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The RfA was placed by Shadowphoenix on 18:24, 29 July 2008 (UTC). --◄mendel► 05:29, 30 July 2008 (UTC)

Hi stinky Felix Omni Signature.png 05:35, 30 July 2008 (UTC)

Correct naming[]

Looking at Aggressive Hippopotamus, I was thinking of making a Hard mode only category, but I don't know if there are any other monsters that would fit the bill, or how to name the category, can you shed some light on either? If you don't know of any other monsters, then it's irrelevant, because there's no need for a cat for just one critter. Powersurge360Violencia 08:24, 30 July 2008 (UTC)

I don't know of any, but then I don't know much. I'd put a note on the hard mode article (Monsters section?), may "The AH only appears in Hard mode". Can you confirm that the agressive hippo has the same skin as the defnct pygmy hippo? If not, could you please upload a current screenshot? Thank you for your support on the RfA. --◄mendel► 08:36, 30 July 2008 (UTC)
'll do it tomorrow, as I doubt it is the same, as the pygmy was causing "problems". Powersurge360Violencia 08:38, 30 July 2008 (UTC)
It is , in fact, the exact same model. See this link. Unable of finding the exact page where she said it, though. I really wonder why there were problems with a tameable version but not with a monster version. Hug Wub Banana 16:12, 1 August 2008 (UTC)
They fixed the graphical bugs it caused. The shoulders would rocket up into the skies when attacking or something weird like that. --- Ohaider!-- (s)talkpage 16:27, 1 August 2008 (UTC)
I think the reason they didn't let people charm them as pets was something like, the skeleton it uses is unique, unlike other pets which share models (Dune Lizard, Iguana, Crocodile; Melandru's Stalker, Lynx, Lion, etc.) Apparently the skeleton was too complex, and would cause additional loading time. Why this is a problem, who knows. I could be wrong, that's just what I saw on a few talk pages on GWW.
lol, after typing all that I clicked on Hug Wub's link and saw someone said the exact same thing -_- --Macros 18:34, 1 August 2008 (UTC)

Iron Arch[]

Have you ever been in Sorrow's Furnace? Iron Arch is not a real location, in fact, it's only spoken about between players, and perhaps in a dialogue or so. It's not on the map or anything akin. --- Ohaider!-- (s)talkpage 19:57, 1 August 2008 (UTC)

No, I haven't. It's not clear from the article. Could you reword it to say that this is a fictional location, and cat it for Lore? --◄mendel► 20:03, 1 August 2008 (UTC)

Link you wanted (Podax Vandal)[]

Special:Contributions/Kylähullu RandomTime 20:39, 3 August 2008 (UTC)

Ah, ty. 2 weeks would've been ok. That means I still disagree with Warwick, though. --◄mendel► 21:48, 4 August 2008 (UTC)

Re: Vipermagi#preaching to the[]

I read the wrong end of my watchlist first, then ran out of time when it came to replying to this one, and now I'm more than a day late in replying. The most important thing to write is that I notice people trying to be more kind to strangers, including you, Viper, and that I really appreciate your support both in getting my admin notices attedned to as in fixing my mistakes and pointing out some of my other errors. It really helps knowing to have someone dedicated checking your work. Whatever you may feel you are in RL, here in the wikisphere you are doing fine, and I'm sure if you manage to extend any of that into your RL (as you likely have already), you'll be doing fine there as well, and eventually manage to convince yourself that you do (sometimes that's the hard part).

The other comment is the one about the banning. Not sure if the second admonishment was worth it - it was a judgment call, and yours to make, and it did get the vandal to stop, so I guess it was. So what end did the ban achieve? Wikipedia admins seem (from what I read) have come to the conclusion that punitive bans make no sense. If you ban, you ought to have an end beyond punishing, like getting vandalism to stop or to get NPA violators to cool off. I've raised this issue before on the admin noticeboard, and it is a big issue that alienates me from this community - I've felt some progress because some people seem to care more about being satisfied with simpler solutions that don't involve the ban stick, but if Entropy is actively opposed to that, it'll stop.

The other things that alienate me are a total lack of standardization as regard the databasey stuff (but that's just a lot of work and effort to set right) and of course the wikia hash of laggy, ad- and bug-riddled presentation of our hard work. So despite the good experiences I've had on the wiki, including the fun getting to know some of its citizens, and learning a lot very quickly, I am still insecure about whether it is wise for me to continue my involvement at this level.

I'm trying to not come across as threatening to leave the wiki (and I won't respond to anyone who takes it as such) - you were doing fine two months ago before I came along, and that'll continue to be the case even if I go away again, so there's not much of a threat to be made anyway. I wanted to air these feelings thogh, for whatever that was worth. Now my watchlist awaits. --◄mendel► 22:13, 4 August 2008 (UTC)

I shouldn't do admin stuff when I am tired. That's all I will say on that particular occasion.
A ban is a tool and it can be good or bad in any situation depending on how you use it...I think the important thing is that you do use it when needed, not as a sort of "you have left me no choice" measure. In other words it is not so great and terrible a thing that it should be avoided whenever possible. It's great if you can manage to stop a vandal without a ban; it's really awesome when you can turn an anon into a regular user. User:Lost-Blue and User:Mr Ex Vandal are two cases you may want to look at. Finally, "some people seem to care more about being satisfied with simpler solutions that don't involve the ban stick, but if Entropy is actively opposed to that, it'll stop." Please don't demonize me more than I deserve... Entropy Sig.jpg (T/C) 07:51, 7 August 2008 (UTC)


Don't vandalize me Felix Omni Signature.png 07:50, 5 August 2008 (UTC)

I did? --◄mendel► 07:53, 5 August 2008 (UTC)
Yeah Felix Omni Signature.png 07:54, 5 August 2008 (UTC)
Get your attributions right next time and I won't do it again. --◄mendel► 08:01, 5 August 2008 (UTC)
ur fat Felix Omni Signature.png 08:44, 5 August 2008 (UTC)
no u --- Ohaider!-- (s)talkpage 08:45, 5 August 2008 (UTC)


Have you been on irc today? Auron wants to know whether you officially accepted/rejected your nomination (it's the topic in irc atm.) --Shadowcrest 22:42, 5 August 2008 (UTC)

I am a little puzzled why you would ask me this here when he could have done the same. --◄mendel► 08:26, 6 August 2008 (UTC)
I am a little puzzled why you won't answer the question, clearly Auron isn't able to get on the wiki. Hug Wub Banana 10:42, 6 August 2008 (UTC)
Huh? Why not? RandomTime 10:42, 6 August 2008 (UTC)
I am a little puzzled why mendel would be under any obligation to accept or reject the nomination anyway. Felix Omni Signature.png 12:40, 6 August 2008 (UTC)
Hug Wub, I am little puzzled because I have answered Shadowcrest and Auron, too.
And clearly Auron's throttled to 2 GuildWiki edits per day on weekdays.--◄mendel► 12:48, 6 August 2008 (UTC)
Oops. Sorry, I didn't check this page after you posted here - I was thinking it'd be better to answer here, so yeah. My bad! Hug Wub Banana 14:03, 6 August 2008 (UTC)
He wasn't on when I asked you. I asked of my own free will. --Shadowcrest 16:37, 6 August 2008 (UTC)
Yeah, own free will and all that, what struck me as odd is that your question was "Have you been on irc today?" and not about the RfA. Anyway, I forgot to thank you for the heads up, anyway, so thank you. --◄mendel► 18:40, 6 August 2008 (UTC)
It was an inquiry as to whether you had seen the topic, which pertained to your non/acceptance of your RfA. --Shadowcrest 18:46, 6 August 2008 (UTC)
Yes, I understand that. I suspected you of ulterior motives beyond being friendly and telling me it's there. I shouldn't have. --◄mendel► 18:49, 6 August 2008 (UTC)
Then that would explain why I sensed your message as a bit more hostile than it should have been. We'll call it even. --Shadowcrest 18:51, 6 August 2008 (UTC)

Skills used/Items dropped[]

S&F has the second word not capitalized. Many users have been changing it to fix this, such as here. I won't revert it because of GW:1RV, though. Cress Arvein Cress sig.JPG 23:51, 6 August 2008 (UTC)

Yeah, the bestiary S&F needs to be corrected. GW:ULC mandates standard English, and as far as I can tell, title caps for subheadings is that (source in GuildWiki talk:Use lower case. Anyway, fixing this is relatively minor; if you were to go at it, you'd have to change more than 1000 articles either way, and maybe we should decide whether this is a level 2 or level 3 heading before we did that because that varies as well. Or leave everything as it is. --◄mendel► 00:01, 7 August 2008 (UTC)
(Might want to move/copy this discussion to ULC talk eventually... Never mind, I really should read all the way through RC before commenting anywhere.) I'm going to say we follow Wikipedia on section headings - Wikipedia:Wikipedia:Manual of Style (capital letters)#Section headings, which says to only capitalize proper nouns. This follows rules for articles in scientific journals (I published a couple in grad school), where section headings within an article, like "Experimental setup" only have the first word capitalized. —Dr Ishmael Diablo the chicken.gif 01:01, 7 August 2008 (UTC)

Interrupting your regular logical discussions with the following:[]

Giga's Mendel's Fanfare Magic Card.jpgThat is all.--Gigathrash sig G.jpgìğá†ħŕášħ 11:16, 7 August 2008 (UTC)

Ooooh nice! A care-lion! Thank you! --◄mendel► 11:31, 7 August 2008 (UTC)


what are you thoughts on implementing this and how to go about it? what is this "SMW" you refered to? —JediRogue 18:01, 7 August 2008 (UTC)
GuildWiki:Semantic Media Wiki
I think we can do without, though - DPL (Dynamic Page Lists) is probably enough.
Have I already complained that the mediawiki search engine does not index 3-letter-words? --◄mendel► 18:11, 7 August 2008 (UTC)

temporary Wiki break[]

for health reasons. Seeing this because of this makes my blood pressure rise. --◄mendel► 15:38, 12 August 2008 (UTC)

Break over. --◄mendel► 22:21, 12 August 2008 (UTC)

I don't understand what is upsetting about the first link. Entropy Sig.jpg (T/C) 23:07, 12 August 2008 (UTC)
Because it changed. A better link would have been this. --Shadowcrest 23:10, 12 August 2008 (UTC)
That was a short break mendel. Get a leech treatment for the blood pressure? Rsz PLSig.jpg 23:19, 12 August 2008 (UTC)
(edit conflict) Ah, thanks, I had tried to get that but failed because I hadn't added "User". So my first link was intedned to be this. Well, I guess I should be thankful that Auron didn't just say "wiki disruption". --◄mendel► 23:22, 12 August 2008 (UTC)
Nah, seeing Jon, Dr ishmael and Entropy perform calmed me down. --◄mendel► 23:22, 12 August 2008 (UTC)
Magical. Rsz PLSig.jpg 23:25, 12 August 2008 (UTC)

readable Templates[]

Thank you for making templates more user-friendly and readable. I've tried it before with formidable opponents like the Skill Box template, but always either broke something or made more of a mess. Entropy Sig.jpg (T/C) 10:15, 13 August 2008 (UTC)

Well, "Skill box" is the monster of them all, the ultimate endgame boss, and I believe the only template that needs a "draft" to work on.
Usually one thing on the wiki leads to another, I started out today working on the nonorphans, ran into the Getting started (Factions) subpages, found minor bugs in those, stumbled across IcoV, rewrote that, made a category for that and an overview in an attempt to get closer to the long-term goal of making our templates more accessible, and just now found out doing the change to IcoV breaks its use on the run-on-column style of tables. Sigh.
Anyway, I'm always happy to work on templates users may point out to me. --◄mendel► 10:25, 13 August 2008 (UTC)
Hehe, that's pretty typical Wiki for you.
I see that you almost reinvented the wheel, err, scanf(), but I can think of other uses beyond counting asterisks (although probably forget when I wake up, tired now). What would make it a more useful template is the user being able to specify their delim as an argument in the template. For example say I want to "count A's", then I do {{count*|A|<pagename>}}.
I know that there are other truly monstrous templates like Skill box, if only I could remember them right now. Let me get back to you on that. (It's great that you enjoy these kinds of things :> ) Entropy Sig.jpg (T/C) 10:37, 13 August 2008 (UTC)
Yeah, count* was my first attempt at doing the birthday drop rate fully automatically, but the processing load was too great. If you do want to count something else, the template is simple to modify, but the issue hasn't come up (and the performance penalty remains). --◄mendel► 10:42, 13 August 2008 (UTC)
User:Entropy/1. I'm surprised I got it right on the first try. Now to run some testi. Entropy Sig.jpg (T/C) 11:01, 13 August 2008 (UTC)
This is not going to work unless you modify count directly, because the recursive calls only work through redirects - that is, redirects Count**, Count*** etc. are necessary. That's what the second unnamed parameter is for, by the way. So you'd best modify Template:Count* itself, it's not used on the wiki anywhere, and make the * (the right *) a named parameter, e.g. "needle". You'd then use {{Count*|needle=1}}. --◄mendel► 12:13, 13 August 2008 (UTC)
P.S.: The really simple way to use count without modfication is to #sub all * away, and then #sub all "1" into *, and then count that. See the Parserfunctions extension for the docs on #sub. --◄mendel► 12:15, 13 August 2008 (UTC)
If I ask it to tell me the number of occurrences of standalone character "a" in the Nika article, it returns the correct number (3). Same for Raptor, Ceratadon, Vizunah Square (mission), etc. I don't understand anything you said except for recursion...and since I copied Template:Count*, it still does that. Right? Entropy Sig.jpg (T/C) 12:27, 13 August 2008 (UTC)
You're only using half the functionality. The template counts to 5 without recursion. To count higher than that, it splits the text in half and calls itself twice to count the halves separately. Mediawiki prohibits templates calling itself to prevent endless loops. So to call itself, count* has to call a different redirect to itself each time, and it does that by appending one more * to itself on each call.
Take the Nika article, rip out all *, replace all A with *, and count* that, is my suggestion. Use #sub for the ripping and replacing. --◄mendel► 12:46, 13 August 2008 (UTC)
I'll come back when I have had some sleep. It's been a long night morning. I can see what you mean now...but sifting through technical docs when you can't barely type is bound for failure. I just need to stick the * in all the right * locations, and...fix redirects...Say, how come you can't have Count*** redirect to Count**? Or is MediaWiki too smart for that double redirect. Could also use a hard redirect? Entropy Sig.jpg (T/C) 13:07, 13 August 2008 (UTC)
When you fail at understanding redirects, it's indeed time to go to bed. ;-P Count*** -> Count** -> Count* means a double redirect, and double redirects never work on Mediawiki. Oh, and you really ought to use {{{needle|*}}}, not {{{1|*}}}, and don't forget adding needle={{{needle|*}}} twice, and don't bother doing it on the sandbox, work with count* directly (saves you setting up redirects). --◄mendel► 13:14, 13 August 2008 (UTC)
Thinking of Special:Doubleredirects which are not always broken. Why use a symbolic constant? Most people are used to templates with {{template|1|2|3|4}} etc. Maybe I could understand making it "term=" and "article=" though. Or perhaps I can change directions and use implode() instead!'s too bad there aren't many places on this Wiki to use either function to extract info. Lack of standardization and all that, a single space or typo could throw you off...
Hmm, {{damage|Power Attack|60AL|L28|L20}} could be cool too!...but would fail at all those conditional or DoT skills.
Or {{collectcomments|Entropy|User talk:Mendel|2}} returns the second comment I made on this page (when it was called by the template - use subst), complete with formatting. Probably relies on ipcheck/Checkuser/a reliable sig icon or such though...
...Yeah, going to bed. Ideas are leaking out of me, as you can see. Entropy Sig.jpg (T/C) 13:29, 13 August 2008 (UTC)
Damage calculations are the stuff of dreams. Make function that takes a skill bar as input and returns dps as output (or a team's worth of skill bars), and we're ready for a new build section...
Working on comments means you need to use the "(UTC)" string to break the page up, and even then identifying the authors isn't easy. The way to solve it is to examine the situation that makes you want such a function and find another solution... :-P
The problem with not using a symbolic constant is that people (like me) will confuse the order of the needle and the haystack half the time. Infoboxes have always used them. Furthermore, for positional parameters every space counts, while on named parameters they are stripped = less possibility for errors. --◄mendel► 13:46, 13 August 2008 (UTC)

Why does this work?[]

moved to Forum:Coding#Why_does_this_work?

except for this:

Wouldn't that stuff there be .css territory or something? --Gimmethegepgun 18:53, 13 August 2008 (UTC)
All the codes mesh together when they're used on the same page. CSS sees the name of something and then formats it. If you were to type <div> then it would apply the codes relevant to the <div> code. If you were to name it, <div class="dialogue"> for example, then it would apply specifically the div.dialogue codes. I don't know anything about javascripting, but I assume that the javascript writes a new paragraph each time you press enter, and gives it a name to correspond with the wiki-code. If that is true, than the CSS can recognize the name of each "paragraph" and format it accordingly. Powersurge360 18:58, 13 August 2008 (UTC)
Give me some time to reply on these difficult questions, people! Sheesh! --◄mendel► 19:22, 13 August 2008 (UTC)

placing images in text[]

I don't suppose you would know some way to force an image/text/box/etc. to a certain fixed position on a page, such that other text would flow around it? Using thumbs for images is awkward plus ugly, and div positions for other things too...One example is when you put an image directly and then put text next to it - it starts at the middle of the image and finishes that line, and the next line starts at the bottom of the image. So it works for smaller images, but for large could look at the copy of my userpage in your namespace for some examples. Things just look awkward. Entropy Sig.jpg (T/C) 07:21, 14 August 2008 (UTC)

If you float the image, it is often ok. No, I don't know offhand, but I'm going to have a look at it later. Since it probably requires some experimentation, it may take some time (possibly days). --◄mendel► 07:36, 14 August 2008 (UTC)
I am not quite sure what you want to achieve, but I've made some changes to M.mendel/Users/Entropy, so if you could tell me if that is what you need, that'd be good. For a 3D effect, see Drop_rate#Monster_drop_data, but the color should really be the surrounding background color for best effect (I think Ishy didn't do it that way when he reedited the page). --◄mendel► 08:59, 14 August 2008 (UTC)
I just copied the code you had for the image borders, I didn't realize until know that they were colored (rather than gray). —Dr Ishmael Diablo the chicken.gif 13:50, 14 August 2008 (UTC)
If it had mattered, I'd have gone and changed it after you. ;-) --◄mendel► 17:29, 14 August 2008 (UTC)
That's...interesting. I'll fiddle around with float and see if I can get it to do what I have in mind. Thank you. Entropy Sig.jpg (T/C) 00:45, 15 August 2008 (UTC)

Skill Bar[]

I noticed that you commented on my user talk page. I am wondering how do you make those build boxes. Please tell me how. :)

Oh never mind..I just figured it out..well thanks anyways. XD
Yeah, I figured if you'd tried to ask me on your talk page you would have noticed. :) --◄mendel► 23:28, 14 August 2008 (UTC)

Contest: No edit history[]

I'm looking for different ways to get the message "There is no edit history for this page." Preferably on this wiki. Post links. --◄mendel► 01:31, 15 August 2008 (UTC)

?action=history on any page that doesn't exist:,mendel?action=history The message itself can be changed at MediaWiki:Nohistory. Or is your request not that simple? —Dr Ishmael Diablo the chicken.gif 03:15, 15 August 2008 (UTC)
That is one way. There's more. --◄mendel► 07:30, 15 August 2008 (UTC)
Query for history on a page that exists but has no trackable users which contributed to it (i.e. Wikia deleted them from their user database). (I know of no such page though) Entropy Sig.jpg (T/C) 07:47, 15 August 2008 (UTC)
If you can't link one it doesn't count. --◄mendel► 08:18, 15 August 2008 (UTC)

force a null display[]

Let's say the Wiki displays something such as the MediaWiki:sitenotice, and there is no (easy) way to stop such a thing from being displayed without getting Wikia involved (for example a JS "Dismiss" button). Would it be possible to nullify this thing from appearing, with some sort of fancy Wikicode/.CSS/.JS? See GuildWiki:Wikia staff noticeboard#What is this shit for what I'm talking about...I can change those messages to something null like <!-- null message --> , which then displays an empty box. But the box itself is still there. Deleting those things resets it to the factory message which is what Macros was annoyed about in the first place, so that is no solution either.

So, I am thinking that (1) some Wikicode in the messages can be used to make them not show up, not even a box; (2) apply some changes to the sitewide ("admin skin") .CSS/.JS to hide these messages; or (3) get Wikia to fix it for us. I'd prefer an in-house fix of course. Any ideas? Entropy Sig.jpg (T/C) 07:45, 15 August 2008 (UTC)

  display: none;

Makes the sitenotice never show up, for example. I'm guessing most of the other stuff has id's. Use the firebug extension of firefox to inspect things, put div#id { display: none; } into the common.css, and voila. Unless I'm misunderstanding what you're asking. ¬ Wizårdbõÿ777(talk) 08:04, 15 August 2008 (UTC)

Ahh, so we can do that. Well, I don't have FF (don't bother linking me; I have a bazillion of those all over the Wiki for my convenience), so someone else will have to check...but I remember someone (Gimmethegepgun?) saying that even if it doesn't have an id, you can add one. Yeah. So this should work. Thanks. Entropy Sig.jpg (T/C) 08:15, 15 August 2008 (UTC)
(edit conflict) (twice) First suggestion: Pose questions of this kind on forum:coding, that means you direct it at other knowledgeable people as well (I bet Dr Ishmale can answer this question better/differently than I, and there are others). Feel free to move it.
Second: I called up Warrior Test in a non-logged-in browser, and the box appears between the page header and the content. The HTML looks like this:
<h1 class="firstHeading">Warrior Test</h1>
								<div id="bodyContent">
					<h3 id="siteSub">From GuildWiki</h3>
					<div id="contentSub"></div>
															<div id="ue_msg" class="usermessage userengagement" style="display: none"></div>					<div id="jump-to-nav">Jump to: <a href="#column-one">navigation</a>, <a href="#searchInput">search</a></div>					<!-- start content -->
					<!-- adserver=L FAST_TOP 589 --><div id="adSpace0"> </div><a name="Overview"></a><h2><span class="editsection">[<a href="/index.php?title=Warrior_Test&action=edit&section=1" title="Edit section: Overview" rel="nofollow">edit</a>]</span> <span class="mw-headline">Overview</span></h2>
Obviously the box isn't there; as you load the page you see it pop up with a delay as the Javascript gets executed, possibly inside one of these empty divs. You can try setting the contentSub to display:none in our CSS; if that doesn't work, you can try to have our site javascript "fight" wikia's javascript, but I can't help you with that - ask the doctor instead. --◄mendel► 08:17, 15 August 2008 (UTC)
It's the div id="ue_msg", I'm afraid. --◄mendel► 08:26, 15 August 2008 (UTC)
See Entropy's talk and the change to the common.css. Though I might have screwed up - do you use # for id's and . for classes or vice versa? I can never remember :P ¬ Wizårdbõÿ777(talk) 08:29, 15 August 2008 (UTC)
Definitely . for classes. ◄mendel►
Ok, good, I had it right. But I think Entropy assumed I had it wrong and changed it to a . :P ¬ Wizårdbõÿ777(talk) 08:36, 15 August 2008 (UTC)
I can provide you some wikicode (if the random extension works) to make the green box into a "fortune"-type message, maybe with in-game quotes: "Koss says this wiki rocks" (use a Koss-head icon from an in-game dialogue for that one). We could also use it to give the user tips, "create an account to get rid of the ads", "use firefox and adblock", "feel free to correct any errors you spot", "use the discussion freely, but remember to add your comment at the bottom". --◄mendel► 08:33, 15 August 2008 (UTC)

moved from User talk:Entropy

Try adding the following to the common.css:

  display: none;

It's possible that will make more than just the green box go away, but try it anyways. ¬ Wizårdbõÿ777(talk) 08:17, 15 August 2008 (UTC)

It doesn't make it go away. Not quite sure if it is serving any purpose though, as I cannot find anything that was modified by the addition of that code. Sidenote, the not logged in green box only appears on article pages in mainspace it seems. ~Isk8 logged out 08:32, 15 August 2008 (UTC)
Yeah, no matter with a "." or a "#" it does not work. Sorry Wizardboy, but thanks anyway. :\ Entropy Sig.jpg (T/C) 08:33, 15 August 2008 (UTC)
(edit conflict) It was predictable that this wouldn't work as that div had display:none to begin with, probably changed by Javascript later. See my talkpage. --◄mendel► 08:35, 15 August 2008 (UTC)
Ah, I hadn't caught that. It was my next guess though, since there's a big delay before it appears. Could we use javascript to change it back to display:none, then? ¬ Wizårdbõÿ777(talk) 08:38, 15 August 2008 (UTC)
If you want to keep testing things, I'll be here to let you know if they work :P The 1 day this week that I have 24 hours of no work -_-; Isk8 logged out 08:44, 15 August 2008 (UTC)
(edit conflict) (edit conflict) Let's try to get the green changed, though.
 div#ue_msg { border-style:none; background-color:transparent; }
or maybe
 div#ue_msg { border-style:none; background-color:white; }
--◄mendel► 08:45, 15 August 2008 (UTC)
It is definitely a Javascript, and I think Wikia's since nothing even remotely related is in the MediaWiki:Common.js (from what my inexperienced eyes see). So I think we are stuck. I had thought that maybe because anons actually load Monaco skin, editing MediaWiki:Monaco.css was the real trick, but it didn't work either. :\ What now? Transparant and a null message makes essentially just a space, which is probably the best we can do at the moment. Entropy Sig.jpg (T/C) 08:46, 15 August 2008 (UTC)
Actually, a big block of whitespace might look worse. ¬ Wizårdbõÿ777(talk) 08:48, 15 August 2008 (UTC)
Well, lightgrey is always an option. Or set height:1px and overflow:hidden . (Actually, editing these kind of wiki files is the one single reason it could make sense for me to be an admin at this point.) --◄mendel► 08:51, 15 August 2008 (UTC)
You can't? They aren't protected. Entropy Sig.jpg (T/C) 08:53, 15 August 2008 (UTC)
The entire MediaWiki: namespace is autoprotected. ¬ Wizårdbõÿ777(talk) 08:54, 15 August 2008 (UTC)
Also, it can't be unprotected. If it weren't protected, I could just wander into the common.css and go #article { display: none; } and nothing would show up on any pages :P ¬ Wizårdbõÿ777(talk) 08:56, 15 August 2008 (UTC)
It would be way to high of a vandal target if they weren't protected. Talk about crashing wiki for real :P -- Isk8.png I~sk8 (T/C) 08:56, 15 August 2008 (UTC)
I could swear that at least some MediaWiki are not protected. In any case, all the ue_msg we are targeting show a null right now, and when you open any page as an anon, you just get a bit of whitespace. Let's try the 1px overflow thing now... Entropy Sig.jpg (T/C) 09:02, 15 August 2008 (UTC)
Well, the two fixes don't seem to work together - it becomes a green box again if I have the transparancy and the 1px/overflow. Anyway I'm going to bed now - maybe you can take things from here, Isk? Just check RC for the files in question. Entropy Sig.jpg (T/C) 09:06, 15 August 2008 (UTC)

(Reset indent) (edit conflict) Apparently it is still not working (or is it?). The formatting is in class=usermessage, so maybe try

 div.usermessage { height:1px; overflow:hidden; border-style:none; background-color:transparent; }

and if that doesn't work,

 div.usermessage { height:1px !important; overflow:hidden !important; border-style:none !important; background-color:transparent !important; }

--◄mendel► 09:07, 15 August 2008 (UTC)

That is hilarious. Me actually code something? I'll help if I can... -- Isk8.png I~sk8 (T/C) 09:09, 15 August 2008 (UTC)
Or we could wait for Dr Ishmael to come online and fix it. --◄mendel► 09:11, 15 August 2008 (UTC)
Sorry I was commenting to Entropy, and you ec'd me :P. That last one Entropy put in had no effect. Still a 1 pixel green box. -- Isk8.png I~sk8 (T/C) 09:13, 15 August 2008 (UTC)
But by then I'll be in NY and can't participate in the fun and ECs.
If I set _only_ the ue_msg id's div to transparent, that works to make just some whitespace. But if I add the other things to either that div, or the usermessage class div, then it breaks. What is the exact changes I should make to each div? Entropy Sig.jpg (T/C) 09:14, 15 August 2008 (UTC)
I think for now, white space is better than a 1 px green box, lol. -- Isk8.png I~sk8 (T/C) 09:21, 15 August 2008 (UTC)
(edit conflict) @Entropy: That's easy: make the changes that work!
I could set this up so I have a monaco page locally and test, but I don't have time right now. The first thing to do would be to figure out which of the two .css files we should edit - it makes no sense to be editing both each time. So revert back to the non-green whitespace version on monaco.css and remove teh line altogether on common.css (Monobook doesn't have the green box). If that makes it green again,remove from monaco.css and add to common.css . After that, you have now 2 selectors (the #ue_msg and the .usermessage) to try and 4 settings, that makes 32 combinations... --◄mendel► 09:25, 15 August 2008 (UTC)
...Yeah. :D In other news I seem to have broken something which hides the talkpagetext through .css/.js/something, merely by editing that message. :\ Entropy Sig.jpg (T/C) 09:26, 15 August 2008 (UTC)
I am going back through the revisions trying to get back to the one where Entropy stated that it was a white box, before she put in the 1px and overflow. I reverted back to that version, and it still shows as a green 1 px box. ... I hate coding o_o -- Isk8.png I~sk8 (T/C) 09:33, 15 August 2008 (UTC)
(random-indent) Entropy: The Talkpage Text thing showed up for me, because you removed the Id="talkpagetext" part. But, I didn't see that until you edited it back in. --- Ohaider!-- (s)talkpage 09:36, 15 August 2008 (UTC)
Yeah, now I think we borked it completely. Even with it on both .css, it won't show the transparant again. Maybe I need to purge my everything... Entropy Sig.jpg (T/C) 09:38, 15 August 2008 (UTC)
It is back to the right revision for both .css, so IMHO it's just an issue of the server not catching up with all those changes. Time should fix it. And before more futzing around we probably should wait for the Doc, our house-cleaning admin who cleans house, because making 32 x 2 = 64 more changes to those .css is probably gonna cause more problems :) Entropy Sig.jpg (T/C) 09:44, 15 August 2008 (UTC)
(edit conflict) *Isk8 casts Purge Signet on Entropy. -- Isk8.png I~sk8 (T/C) 09:45, 15 August 2008 (UTC)
I was right. It works again. Just whitespace. Maybe we should quit while we are ahead. :p Entropy Sig.jpg (T/C) 14:13, 15 August 2008 (UTC)
Okay, where is the file it's getting that message from? I think I know how to fix it --Gimmethegepgun 15:27, 15 August 2008 (UTC)
Oh, wtf, I change one of them to see if it was the one we're working on, and it goes and makes it so even though I'm logged off I see the Main Page as if I'm logged in :( -- 15:35, 15 August 2008 (UTC)
After my small modification to make your function actually run, I think it's working - I was seeing a green box across the top of the page when logged out (editing and just viewing articles), and now I'm not. —Dr Ishmael Diablo the chicken.gif 16:05, 15 August 2008 (UTC)
Well, I have an idea, which is to somehow put a div around both of them and display:none THAT, but I don't know enough about .js to know if you can somehow. Also, according to Firebug, it's still there, and I think the green box was fixed by Entropy, not me -- 16:08, 15 August 2008 (UTC)
Yeah, we've been at that point before. Can you get the whitespace to go away completely as well? Hmm, I think these are margin settings, adjust margin-top and margin-bottom to zero? Which of the two .css files is the one to edit? --◄mendel► 16:11, 15 August 2008 (UTC)
Won't work --Gimmethegepgun 16:17, 15 August 2008 (UTC)

(Reset indent) Here is the CSS rule (from an older version of teh .css though):

 .usermessage {
   border:1px solid #ffa500;
   margin:2em 0 1em;
   padding:.5em 1em;

--◄mendel► 16:30, 15 August 2008 (UTC)

Doc Ish is on the case![]

So... tl;scanned, why are we wanting to hide these messages in the first place? I thought we wanted to encourage anonymous users to create accounts... —Dr Ishmael Diablo the chicken.gif 15:37, 15 August 2008 (UTC)

Because of the login issues many non-anonymous users are getting annoyed with these. See the wikia staff noticeboard. --◄mendel► 15:53, 15 August 2008 (UTC)
So it's only supposed to be a temporary fix that we remove after the login issue is fixed? —Dr Ishmael Diablo the chicken.gif 16:05, 15 August 2008 (UTC)
Ask Entropy. Personally, I think the green buttons stick out enough, but a tip about accounts making the ads go away would be good. --◄mendel► 16:11, 15 August 2008 (UTC)
I'm just trying to understand why we're expending so much effort to fix something that, in reality, is only a minor and temporary issue. —Dr Ishmael Diablo the chicken.gif 16:30, 15 August 2008 (UTC)
Besides, the only person who complained specifically about those notices was Macros, no one else even mentioned them. —Dr Ishmael Diablo the chicken.gif 16:31, 15 August 2008 (UTC)


Sentathar.--Gigathrash sig G.jpgìğá†ħŕášħ 15:11, 15 August 2008 (UTC)


thanks for welcoming me, i feel way out of my depth here :P. leaving comments is about as complicated as i can get so any code related help would be extremely helpful, once more i thank youPubis mcfly 01:49, 16 August 2008 (UTC) pubis mcfly

Well, maybe you can help me then and point out any bits in the Editing guide you find hard to understand? (It's probably too long?) By the way, I am using the Special:Watchlist to keep track of where I wrote, so you can reply to me anywhere (even your own talkpage) and I'll find it. :-) --◄mendel► 06:39, 16 August 2008 (UTC)

Alana Pekpek[]

Its come to several peoples attentions, and has been confirmed, that Alana Pekpek (the grawl boss)'s name has been changed to Kepkep. Would I have to create a new article and fill it with the info from the old one to change this or is there some way to change article name? (sorry to bother you but you're the first person i thought of that could answer this) Rsz PLSig.jpg 17:26, 16 August 2008 (UTC)

I put a redirect in already, so maybe wait a week to see if it's a mistake? Anyway, if the redirect doesn't stop you, you can "move" the page (if you can't, an admin can), but you also have to adjust all the links (see "what links here")(but again, since the move will create a redirect, that can wait a week). --◄mendel► 17:39, 16 August 2008 (UTC)
Alright. I'll wait a bit then. Im going to go see if the other Pekpek boss was changed as well, get a better scope you see. Rsz PLSig.jpg 17:46, 16 August 2008 (UTC)


Good job on that printable version of the elite skill listing. Melikes. Too bad I completed my Leg. Skill hunter a week ago, tho >.> --- Ohaider!-- (s)talkpage 19:02, 16 August 2008 (UTC)

Yeah, but it's elite cap bonus weekend. Spread the word, GuildWiki has the list and GWW doesn't. :-D --◄mendel► 19:04, 16 August 2008 (UTC)
Hahah, very, very clever Mendel ;) --- Ohaider!-- (s)talkpage 19:07, 16 August 2008 (UTC)


I had no part in creating that category and refuse to acknowledge that it exists.Entrea SumataeEntrea [Talk] 22:48, 16 August 2008 (UTC)

I'm bored too much?[]

Bored much? So much spam.. Jennalee 14:11, 24 August 2008 (UTC)

Well... spam is part of a nutritious breakfast. --◄mendel► 14:25, 24 August 2008 (UTC)
Good going mendel! --RandomTime 10:00, 25 August 2008 (UTC)

Spam and Axe Galleries[]

Please take a look. This is the bottom of the Axe Gallery. It looks weird. Also, there are usually five on one row. but didn't fit on the screen ;) --- Ohaider!-- (s)talkpage 12:02, 25 August 2008 (UTC)

Yeah, I know, but I forgot to add it to the suggestion talkpage. Thanks for the heads up! --◄mendel► 12:09, 25 August 2008 (UTC)

Gallery project thoughts[]

The weapon galleries project actually took (takes?) a lot more work than I had anticipated. By looking at a page of gallery images, you see some red links. Mostly these are pages where the template has been used in a way that works on the page, but doesn't work with my code because it is more straight-forward and less forgiving. They're easy.

But then I sat back and got to thinking whether there were pages I had missed. Halfway through hand-checking a gallery page against a category I got the splendid idea to write DPL code for that. That made me find quite a few weapon pages that were not categorized, and quite a few categorized pages that had the wrong templates on them - in some cases, old templates, in other cases wrong ones. Which reminds me, I ought to put "check S&F for weapons" on my procrastination list. (And I still have 6 foci to change over to the correct template.)

If there are any martial weapons out there that are not in the galleries, they haven't been categorized and don't use a current template. For all intents and purposes, these are "forgotten treasures". As I write this, I realize I can write DPL code to check whether all pages that are linked from the big lists on the weapon home pages (such as Axe) have a category on them. Tomorrow. Are there any other lists that I can/should doublecheck?

I have been working more than I expected. The real work, however, had already been done: by Jennalee and others who provided the hundreds of screenshots. Hardly any items had no screenshot (amusingly, Starter Daggers was one - how hard is it to get hold of one of these?), and most of the screenshots are of excellent quality. I can't express how much it motivated me to put a few lines of code on the page and get such a splendid gallery - it wouldn't have been possible without you.

--◄mendel► 19:58, 25 August 2008 (UTC)

Is taking, I think --RandomTime 20:05, 25 August 2008 (UTC)


is in the Quest Item category now. Just an fyi ;) --- Ohaider!-- (s)talkpage 14:11, 28 August 2008 (UTC)

I don't see it there. Refresh cache? Entropy Sig.jpg (T/C) 14:45, 28 August 2008 (UTC)
He fixed it already :P --- Ohaider!-- (s)talkpage 14:47, 28 August 2008 (UTC)
Lame. Entropy Sig.jpg (T/C) 14:49, 28 August 2008 (UTC)

What do you think...[]

about my comment on The Mists? Thx. HimmTaeguk (T/C) 15:32, 29 August 2008 (UTC)