Cress sig.JPG
  8. --GEO-logo.png Jïörüjï Ðērākō.>.cнаt^
  9. - AdVictoriam1.PNGAd Victoriam
  10. Shadowcrest
  11. Thoughtful
  12. Isk8.png Isk8
  13. Misfate
  14. Macros
  15. RandomTime 10:23, 17 May 2008 (UTC)
  16. Progr.jpg - talk
  17. CorrectJeans
  18. --ParadoxicalAmbiance
  19. --Felix Omni Signature.png