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Attribute Levels Total Levels Extra Points
12 12                 24 6
12 11 6       29 5
12 10 8       30 5
12 9 9       30 7
11 11 8       30 9
11 10 10       31 1
12 10 7 4     33 4
12 10 6 6     34 0
12 9 8 5     34 3
12 9 7 6     34 6
11 11 7 5     34 3
11 11 6 6     34 4
11 10 9 4     34 4
12 8 8 7     35 1
11 10 8 6     35 4
11 10 7 7     35 6
11 9 9 6     35 6
10 10 10 5     35 2
11 9 8 8     36 1
10 10 9 7     36 2
10 10 8 8     36 4
10 9 9 8     36 6
9 9 9 9     36 8
Attribute Levels Total Levels Extra Points
11  9   8   7   4      39 0
11 9 8 6 5   39 2
11 8 8 8 4   39 2
10 10 8 7 4   39 3
10 10 8 6 5   39 5
11 8 8 7 6   40 0
10 9 9 7 5   40 0
10 9 9 6 6   40 1
10 9 8 8 5   40 2
10 9 8 7 6   40 5
9 9 9 8 5   40 4
10 8 8 8 7   41 0
9 9 9 7 7   41 0
9 9 8 8 7   41 2
9 8 8 8 8   41 4
9 8 8 8 7 4 44 3
9 8 8 8 6 5 44 5
8 8 8 8 8 5 45 0
8 8 8 8 7 6 45 3

Countless permutations of attribute levels are possible. The table to the right shows all the ways to allocate 200 attribute points (the maximum possible) under these restrictions:

  • no nonzero attributes below 4
  • no more than one nonzero attribute below 6
  • no more than two nonzero attributes below 8
  • no other way (within these restrictions) is strictly better

Notes:

  • Extra points are not "dead points", though they're not enough to further increase the core attributes. They are still useful for raising other attributes (to level 3 at most).
  • The possibilities are sorted from least total levels (very specialized, efficient skills) to most total levels (very diverse, improved flexibility). In general, a good allocation choice would reflect the same specialization/diversity as attributes represented in the skill bar.
  • When considering highly specialized builds, another key factor to keep in mind is their vulnerability to Power Block.