Difference between revisions of "User:Life Infusion9685"

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<li style="padding: 0.7ex 0.5ex 0.7ex 0.7ex;
margin: 0px; border-left: 3px #004080 solid; border-bottom: 1px #808080 solid; text-align: left;">[[User:Life_Infusion/builds/ | Builds]]</li>
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margin: 0px; border-left: 3px #004080 solid; border-bottom: 1px #808080 solid; text-align: left;">[[User:Life_Infusion/builds | Builds]]</li>
 
<li style="padding: 0.7ex 0.5ex 0.7ex 0.7ex;
 
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margin: 0px; border-left: 3px #004080 solid; border-bottom: 1px #808080 solid; text-align: left;">[[User:Life_Infusion/Quests_Left | Quests Left]]</li>
 
margin: 0px; border-left: 3px #004080 solid; border-bottom: 1px #808080 solid; text-align: left;">[[User:Life_Infusion/Quests_Left | Quests Left]]</li>
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margin: 0px; border-left: 3px #004080 solid; border-bottom: 1px #808080 solid; text-align: left;">[[User:Life_Infusion/prof_combos | Profession Combos]]</li>
 
 
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<li style="padding: 0.7ex 0.5ex 0.7ex 0.7ex;
margin: 0px; border-left: 3px #004080 solid; border-bottom: 1px #808080 solid; text-align: left;">[http://gw.gamewikis.org/wiki?title=Special%3ALog&type=upload&user=Life+Infusion&page= Uploads]</li>
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margin: 0px; border-left: 3px #004080 solid; border-bottom: 1px #808080 solid; text-align: left;">[{{fullurl:Special%3ALog|type=upload&user=Life+Infusion&page=}} Uploads]</li>
 
</ul>
 
</ul>
   
 
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<div style="clear:both; width:250px;">
{{:Category:Users/Language/en-4}}
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{{:Category:Users/Language/en-4}}
{{User Am}}
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{{User Am}}
  +
{{User Campaign Prophecies}}
  +
{{User Campaign Factions}}
  +
{{User Campaign Nightfall}}
 
</div>
 
</div>
 
 
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<!-- Content -->
 
<!-- Content -->
  +
=Moving=
===Why Play GW?===
 
  +
I allow any of my edits to be ported over to http://wiki.guildwars.com/wiki/Main_Page
<blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">It would be similar to building a deck in Magic: The Gathering: The more cards you own, the greater the number of different playing decks you can choose to play. When you buy the chapters of Guild Wars, you will acquire a larger collection of skills and abilities from which to build your skill set, but you will not gain more power. - [http://www.guildwars.com/support/faq/ Guild Wars FAQ]</blockquote>
 
  +
(aka not anywhere else...)
  +
  +
By the way, I'm the same user as http://wiki.guildwars.com/wiki/User:Life_Infusion
  +
  +
=Why Play GW?=
  +
<blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">It would be similar to building a deck in Magic: The Gathering: The more cards you own, the greater the number of different playing decks you can choose to play. When you buy the chapters of Guild Wars, you will acquire a larger collection of skills and abilities from which to build your skill set, but you will not gain more power. - [http://www.guildwars.com/support/faq/prophecies-faq.php Guild Wars FAQ]</blockquote>
  +
<blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">In fact, we have likened Guild Wars' pre-mission strategy sessions to a game of Magic: The Gathering, where you may have hundreds of cards, but select a small number appropriate for a specific strategy. Like the Magic player, the Guild Wars player will have to think about what options he has for skills, what might be needed in a particular mission, and then take it a step further and consider what his teammates are bringing to the mix. From his inventory of skills - which may number several dozens or more - the player will select a small number to take into a mission. -[http://pc.ign.com/articles/400/400429p2.html IGN Interview]</blockquote>
 
* Joined because of gameplay similar to Magic: the Gathering (no overpowered things, regular balancing)
 
* Joined because of gameplay similar to Magic: the Gathering (no overpowered things, regular balancing)
 
* Business Model with no monthly fee, so when you are busy you don't feel compelled to play and end up screwed
 
* Business Model with no monthly fee, so when you are busy you don't feel compelled to play and end up screwed
 
* Skill balancing and skill-based play: best balanced skill system besides MtG online, which is a CCG not 3D and doesn't have missions/quests
 
* Skill balancing and skill-based play: best balanced skill system besides MtG online, which is a CCG not 3D and doesn't have missions/quests
  +
* 8 skills at a time, not all the skills you ever learned
 
* Eliminates grind of leveling skills and attributes
 
* Eliminates grind of leveling skills and attributes
 
* Decent level cap attainment, unlike some other games with lvl 60, 100+ level caps that take forever
 
* Decent level cap attainment, unlike some other games with lvl 60, 100+ level caps that take forever
 
* Mission/Quest based Goal versus level goals
 
* Mission/Quest based Goal versus level goals
 
* full 3D, not 3D on isometric background
 
* full 3D, not 3D on isometric background
  +
* Game made to "Look doctored" - Art director photoshopped a screenshot then artists then made it that quality
 
* minimal time investment (much like RTS/FPS)
 
* minimal time investment (much like RTS/FPS)
 
* Fusion of RTS and FPS elements: interrupts, resource control, capture the flag
 
* Fusion of RTS and FPS elements: interrupts, resource control, capture the flag
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* Observer mode to learn new strategies and to think of counters
 
* Observer mode to learn new strategies and to think of counters
 
* No skill-leveling BS grinding such as "Fire attack Level 1 --> Fire attack Level 2" after zapping something 50000000 times with Fire
 
* No skill-leveling BS grinding such as "Fire attack Level 1 --> Fire attack Level 2" after zapping something 50000000 times with Fire
  +
* No potions to supplement player skill
 
* Vanity armor provides no extra stats, just appearance
 
* Vanity armor provides no extra stats, just appearance
 
* Customization of weapons/armor
 
* Customization of weapons/armor
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* Ability to choose male/female character regardless of class
 
* Ability to choose male/female character regardless of class
 
* Designate PvP areas, instead of random PKing
 
* Designate PvP areas, instead of random PKing
* At least 20 skills per class
+
* At least 40 skills per class
 
* Banning of cheaters/hackers
 
* Banning of cheaters/hackers
 
* Low server downtime
 
* Low server downtime
 
* The developers play on a regular basis, and alpha testers play all the time (24/7)
 
* The developers play on a regular basis, and alpha testers play all the time (24/7)
  +
* Devs cant cheat on live server
  +
* Implementation of data aggregated from players (i.e. skills overused)
   
 
* References:
 
* References:
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** http://www.onrpg.com/ ; http://www.play-free-online-games.com/games/games_rpg.html ; http://www.freemmorpglist.com/
 
** http://www.onrpg.com/ ; http://www.play-free-online-games.com/games/games_rpg.html ; http://www.freemmorpglist.com/
   
  +
=Why the "Infusion" naming convention? (Etymology of the names)=
===Game Info===
 
  +
Grammatically, an object or proper noun would be "Infuser". However, the word "Infuser" is usually used in terms of tea bags so I went for a more subtle approach, by using a reference to the action or method of "infusing" (delivering intravenously or process of infusing) rather than the source of the "infusing".
*Played Guild Wars in E3 for Everyone & World Preview Event in 2004
 
*"Life Infusion" was a character CARRIED OVER from these 2 events. It was a E/Mo. It had to be remade after I got the Prophecies campaign since the wipe of the server in preparation for launch changed it into a Warrior (ugh). Therefore it does not have the full /age...
 
-->Images: http://img93.imageshack.us/img93/7811/lifeinfusionle5.jpg
 
 
* Prophecies Standard Edition (It's okay, I got everything from CE from someone that quit to play Oblivion: art book, manuals, authentic soundtrack... only missing the Divine Aura, box, and headset)
 
::Missed preorder :(
 
* Factions Collector's Edition (map poster is useful, soundtrack + bonus music key is good, art book is nice, I'm using the mouse pad at the moment, only thing bad about it was the Ritualist themed box because I wanted an assassin box, calendar/stickers aren't too useful)
 
::Preorder
 
::Didn't get a T-shirt though I got CE...I'm guessing the sales people hid them or something...
 
* Preordering Nightfall Collector's Edition (for the behind-the-scenes DVD, art book, music CD, map poster, skill pins aren't too useful)
 
::Prerelease Bonus Pack
 
 
Festival Hats unlocked:
 
*[[Pumpkin Crown]], [[Yule Cap]], [[Tengu Mask]], [[Dragon Mask]], [[Wicked Hat]], [[Furious Pumpkin Crown]]
 
 
Missing in-game:
 
*Prophecies Preorder weapons
 
*2006 edition/Game of the Year weapons
 
*Divine Aura (CE prophecies)
 
*Grey Giant
 
*Horns of Grenth (I never bothered with Grenth side)
 
 
Missing physically:
 
*The Art of Guild Wars – Book 2, Map of Tyria, Bonus Music CD, DirectSong mini pak code --> special edition
 
*Double-sided poster: Necromancer and Assassin-->2006 Edition
 
 
===Guild History===
 
*The Pheonix Brotherhood - GvGed, officer position
 
::Dismantled due to inactivity of some members/officers
 
*Guild Wars Guru - officer position
 
::Dismantled due to lack of enthusiasm of members and recruiting difficulties
 
*Legacy of the Chosen - member
 
::Left due to members' concern for farming and not questing
 
*Champions of the Unknown - member (current)
 
:: [http://basicgamer.com/forum/default.asp?CAT_ID=2 Official UNKN Forum], [http://basicgamer.com/forum/topic.asp?TOPIC_ID=146 Sign up]
 
::PvE, AB, FoW, UW
 
::Teamspeak, forum
 
::20+ active people
 
::Alliance leader
 
 
== Guild Wars Characters ==
 
<!-- Ele -->
 
<div style="background: #FFFFFF; border: 1px solid #FF6A3D; font-size: 1.75ex; padding: 0em 0.5em 1em 0.5em; margin: 0.25em;-moz-border-radius: 1ex;">
 
===<div style ="font-size: 0.9em; border-bottom:2px solid #FF6A3D;">Life Infusion</div>===
 
*{{E}} [[Elementalist]]/
 
:{{Mo}} [[Monk]]
 
:{{Rt}} [[Ritualist]]
 
:{{D}} [[Dervish]]?
 
*Male, Level 20, [[Ascension | Ascended]], Tyrian (Prophecies Campaign)
 
 
Missions/Quests:
 
*Completed all [[Prophecies Campaign]] [[Mission]]s & [[Bonus|Bonuses]], [[Titan Quests]], [[Sorrows Furnace]]
 
*Completed all [[Factions Campaign]] [[Mission]]s with Master's Level
 
*Completed [[Nightfall Campaign]] storyline
 
 
Skills:
 
*All [[Prophecies Campaign]] Elementalist, Monk Skills (includes [[Core]])
 
*All [[Factions Campaign]] Elementalist, Monk, Ritualist Skills
 
*All [[Nightfall Campaign]] Elementalist, Ritualist, Monk Skills
 
 
Interesting Point: always carries renewable resurrect skills (that's where the name came from), and uses damage skills that provide support. Examples include wards, blinding skills, water slowdown hexes, knockdown skills, and other utility skills . Tends to use hex removal and heal party if not running dual elemental attributes like air/earth.
 
Go here for old images: http://www.deviantart.com/deviation/43303396/
 
</div>
 
<!-- Necro -->
 
<div style="background: #FFFFFF; border: 1px solid #00D245; font-size: 1.75ex; padding: 0em 0.5em 1em 0.5em; margin: 0.25em;-moz-border-radius: 1ex;">
 
 
===<div style ="font-size: 0.9em; border-bottom:2px solid #00D245;">Confusion Infusion</div>===
 
*{{N}} [[Necromancer]]/
 
:{{Me}} [[Mesmer]]
 
:{{Mo}} [[Monk]]
 
:{{D}} [[Dervish]]
 
:{{P}} [[Paragon]]
 
*Male, Level 20, [[Ascension | Ascended]], Tyrian (Prophecies Campaign)
 
 
Missions/Quests:
 
*Completed all [[Prophecies Campaign]] [[Mission]]s & [[Bonus|Bonuses]], [[Titan Quests]], [[Sorrows Furnace]]
 
*Completed all [[Factions Campaign]] [[Mission]]s with Master's Level
 
*Completed [[Nightfall Campaign]] storyline
 
Skills:
 
*All [[Prophecies Campaign]] Necromancer, Mesmer Skills (includes [[Core]])
 
*All [[Factions Campaign]] Necromancer, Mesmer Skills
 
*All [[Nightfall Campaign]] Necromancer, Mesmer Skills
 
*All [[Nightfall Campaign]] nonelite Paragon Skills
 
 
Interesting Point: Originally a Blood Necro with mesmer hexes, now usually a Blood/Curses Necro with shutdown (hence the name). Seldom running Minion Master builds.
 
</div>
 
<!-- Warrior -->
 
<div style="background: #FFFFFF; border: 1px solid #E3AD35; font-size: 1.75ex; padding: 0em 0.5em 1em 0.5em; margin: 0.25em;-moz-border-radius: 1ex;">
 
 
===<div style ="font-size: 0.9em; border-bottom:2px solid #E3AD35;">Life Blade</div>===
 
*{{W}} [[Warrior]]/
 
:{{r}} [[Ranger]]
 
:{{N}} [[Necromancer]]
 
:{{A}} [[Assassin]]
 
*Male, Level 20, [[Ascension | Ascended]], Tyrian (Prophecies Campaign)
 
 
Missions/Quests:
 
*Completed all [[Prophecies Campaign]] [[Mission]]s & [[Bonus|Bonuses]], [[Titan Quests]], [[Sorrows Furnace]]
 
*Completed all [[Factions Campaign]] [[Mission]]s with Master's Level
 
*Completed [[Nightfall Campaign]] storyline
 
 
Skills:
 
*All [[Prophecies Campaign]] Warrior, Ranger Skills (includes [[Core]])
 
*All [[Factions Campaign]] Warrior, Ranger Skills
 
*All [[Factions Campaign]] Assassin Skills
 
*All [[Nightfall Campaign]] Warrior Skills
 
*All [[Nightfall Campaign]] nonelite Assassin Skills
 
 
Interesting Point: Life Blade is the only PvE character without the "________ Infusion" naming convention. Tend to use skills with maximum defensive and tactical applications but never called a tank due to damage output. Frenzy is avoided at all costs.
 
</div>
 
 
<!-- Monk -->
 
<div style="background: #FFFFFF; border: 1px solid #0090FF; font-size: 1.75ex; padding: 0em 0.5em 1em 0.5em; margin: 0.25em;-moz-border-radius: 1ex;">
 
 
===<div style ="font-size: 0.9em; border-bottom:2px solid #0090FF;">Vital Infusion</div>===
 
*{{Mo}} [[Monk]]/
 
:{{Me}} [[Mesmer]] - Primarily Inspiration Magic skills
 
(Secondary would not account for much except energy management, area buffs, and anti-interrupt/KD)
 
*Male, Level 20, [[Ascension | Ascended]], Canthan (Factions Campaign)
 
 
Missions/Quests:
 
*Completed all [[Prophecies Campaign]] [[Mission]]s & [[Bonus|Bonuses]], [[Sorrows Furnace]]
 
*Completed all [[Factions Campaign]] [[Mission]]s with Master's Level
 
 
Skills:
 
*All [[Prophecies Campaign]] Monk Skills (includes [[Core]])
 
*All [[Factions Campaign]] Monk Skills
 
*All [[Nightfall Campaign]] nonelite Monk Skills
 
 
Interesting Point: Reluctant to make a monk without hair on the top of his head or a cliche female monk with 2 buns on her head, this male monk was made in Factions with hair.
 
</div>
 
 
<!-- Ranger -->
 
<div style="background: #FFFFFF; border: 1px solid #72C900; font-size: 1.75ex; padding: 0em 0.5em 1em 0.5em; margin: 0.25em;-moz-border-radius: 1ex;">
 
 
===<div style ="font-size: 0.9em; border-bottom:2px solid #72C900;">(Future Ranger - Factions/Nightfall Campaign)</div>===
 
*{{r}} [[Ranger]]/
 
:Secondary?
 
(Secondary would not account for much)
 
*Male, Level 0, (not created yet)
 
 
Missions/Quests:
 
* (not created yet)
 
 
Skills:
 
* (not created yet)
 
 
Interesting Point: In avoiding creation of cliche female Ranger with 15k Druid's, this will be a male with a SHORT haircut in Factions or Nightfall (if they have short haircuts). Still waiting on armor that is worth getting for a male ranger, maybe Nightfall will finally provide motivation for me to do so. Also, I need a name to fit with the ________ Infusion specification.
 
</div>
 
 
==GW Wiki Tasks==
 
*Random grammar fixes
 
*Make the builds at [[User:Life_Infusion/builds/]] usable.
 
*Revise pages according to [[Game updates]].
 
*Update stubs with new information from ingame.
 
*Strategize profession combinations and then post them in [[User:Life_Infusion/prof_combos]]
 
*Check to see if all the skills are properly labeled as elite
 
 
==GW Wiki Formatting==
 
*[http://en.wikipedia.org/wiki/Help:Variable Variables]
 
*[http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup Wiki markup]
 
*[http://en.wikipedia.org/wiki/Help:Magic_words Magic words used in MediaWiki]
 
*[http://www.htmlhelp.com/reference/css/properties.html CSS properties]
 
*[http://www.westciv.com/style_master/academy/css_tutorial/index.html Complete CSS Guide]
 
*[http://meta.wikimedia.org/wiki/Help:Images_and_other_uploaded_files Images and uploading files]
 
 
 
==Essential Links==
 
<div style="background: #F2F2F2; border: 1px solid #999999;padding: 0 0.5em 1em; margin: 0em;">
 
*[[Quests]]
 
*[[Game updates]]
 
*[[Elite skills list]]
 
*[[Collectors]]
 
*[http://gw.gamewikis.org/wiki/Category:Research_needed Research needed]
 
*[[Skills by Campaign]]
 
*[[Attribute point spending]]
 
*[[Hero skill trainer locations]]
 
===Info===
 
*[http://www.guildwarsguru.com/forum/showpost.php?p=893353&postcount=8 Weapon Damage and Req]
 
 
===Suggestions===
 
*[http://guildwarsguru.com/forum/showthread.php?t=3002889 Suggestion for Future Chapters to Offer Better Secondary Profession Combinations]
 
*[http://www.guildwarsguru.com/forum/showthread.php?t=116890 Exp Siphon PvP characters]
 
*[http://www.guildwarsguru.com/forum/showthread.php?t=133432 >3 sup rune notification]
 
*[http://www.guildwarsguru.com/forum/showthread.php?t=53591 Armor Bag]
 
*[http://www.guildwarsguru.com/forum/showthread.php?t=3033416 Slot Marketing]
 
*[http://www.guildwarsguru.com/forum/showthread.php?t=3033124 Unlocked Skills Toggle]
 
*[http://www.guildwarsguru.com/forum/showthread.php?t=3035918 Away Mode activation with emote]
 
*[http://www.guildwarsguru.com/forum/showthread.php?t=3033416 Slot marketing]
 
 
===Somewhat Offtopic ===
 
<blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">When you look at Guild Wars ...it isn't simply a game that's about beating each other over the head with damage and whoever wins the race is the winner. Instead it's a game about controlling the state of the battle, of finding or creating situations where certain types of damage will rock your opponent, while stopping your opponent from doing the same. It's about disrupting your opponent's strategy, by proactively screwing up his offense and setting up defenses that he isn't prepared to deal with. It's about shutting down your opponent's ability to do the same to you. - [http://www.guildwarsguru.com/forum/showpost.php?p=1156151&postcount=31 Charles Ensign]</blockquote>
 
 
*[http://www.bepress.com/cgi/viewcontent.cgi?article=1008&context=giwp Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier]
 
*[http://www.themis-group.com/uploads/Pitfalls%20of%20Virtual%20Property.pdf Pitfalls of Virtual Property]
 
<blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">The status of the character should reflect the status of the player behind it.</blockquote>
 
<blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">A high-level character isn't just a high-level character: it's a marker of player status. If it's worn by someone not entitled to wear it, that very seriously annoys those who are entitled to wear it. It says something about a player's achievements: it's non-transferrable.</blockquote>
 
</div>
 
 
==Aspirations and Goals==
 
Unlockables:
 
*<strike>Unlock all [[Prophecies Campaign]] [[Runes]]</strike>
 
*<strike>Unlock all [[Prophecies Campaign]] [[Skills by Campaign | Skills]] through PvE</strike>
 
*<strike>Unlock all [[Prophecies Campaign]] [[Weapon_upgrade |Upgrades]]</strike>
 
*<strike>Unlock all [[Factions Campaign]] [[Runes]]</strike>
 
*<strike>Unlock all [[Factions Campaign]] [[Weapon_upgrade| Upgrades]]</strike>
 
* <strike>Unlock all [[Factions Campaign]] [[Skills by Campaign | Skills]]</strike>
 
* Unlock all [[Nightfall Campaign]] [[Runes]]
 
* Unlock all [[Nightfall Campaign]] [[Skill]]s through PvE
 
* Unlock all [[Nightfall Campaign]] [[Weapon_upgrade |Upgrades]] which includes [[Insignia| Insignias]], [[Inscription| Inscriptions]], and [[Focus Core]]s
 
* <strike>Unlock all [[Nightfall Campaign]] [[Hero| Heroes]]</strike>
 
 
 
Experience and gameplay:
 
*Reach <strike>1...</strike>5...10...25...50 million [[Experience_points |exp]] through regular (non-solo farming) play
 
*<strike>Complete all [[Prophecies Campaign]] [[Mission_overviews_(Prophecies)| missions]]</strike>
 
*<strike>Complete all [[Factions Campaign]] [[Mission_overviews_(Factions)| missions]]</strike>
 
*Complete all [[Nightfall Campaign]] [[Mission_overviews_(Nightfall)| missions]]
 
*Complete every [[Quests|quest]] ..................[[User:Life_Infusion/Quests_Left|STATUS PAGE]]
 
 
Legitimate Ingame Wealth:
 
* Keep getting all the [[Holiday_Items]]
 
*<strike>Get a Superior Vigor through PvE</strike>
 
*<strike>Get a Superior Absorption through PvE</strike>
 
*Find a Gold, Max [[Prophecies Campaign]] [[Sickle]]
 
*Obtain every [[Minipet]] (or at least the ones I want)
 
*Get 1000K (1 million gold): without farming, scamming, or soloing (not likely that this will be achieved by me)
 
 
After PvE:
 
*Boost Alliance faction up
 
*Rank 12 in Heroes' Ascent?
 
*PvP?
 
   
  +
The definition I was going for was "the act of infusing or introducing a certain modifying element or quality." - http://www.thefreedictionary.com/infusion
==Oddball Builds, thought of on a whim==
 
They may not be necessarily effective, they just are thoughts of how to synergize certain skills without being cookie-cutter, or as the dictionary puts it, "marked by lack of originality or distinction".<br>
 
Embrace the inner Johnny in you!<br>
 
<blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">Johnny likes a challenge. Johnny enjoys winning with cards that no one else wants to use. '''He likes making decks that win in innovative ways. What sets Johnny apart from the other profiles is that Johnny enjoys deckbuilding as much as (or more than) he enjoys playing. Johnny loves the cool interactions of the cards. He loves combo decks. Johnny is happiest when he’s exploring uncharted territory.'''<br>
 
...R&D designs some cards for Johnny. Johnny cards are cards that have unique effects that Johnny can build cool decks around. In general, Johnny cards are the kind of cards with real potential. (Some of them will eventually excite Spike.) Good examples of Johnny cards are Holistic Wisdom, Radiate, and Battle of Wits.</blockquote>
 
- Magic the Gathering R& D team ([https://wizards.com/default.asp?x=mtgcom/daily/mr11b], [http://www.wizards.com/default.asp?x=mtgcom/daily/mr220b])
 
   
  +
Compare:
* Submitted Builds: [[http://gw.gamewikis.org/wiki/User:Life_Infusion/builds/]]
 
  +
Infusion: http://dictionary.reference.com/browse/infusion ; http://en.wikipedia.org/wiki/Infusions%2C_intraosseous
  +
Infuser: http://dictionary.reference.com/browse/infuser

Latest revision as of 23:11, 27 December 2010

Wednesday, June 16, 2021
10:24
en-4 This user is able to contribute with a near-native level of English.
North America 70x40.png This user plays for the territory of North America.
1 This user plays Campaign One,
Guild Wars Prophecies.
2 This user plays Campaign Two, Guild Wars Factions.
3 This user plays Campaign Three, Guild Wars Nightfall.

Moving[edit | edit source]

I allow any of my edits to be ported over to http://wiki.guildwars.com/wiki/Main_Page (aka not anywhere else...)

By the way, I'm the same user as http://wiki.guildwars.com/wiki/User:Life_Infusion

Why Play GW?[edit | edit source]

It would be similar to building a deck in Magic: The Gathering: The more cards you own, the greater the number of different playing decks you can choose to play. When you buy the chapters of Guild Wars, you will acquire a larger collection of skills and abilities from which to build your skill set, but you will not gain more power. - Guild Wars FAQ

In fact, we have likened Guild Wars' pre-mission strategy sessions to a game of Magic: The Gathering, where you may have hundreds of cards, but select a small number appropriate for a specific strategy. Like the Magic player, the Guild Wars player will have to think about what options he has for skills, what might be needed in a particular mission, and then take it a step further and consider what his teammates are bringing to the mix. From his inventory of skills - which may number several dozens or more - the player will select a small number to take into a mission. -IGN Interview

  • Joined because of gameplay similar to Magic: the Gathering (no overpowered things, regular balancing)
  • Business Model with no monthly fee, so when you are busy you don't feel compelled to play and end up screwed
  • Skill balancing and skill-based play: best balanced skill system besides MtG online, which is a CCG not 3D and doesn't have missions/quests
  • 8 skills at a time, not all the skills you ever learned
  • Eliminates grind of leveling skills and attributes
  • Decent level cap attainment, unlike some other games with lvl 60, 100+ level caps that take forever
  • Mission/Quest based Goal versus level goals
  • full 3D, not 3D on isometric background
  • Game made to "Look doctored" - Art director photoshopped a screenshot then artists then made it that quality
  • minimal time investment (much like RTS/FPS)
  • Fusion of RTS and FPS elements: interrupts, resource control, capture the flag
  • World Championship based on skill
  • Observer mode to learn new strategies and to think of counters
  • No skill-leveling BS grinding such as "Fire attack Level 1 --> Fire attack Level 2" after zapping something 50000000 times with Fire
  • No potions to supplement player skill
  • Vanity armor provides no extra stats, just appearance
  • Customization of weapons/armor
  • Instant PvP Characters
  • Only one "server" - server infrastructure allows playing with anyone via International Districts
  • Ability to choose male/female character regardless of class
  • Designate PvP areas, instead of random PKing
  • At least 40 skills per class
  • Banning of cheaters/hackers
  • Low server downtime
  • The developers play on a regular basis, and alpha testers play all the time (24/7)
  • Devs cant cheat on live server
  • Implementation of data aggregated from players (i.e. skills overused)

Why the "Infusion" naming convention? (Etymology of the names)[edit | edit source]

Grammatically, an object or proper noun would be "Infuser". However, the word "Infuser" is usually used in terms of tea bags so I went for a more subtle approach, by using a reference to the action or method of "infusing" (delivering intravenously or process of infusing) rather than the source of the "infusing".

The definition I was going for was "the act of infusing or introducing a certain modifying element or quality." - http://www.thefreedictionary.com/infusion

Compare: Infusion: http://dictionary.reference.com/browse/infusion ; http://en.wikipedia.org/wiki/Infusions%2C_intraosseous Infuser: http://dictionary.reference.com/browse/infuser