Difference between revisions of "User:Warwick/Sand Box"

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{{User:Warwick/Sandbox {{{1|}}}
 
{{User:Warwick/Sandbox {{{1|}}}
 
| name = Test
 
| name = Test
| campaign = Eye of the North {{pipe}} Water and Snow
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| campaign = Eye of the North {{!}} Water and Snow
 
| profession = Elementalist
 
| profession = Elementalist
 
| attribute = Water Magic
 
| attribute = Water Magic

Latest revision as of 00:18, 27 August 2010

Skill details
Test
File:Test.jpg
Campaign: Water and Snow

Elementalist

Profession: Elementalist
Attribute: Water Magic
Type: Elite Hex Spell
    15 Energy 3 Activation 30 Recharge

Full: For 9....32 seconds, your target and all adjacent foes move 70% slower. When this hex is applied, your target and all adjacent foes lose 12...120 health, and suffer -3..9 health degeneration. When this hex ends, your target is crippled, blinded and dazed for 1...22 second(s), and loses 1..6 health for each second this hex was in effect. All foes adjacent to any target hexed with this spell lose 1..4 health for each second this hex was in effect.

Concise: (9..32 seconds). Your target and all foes nearby lose 12..120 health, move 70% slower, and suffen 3..9 health degeneration. End effect: Cripple, Blind and Daze (1..22 seconds), lose 1..6 health for each second hex was in effect. All foes adjacent to target when hex ends lose 1..4 health for each second hex was in effect.

Contents



Notes[edit | edit source]

  • This skill can be maintained at 12 Water Magic
  • There is no way to prevent or limit the health loss from this skill, so it is an excellent spike skill.
  • This is totally overpowered, and there is no way it will be put ingame. :p.