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<small>
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{| border="1" align="right"
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|-
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|valign="top"| <center>
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{| border="0"
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|-
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!colspan="6"|Attribute Levels||width="1"|Total Levels ||width="1"| Extra Points
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|12||12||&nbsp;&nbsp;&nbsp;||&nbsp;&nbsp;&nbsp;||&nbsp;&nbsp;&nbsp;||&nbsp;&nbsp;&nbsp;||24||6
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|}
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</center>
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|valign="top"| <center>
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{| border="0"
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|-
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!colspan="6"|Attribute Levels||width="1"|Total Levels ||width="1"| Extra Points
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|-
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|11||&nbsp;9&nbsp;||&nbsp;8&nbsp;||&nbsp;7&nbsp;||&nbsp;4&nbsp;||&nbsp;&nbsp;&nbsp;||39||0
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|}
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</center>
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|}
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</small>
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Countless permutations of attribute levels are possible. The table to the right shows all the ways to allocate 200 attribute points (the maximum possible) under these restrictions:
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* no nonzero attributes below 4
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* no more than one nonzero attribute below 6
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* no more than two nonzero attributes below 8
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* no other way (within these restrictions) is strictly better
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Notes:
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* Extra points are not "dead points", though they're not enough to further increase the core attributes. They are still useful for raising other attributes (to level 3 at most).
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* The possibilities are sorted from least total levels (very specialized, efficient skills) to most total levels (very diverse, improved flexibility). In general, a good allocation choice would reflect the same specialization/diversity as attributes represented in the skill bar.
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* When considering highly specialized builds, another key factor to keep in mind is their vulnerability to [[Power Block]].

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