User talk:Defiant Elements/Flare Spamming

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http://www.pvxwiki.com/index.php?title=Build:N/E_Icy_VampireKurzspear 15:08, 10 May 2007 (CDT) ...not a joke! lawl--Rickyvantof 11:46, 20 April 2007 (CDT)

Build[edit source]

Flare spam build: Flare, Fire Attunement, Earth Attunement, Kinetic Armor, Stoneflesh Aura, Armor of Earth, Aura of Restoration, Ether Renewal... Works wonders in Ra, just take 3 superior runes and 1 sup vigor, no real need for health with ether renewal and 7 enchants :P Enchant removal = u dead. That means this build works best and only in RA... Even though it is a joke you should try it. Forgot to sign Og lo My Talk 17:09, 21 April 2007 (CDT)

This isn't so much damaging, its more over defensive/dps. Took out some monks with it

^^ Stone Daggers.

DE, you didn't say that the build actually had to be possible...

NecromancerElementalistNecromancer / Elementalist Attribute Rank
Fire Magic 10
Blood Magic 11 + 1 + 3
Death Magic 10 + 3
Vampiric Spirit.jpg

Vampiric Spirit

Cultist's Fervor.jpg

Cultist's Fervor

Dark Aura.jpg

Dark Aura

Mark of Rodgort.jpg

Mark of Rodgort

Fire Attunement.jpg

Fire Attunement

Flare.jpg

Flare

Optional

Optional

Resurrection Signet.jpg

Resurrection Signet

That's 96dps, compared to your 70. Tycn 02:21, 24 April 2007 (CDT)

"The build also had to be realistic, for example, you can't use my builds and simply change the attributes so you have no points in Energy Storage since you couldn't realistically maintain energy." I believe that falls under the category of "this build has to be realistic." --NYC Elite 15:49, 30 April 2007 (CDT)
Doh, scrap that. Didn't read the whole thing. Tycn 01:39, 1 May 2007 (CDT)

Varients[edit source]

As far as Flare Spamming goes, I actually have an RA build for which it works:

Fire Attunement.jpg Mark of Rodgort.jpg Flare.jpg Mind Blast.jpg Steam.jpg Optional.jpg Optional.jpg Resurrection Signet.jpg

Optional Optional

The interesting problem with this build (Especially if you add GG) is too Much Energy. You should feel free to add in your favorite high cost spell from another profession. --Rollerzerris.jpg <!--Zerris--> 18:11, 22 April 2007 (CDT)

Oo this is an interesting contest lol... I have to try these builds in RA :P Silver Sunlight SSunlight.jpg 18:43, 5 May 2007 (CDT)

I have to admit, good job on everyone's part. This is inspiring me to put more R&D into MoR+CF guide I was going to make.--Nog64Talk Yaaaay.png 17:45, 8 May 2007 (CDT)

This is about as simple as you can get but how about Fire Attunement + Elemental Attunement for a 2(1?) energy flare? Maybe throw in a cover enchantment like Faithful Intervention or maybe Illusion of Weakness?--Kurzspear 20:18, 9 May 2007 (CDT)

Well... energy isn't a huge issue to begin with, and that seems like overkill. The idea is to produce damage. DE Sig Test 2.jpg *Defiant Elements* +talk 21:58, 9 May 2007 (CDT)
Come now Defiant, this is a flare spammer after all! You can't expect to much ;). Readem (talk*contribs) 22:41, 9 May 2007 (CDT)
As I said, the energy is indeed overkill. Are you telling me you can't think of something to do with an Elementalist/Anything who has 16 fire magic, 2 free skill slots, and too much energy? For Shame! --Rollerzerris.jpg <!--Zerris--> 22:54, 9 May 2007 (CDT)
There, now you've gone and made me feel like an idiot. I'll think of something...--Kurzspear 15:08, 10 May 2007 (CDT)
Blinding Flash, Fireball, Smoldering Embers, Meteor Shower, Maelstrom, and Mirror of Disenchantment all look good. --Rollerzerris.jpg <!--Zerris--> 16:17, 10 May 2007 (CDT)
True, but the contest was designed so that the only source of direct damage was Flare. DE Sig Test 2.jpg *Defiant Elements* +talk 19:02, 10 May 2007 (CDT)
I just posted the "best" flare-spamming build. Now, if you want the most pure damage with just flare... there's no substitute for Spam Saccing:
Cultist's Fervor.jpg Dark Aura.jpg Glyph of Elemental Power.jpg Mark of Rodgort.jpg Flare.jpg Optional.jpg Optional.jpg Optional.jpg
Same as your build, but 6 less damage per. Except, mine does AoE, thus vastly out damaging you as soon as a second target comes in range. Use the 3 Optional Skills for healing. --Rollerzerris.jpg <!--Zerris--> 20:06, 10 May 2007 (CDT)
Could be also added Kinetic Armor with some points in Earth Magic for extra armor. --:-) GlennThePaladin (Talk,Contrib) 08:41, 23 May 2007 (CDT)
Flare.jpg Mark of Rodgort.jpg Fire Attunement.jpg Elemental Attunement.jpg Aura of Restoration.jpg Wastrel's Demise.jpg Wastrel's Worry.jpg Glyph of Restoration.jpg

Easy, no? you gain energy whenever you use flare, have Fire Magic at 16, Domination at 12 and Energy Storage at 6. does 7313 damage over 100 seconds. good enough for you? Metalmiser 00:55, 1 July 2007 (CDT)

And I quote: "While you can use skills to effect the damage caused by Flare, you can only use casts of Flare to actually cause the damage." DE Sig Test 2.jpg *Defiant Elements* +talk 00:57, 1 July 2007 (CDT)

Glyph of Sacrifice + Flare is win. 1/4 cast flare owns. — Rapta Rapta Icon1.gif (talk|contribs) 00:19, 5 August 2007 (CDT)

Wrong point of view[edit source]

E/N is wrong choice IMO :P Me/E IS RIGHT ON T3H SPOT :D

NecromancerElementalistNecromancer / Elementalist Attribute Rank
Fire Magic 12
Blood Magic 11 + 1 + 3
Death Magic 6 + 1
Flare.jpg

Flare

Stolen Speed.jpg

Stolen Speed

Channeling.jpg

Channeling

Mark of Rodgort.jpg

Mark of Rodgort

Fire Attunement.jpg

Fire Attunement

Ether Signet.jpg

Ether Signet

Energy Tap.jpg

Energy Tap

Resurrection Signet.jpg

Resurrection Signet

--81.18.58.174 07:41, 22 August 2007 (CDT)

umm... ok... you use Necromancer Attributes and Mesmer skills. Metalmiser 23:47, 25 August 2007 (CDT)

My idea[edit source]

ElementalistMesmerElementalist / Mesmer Attribute Rank
Fire Magic 12 + 1 + 3
Inspiration Magic 12
Energy Storage 3
Channeling.jpg

Channeling

Fire Attunement.jpg

Fire Attunement

Glyph of Renewal.jpg

Glyph of Renewal

Mark of Rodgort.jpg

Mark of Rodgort

Flare.jpg

Flare

Elemental Lord.jpg

Elemental Lord

Intensity.jpg

Intensity

Glyph of Elemental Power.jpg

Glyph of Elemental Power


Glyph of Renewal allows you to keep Intensity up almost always. Fire Attunement and Channeling helps you regain your energy and Elemental Lord boosts your damage even further. If you have Sunspear Title at highest you will increase damage dealt 25% resulting in flare hitting for 89 damage. When you also use Glyph of Elemental Power you will do almost 100 damage with flare alone. When we also add Mark of Rodgort you will inflict burning with every use of flare too. I'm not going to do the math for this, but it seems like it's a worthy candidate. (You never state that it should be able to be played in RA or such.) Healing Burst.jpg †Godliest† -- My (PvX) Sandbox 09:02, 17 September 2007 (CDT)

My idea owns your idea[edit source]

ElementalistElementalist / Any Attribute Rank
Fire Magic 12 + 1 + 3
Energy Storage 12 + 1
Fire Attunement.jpg

Fire Attunement

Elemental Attunement.jpg

Elemental Attunement

Mark of Rodgort.jpg

Mark of Rodgort

Elemental Lord.jpg

Elemental Lord

Intensity.jpg

Intensity

Glyph of Elemental Power.jpg

Glyph of Elemental Power

Flare.jpg

Flare

Resurrection Signet.jpg

Resurrection Signet

[1]-Victoryisyours

No. Healing Burst.jpg †Godliest† -- My (PvX) Sandbox 17:59, 4 October 2007 (UTC)

Better[edit source]

[2]. j00 c4n't b34t m3. mwahaha. :] - Y0_ich_halt Y0 ich halt logo.jpg contribs 01:40, 6 October 2007 (UTC)

Being updated?[edit source]

Just a minor question. Does this have a estimated of ending or is it a infinity contest, if so I bumped it. Godliest 20:48, 25 January 2008 (UTC)

I don't think so, because DE mainly contributes to PvXwiki now. --Shadowcrest 20:54, 25 January 2008 (UTC)

I do more damage![edit source]

ElementalistAssassinElementalist / Assassin Attribute Rank
Fire Magic 12 + 1 + 3
Energy Storage 8+1
Deadly Arts 10
Assassin's Promise.jpg

Assassin's Promise

Flare.jpg

Flare

Glyph of Elemental Power.jpg

Glyph of Elemental Power

Mark of Rodgort.jpg

Mark of Rodgort

Intensity.jpg

Intensity

Fire Attunement.jpg

Fire Attunement

Mindbender.jpg

Mindbender

Elemental Lord.jpg

Elemental Lord

Keep Mark of Rodgort and Fire Attunement, Mindbender and Glyph of Elemental Power up. Cast Assassin's Promise at dying foes. Okay after editing a things I need to redo the math. Flare casting time+aftercast=1,25. Flare will at rank 16+2+1 (19) deal 77 damage, when combined with Intensity that damage goes up to around 96 damage, counting with maximum title. 96/1,25=77 (76,8) meaning DPS from flare will be around 77 damage. This damage is superior to DE's. Godliest 17:04, 2 February 2008 (UTC)

That's an excellent build, with one small bug. You've got four PvE skills. Armond 01:43, 3 February 2008 (UTC)
I don't believe Radiation Field is allowed. Its not augmenting Flare, its a separate source of damage. --Shadowcrest 01:47, 3 February 2008 (UTC)
Radiation field removed. Damage is still superior to DE's original build. Godliest 11:08, 3 February 2008 (UTC)
How are you supposed to keep fire attunement up when it's not on the bar? ¬ Wizårdbõÿ777 (talk) 21:48, 10 March 2008 (UTC)
And I don't think Asuran Scan works on spells. — Teh Uber Pwnzer 22:15, 10 March 2008 (UTC)
So switch the two skills. Fire Attunement instead of Asuran Scan. Cress Arvein(Talk) 22:17, 10 March 2008 (UTC)
Fixed. 84.217.158.200 20:11, 13 March 2008 (UTC)
Logging in before signing is always good. Godliest 20:12, 13 March 2008 (UTC)

new skills = new flare[edit source]

reason.decrystallized flarespammer.--85.130.45.208 03:40, 8 October 2008 (UTC) 110 dps.--85.130.45.208 03:41, 8 October 2008 (UTC)

Mabe[edit source]

ElementalistElementalistElementalist / Elementalist Attribute Rank
Fire Magic 12+1+3
Energy Storage 12+3
Flare.jpg

Flare

Mark of Rodgort.jpg

Mark of Rodgort

Double Dragon.jpg

Double Dragon

Glyph of Elemental Power.jpg

Glyph of Elemental Power

Elemental Lord.jpg

Elemental Lord

Intensity.jpg

Intensity

Fire Attunement.jpg

Fire Attunement

Glowing Gaze.jpg

Glowing Gaze

Or come here. Titani Ertan 10:59, 17 May 2009 (UTC)