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Hey there, I'd like to welcome you to guildwiki. --OrgXSignature.jpg 19:28, 3 April 2008 (UTC)

Thanks. Not planning on being highly active, but figured I'd start somewhere. JonTheMon 19:31, 3 April 2008 (UTC)
A late welcome to you! —MaySig.pngWarw/Wick 20:04, 3 April 2008 (UTC)
You beat my damage record, not good :'(--Cobalt6.jpg - (Talk/Contribs) 11:11, 13 April 2008 (UTC)

Damage Reduction[]

If you wanted to rename the page, you should've moved it instead of copy/pasting and redirecting. Not sure how to go about fixing it though. Powersurge360Violencia 13:13, 21 May 2008 (UTC)

Bah! You're right. I just didn't think of that in time. I thought about it like 1 min after hitting both saves. :-/ JonTheMon 13:15, 21 May 2008 (UTC)
Left a message to Isk8 to see if he can fix it. Wasn't aware that he was an admin til just now, lol. Powersurge360Violencia 13:18, 21 May 2008 (UTC)
Haha, I got that from Ishmael a couple days ago. Entropy promoted me on the 16th, in the wee hours of the morning. Now which one am I deleting and reverting? -- Isk8.png User:Isk8 (T/C) 13:19, 21 May 2008 (UTC)
Revert [Reduce damages skills] Delete Damage reduction skills and then move Reduces... to Damage... Thanks. Powersurge360Violencia 13:21, 21 May 2008 (UTC)
Done and done. Though its strange, because I reverted before I deleted, and RC claims otherwise :|. Its been rather strange with that lately. If ya need anything else, let me know :D -- Isk8.png User:Isk8 (T/C) 13:24, 21 May 2008 (UTC)
And move done. -- Isk8.png User:Isk8 (T/C) 13:25, 21 May 2008 (UTC)
thanks Isk8. 'Course, all of this may change yet again if it is decided to use "absorbtion" instead of "damage reduction". JonTheMon 17:15, 21 May 2008 (UTC)

(Reset indent) Just put a {{delete|user request}} tag on the page after you have moved and an admin will soon delete RandomTime 17:35, 21 May 2008 (UTC)

I happened to be on at the time that they were working on this, so it was simple enough to work with. -- Isk8.png User:Isk8 (T/C) 00:19, 22 May 2008 (UTC)


I got pwned >.< --Macros 17:39, 2 June 2008 (UTC)

Don't worry. It happens to all of us. 'course, it's worse when we pwn ourselves :-/ JonTheMon 17:40, 2 June 2008 (UTC)

Reason why we're removing the SoC note[]

Because of the advents of skill tomes and general play style (people almost never use a SoC on anything other than a elite except in their very very early, newbie days), both Maui and myself have decided that that it is rather pointless to list them, especially since just about everyone nowadays suggests 'Unlock with Balth faction then tome/buy it' - b.r // talk 05:23, 5 June 2008 (UTC)

I don't believe you and Maui constitute a general consensus of the community, and since the purpose of this site is documentary, "less is more" is not the rule here. I would advocate putting that information back. Felix Omni Signature.png 05:27, 5 June 2008 (UTC)
Blue, your reasoning is sound and I agree with your assessment of things however, the decision to remove something which we have had on articles for years and also not something you should only discuss with one person. Seeing it in recent changes, shouldn't be the first place people learn about it. Felix, you probably aren't aware of it, but your words come across somewhat hostile. Please take time to review your comments before posting them. —JediRogue 05:33, 5 June 2008 (UTC)
Noted. Felix Omni Signature.png 05:34, 5 June 2008 (UTC)
See my talk page for my response - b.r // talk 05:40, 5 June 2008 (UTC)
I used a signet of capture to unlock a large fraction of the Nightfall skills, even though I didn't get Nightfall until about six months after I got Prophecies (so I was new to the campaign, but not new to the game). If I had picked up Nightfall for the first time today, I'd still get skills that way, as it allows you to get many of them much earlier in the campaign.
Your assumption that people will unlock skills with Balthazar faction and use a tome assumes that everyone does very extensive pvp to have essentially unlimited Balthazar faction. That, I think, is a very, very bad assumption to make; it is very well known that many players prefer almost exclusively pvp or pve, rather than doing both. Indeed, if one values Balthazar faction at 1g per point (as seems to be the going rate based on what people in my alliance say about the prices of Zaishen keys), unlocking a skill with Balthazar faction and then buying a tome is the expensive way to get a skill. Quizzical 07:44, 5 June 2008 (UTC)


I agree with removing the video note on The Captured Son, but they are used legitimately in mainspace to show animations. See Voltaic Spear for instance. Felix Omni Signature.png 18:41, 21 July 2008 (UTC)


for correcting me on my improper edits... I wasnt sure how exactly those worked. Ravien Coromana 21:38, 6 August 2008 (UTC)

No biggie. For skill trainers, we list the first one they would likely get to. The exact reason is at: Trainer_locations#Nightfall Campaign in case you were wondering. --JonTheMon 21:40, 6 August 2008 (UTC)
I see... it just kinda... stacks up ^_^ For some reason, I htought each trainer had different skill sets... perhaps thats something I'm thinking that I'm thinking was in proph... or maybe i'm just going insane ^_^ Ravien Coromana 21:45, 6 August 2008 (UTC)
In Proph it is a little different. But, in general (especially in Factions/NF) once you get to 1 trainer with a skill, those after will have it. Proph is different b/c the storyline wanders a bit, and there are a lot of places to go that aren't normally reached. --JonTheMon 21:47, 6 August 2008 (UTC)


Thanks guys for fixing my userpage from the vandal :) Ezekiel [Talk] 01:25, 1 October 2008 (UTC)

Aoe targets[]

In the target parameter, it would be more informative to include the focus of the AoE: whether it affects allies nearby the caster, foes adjacent to target foe, foes nearby to the trap, etc. —Dr Ishmael Diablo the chicken.gif 19:09, 8 October 2008 (UTC)

How about by default it's around the caster, but then you'd also have "foes adjacent to target" or "nearby allies to target" or "adjacent foes to location"? --JonTheMon 19:25, 8 October 2008 (UTC)
And in fixing the headers you've messed up the stats column. And do we want the icon to have it's own column? --JonTheMon 19:28, 8 October 2008 (UTC)
Default=caster sounds great. The stats column looks fine to me, what do you see wrong with it? Most QRs have the icon in a separate column, I don't see any pressing need to change that. —Dr Ishmael Diablo the chicken.gif 19:32, 8 October 2008 (UTC)
Right now the stats column shows the numeric value of the cost, but doesn't specify adren or energy cost. It also doesn't have cast time or recharge. --JonTheMon 19:35, 8 October 2008 (UTC)
Or it's just my computer and IE :-( --JonTheMon 19:39, 8 October 2008 (UTC)
Oh, I see now - I thought that was just Wikia's image servers on the fritz again. And I know the problem, too - the stats cell is actually a sub-table, and it's inheriting the hidecol classes from the main table. There's a way to override class inheritance, gimme a minute to look it up... —Dr Ishmael Diablo the chicken.gif 19:51, 8 October 2008 (UTC)
Fixed, but it'll take a while for Wikia's cache of our common.css to update (took over an hour the last time I changed it, purging doesn't seem to affect the Wikia cache for .css or .js files). —Dr Ishmael Diablo the chicken.gif 20:11, 8 October 2008 (UTC)
Thanks for the fix. I'll continue to work on the target descriptions. --JonTheMon 20:47, 8 October 2008 (UTC)

Vandal fighter[]

Thanks. He sure was fast, wasn't he? Makes me think it was an automated script... Entropy Sig.jpg (T/C) 08:31, 22 October 2008 (UTC)

Doesn't really need to be automated. Like, I was able to revert just a bit slower than he was replacing page contents. But good to know someone's still around. --JonTheMon 08:36, 22 October 2008 (UTC)
If you blank an entire page and replace it, that gets noted with "Replacing page with...", but he only would start the replacement at certain parts. That's what makes me thing it was at least semi-automated. Plus, it takes slightly longer to create a string of new articles like that, and no typoes in the titles, makes me think he has certain string of article names that he can put in and it will create those with the specified content. I dunno, it's just my feeling. He could be exceptionally fast vandal, that is also true. Or setup everything in multiple tabs then just hit Enter for all of them. Entropy Sig.jpg (T/C) 08:49, 22 October 2008 (UTC)
Odd. I figured he just replaced the whole page b/c every single edit he made left the page with 3770 size. 'Course, the pages he created may have been different, but I didn't look at those too closely. --JonTheMon 08:52, 22 October 2008 (UTC)
PODAX the Lord! Haven't heard from that one in a while, have we? Or have I missed that much? :P --- Ohaider!-- (s)talkpage 12:50, 22 October 2008 (UTC)
Also, I looked through a 20-something amount of his contribs, all were the same "story". "Replaced by" message only goes for pages smaller than X amount of bytes, and I think his story went over that by a lot. Haven't checked his pages, though, but I expect them to be the same again. --- Ohaider!-- (s)talkpage 12:56, 22 October 2008 (UTC)

Build:BadBalthazar build[]

Notified the user; maybe he wants it in his userspace, so I'll wait for a response. And if he doesn't respond within 3 days (maybe less if I'm moody someday) I'll delete it regardless. --- Ohaider!-- (s)talkpage 15:28, 29 October 2008 (UTC)

Or Ish will just move it. --JonTheMon 15:32, 29 October 2008 (UTC)
You EC'd me on saying that. Lol. --- Ohaider!-- (s)talkpage 15:32, 29 October 2008 (UTC)
Yeah... >.> I tend to react immediately to things instead of reading all the way through RC. It's a bad habit, I know. —Dr Ishmael Diablo the chicken.gif 15:35, 29 October 2008 (UTC)
Lol on the EC. and just going ahead and moving it means we don't have to worry about it in 3 days. --JonTheMon 15:36, 29 October 2008 (UTC)

Category Contains rare crafting material[]

I see you and Dr ishmael have undone the pages from the "Contains Amber" and "Contains Charcoal" categories that I had added to the "Contains rare crafting material" category. I had planned to add all the pages from the "Contains rare crafting material" category, "Contains..." subcategories to the "Contains rare crafting material" category. What I was trying to do was to provide a single page that lists all the drops that contain rare crafting material. Thus in the situation where you have an inventory full of drops and you are trying to decide whether to use an expert/superior salvage kit or a normal salvage kit on them you can see at a glance which items might contain rare crafting materials. As far as I am aware there is currently no page on GuildWiki that allows you to do this. If you do know of such a page please let me know. Alternatively if you can suggest a name for a new category to cover this please let me know. DemoniaFatalis 12:35, 30 October 2008 (UTC)

Take it to Category_talk:Contains_rare_crafting_material --JonTheMon 12:38, 30 October 2008 (UTC)
Dr ishmael showed me another way of doing this so no need. DemoniaFatalis 19:52, 31 October 2008 (UTC)

Your fast![]

In moving the mess I made. Thanks for that. Arnout aka The Emperors Angel 15:34, 5 November 2008 (UTC)

Rolling on the floor[]

I have given you access to the rollback tool. You may wish to familiarize yourself with it via GW:ROLL. Feel free to start laughing too. -User:PanSola (talk to the Follower of Lyssa.png) 06:29, 7 November 2008 (UTC)

User:Dr ishmael/Sandbox/THL[]

I think my formula is off a little bit, specifically, the lucky points accumulation. How many lucky points do you get from opening X chests with a R retention rate? —Dr Ishmael Diablo the chicken.gif 22:42, 24 November 2008 (UTC)

You should get 250*r/(1-r) points per key. (1/(1-r)) keys for reusing keys, 250*r for average lucky points per key. --JonTheMon 22:46, 24 November 2008 (UTC)
I'm not getting the same numbers as you are on lucky points. After getting max TH i calculate you should have 2,095,000 points, not 2,250,000 points. --JonTheMon 22:55, 24 November 2008 (UTC)
Yep, that's what I thought. —Dr Ishmael Diablo the chicken.gif 22:56, 24 November 2008 (UTC)
Think I've got it mostly correct now, and it's working for the first example in my sandbox, but it seems to be stopping at 5 iterations when starting from 0 in both titles. I don't feel like working on it anymore tonight, but if you (or anyone else) want to mess around with it, go ahead. —Dr Ishmael Diablo the chicken.gif 00:56, 25 November 2008 (UTC)
I think the issue is that in the worst case scenario you need 13 iterations, 1 each for Lucky and TH. I'm not quite sure how to resolve that yet. --JonTheMon 01:14, 25 November 2008 (UTC)
You just keep adding stars until you get to User:Dr ishmael/Sandbox/THL************* (each of those is a redirect to the star-less one). The problem is that it should be showing a redlink for the next iteration, but it's not. I've got them out to 6 stars now, and it's still not iterating beyond TH4. —Dr Ishmael Diablo the chicken.gif 02:15, 25 November 2008 (UTC)
Oh, that looks familiar. Recursive wiki templates <3 Those formula could be adopted to work in...I dunno, Excel or Maple or something, yeah? If the wiki can't handle the recursion and thus it can't be shown that way, perhaps one could take a screenshot of some graph etc. of teh results in other program and upload that. Entropy Sig.jpg (T/C) 15:10, 25 November 2008 (UTC)
That would be a good alternative. I discovered that the default recursion depth is 40, and I think we're reaching that because of how many subtemplates are being used. I'm going to try folding the subs into the main template to see what happens - the result will be insanely complex, but it might work. —Dr Ishmael Diablo the chicken.gif 15:45, 25 November 2008 (UTC)
Yep, that was part of the problem - it recursed a couple levels further, and now I've got a true bug. Whee. —Dr Ishmael Diablo the chicken.gif 16:03, 25 November 2008 (UTC)
Bug.png alart!! :p It's interesting for me to look at, even if I don't understand, because it's advanced code/math stuff. So either way it's not futile. :) Entropy Sig.jpg (T/C) 16:05, 25 November 2008 (UTC)
Possibly install some sort of spreadsheet widget? Google Spreadsheet is one of the first links to come up. --JonTheMon 16:22, 25 November 2008 (UTC)
Oooh. That could solve a lot of problems at once - not only could we do calculations like this, but it would also give a better way to do droprate charts (and easily calaulate the 2nd/3rd level data), birthday miniature charts, some kinds of more complex tables (like QRs maybe)....etc Entropy Sig.jpg (T/C) 16:25, 25 November 2008 (UTC)
That would be nice, but what I'd like is Extension:Winter, which I've mentioned before. Being able to write 'while' loops into templates would eliminate the need for template recursion, and being able to set and modify values of variables within templates would be wonderful. —Dr Ishmael Diablo the chicken.gif 16:57, 25 November 2008 (UTC)
So what's the probability/process to get either of these installed? --JonTheMon 17:20, 25 November 2008 (UTC)
Poke the right people. —Dr Ishmael Diablo the chicken.gif 17:40, 25 November 2008 (UTC)
Oh, I remember reading about Winter, but I can't find where you brought it up. That's very nice also. It almost makes Wiki-coding like working with a real programming language (if I'm understanding it correctly). Maybe my dreams of coding in Wiki++ are not piped after all! Entropy Sig.jpg (T/C) 20:39, 25 November 2008 (UTC)

(Reset indent) User_talk:M.mendel#Drop_rate. Google Spreadsheets would actually be better for drop rates, as Jon noted above, but I could still find plenty of uses for Winter. —Dr Ishmael Diablo the chicken.gif 20:45, 25 November 2008 (UTC)

I think Google spreadsheets doesn't let users modify them, though? --◄mendel► 20:57, 25 November 2008 (UTC)
On the document itself, you can "Share with the world" and "Let people edit without signing in" to get a link that allows anyone to edit it, like this. Granted, they'd be external to the wiki, so changes wouldn't show up in RC, but the owner of the spreadsheet can set up rules to be notified when any changes are made. —Dr Ishmael Diablo the chicken.gif 21:14, 25 November 2008 (UTC)


Tbh you really ought to provide better summaries than "seems too verbose" or "nope" when it involves a large amount of text/changes that isn't just gibberish or something. That just looks condescending to the person you reverted. Moreover, it is much preferable to fix a change instead of reverting it; oftentimes those edits could have useful content in them, even if they are "too verbose". Content over presentation, and all. Entropy Sig.jpg (T/C) 00:05, 22 January 2009 (UTC)

Uh, when was the last time I used "nope" as a revert explanation? Anyhow, I'll try to incorporate changes more often. --JonTheMon 01:01, 22 January 2009 (UTC)
Sorry, confusing wikis. :\ I'm not meaning to come across as condescending myself (>.>)... your reverts are in good faith and they are more often correct than not. Entropy Sig.jpg (T/C) 02:31, 22 January 2009 (UTC)

Salvage reverts[]

Can I ask why you removed the See Also entries from the various salvage kit pages? Here's why I think they are a good idea: I find myself flipping back and forth between the different types of kits frequently and I suspect others do, as well. For example, I can't remember whether Superior is really superior or just has more uses. Or whether I can get a kit that allows me to extract two upgrades safely. The See Also was a convenient place to compare/contrast the different kits. I'm open to other ideas (a comparison chart, for example). If there's a policy I'm not following, please let me know. Thanks! --Tennessee Ernie Ford 11:38, 16 February 2009 (UTC)

If you go to the Salvage page it'll show all the kits and their values and uses. --JonTheMon 13:51, 16 February 2009 (UTC)
Yeah, it's not ok when it's on the "see also", but make a "Kit Navbox" and everbody'll embrace it and want it colored. --◄mendel► 16:20, 16 February 2009 (UTC)
It's too small to make a navbox for. I'd say the minimum for a navbox would be like...7 things. Entropy Sig.jpg (T/C) 16:22, 16 February 2009 (UTC)
Even navboxes don't describe the related items. and maybe combine salvage + id? --JonTheMon 16:25, 16 February 2009 (UTC)
Still, if it's too few for a navbox we could still list the other kits on the "see also", they could even get a single line so as to not take up too much space. --◄mendel► 16:37, 16 February 2009 (UTC)
For salvage kits there are: collector basic, basic, expert, charr, superior, perfect. That's a bit to have links for (single-line idea might work). However, if you're going to want to look at all the other kits, the salvage page does give all of them. --JonTheMon 16:42, 16 February 2009 (UTC)
Well, sure, Salvage ought to be listed first. Maybe it just doesn't have enough explanation, like "See Salvage to find out about other kit types." --◄mendel► 16:48, 16 February 2009 (UTC)
There's a mention of the salvage article in the summary of a few of the articles. Should it be there? Should it point out the other types there? Should it be at the bottom? --JonTheMon 17:01, 16 February 2009 (UTC)
I changed that line on Expert Salvage Kit to mention that you can compare the values of the different kits on Salvage. Good/bad? —Dr Ishmael Diablo the chicken.gif 17:08, 16 February 2009 (UTC)
You worded that well, but for my mind it's in the wrong section. ;-) --◄mendel► 17:14, 16 February 2009 (UTC)
OK, I'm still not sure why it was bad to have a comprehensive See Also listing the available types of kits (I prefer at-a-glance references rather than require someone to read an entire article to compare/contrast). I do like JtM's idea of a combined kit navbox. Would the following work? (after clean-up, adding links, prettifying, ...)
Quick Reference: Kits
Kit Cost1 Uses GP/U2 Usage Availability4
Identification Kit 100 25 4 IDs item value and upgrades All merchants, a few collectors
Superior Identification Kit 500 100 5 Same as ID Kit Merchants, outside of starter areas; a few collectors
Salvage Kit (Starter) 40 10 4 Destroys item, releasing common materials Merchants inside starter areas
Salvage Kit 100 25 4 Destroys item, releasing common materials Merchants, outside of starter areas; a few collectors
Expert Salvage Kit 400 25 16 Releases one upgrade OR materials (rare or common); 50% chance item is destroyed Merchants, outside of starter areas; a few collectors
Charr Salvage Kit na5 5 na " Only from Charr Boss drops in Pre-searing Ascalon
Superior Salvage Kit 100 2000 20 " Merchants, outside of starter areas; a few collectors
Perfect Salvage Kit 400+3 5 80+3 Releases upgrades OR materials (rare or common); item always survives EoTN only, through collectors or as Quest reward

1 - Cost in GP from merchants; cost by trading with collectors is cheaper for Superior kits. 2 - GP/U = Cost (GP) per use; also cheaper via trade. 3 - Perfect Salvage Kits trade for gold and materials worth GP400 and also cost 1 skill point 4 - Starter areas are Pre-searing Ascalon, Shing Jea, and Islan. 5 - Players frequently offer Charr Salvage Kits at a high premium, as it's the only way for Pre-searing Ascalon characters to salvage runes.

I could possibly see that on salvage but definitely not as a navbox. A navbox is just a collection of links in a short box. Template:ArmorNavBox is a good example. --JonTheMon 22:10, 16 February 2009 (UTC)
I looked at the navbox example, which looks slick. But not what I had in mind. My plan, then, is to re-organize salvage, including a prettier version of the above matrix. Let me know if you have objections. --Tennessee Ernie Ford 00:14, 18 February 2009 (UTC)


"Preview" will show it well enough for your purposes. — so tell me how to make ads appear on preview? --◄mendel► 15:28, 17 February 2009 (UTC)

Disable Ad-Block? ;) --- Ohaider! -- (contribs) (talk) 15:34, 17 February 2009 (UTC)
Well, just 'cause you want the template to work with the ads better doesn't mean it should look not-so-hot for others. And would using a copy of the page to work with be sufficient? --JonTheMon 15:36, 17 February 2009 (UTC)
Yeah, a copy would do. Do you really think teh horizontal style looks that bad? --◄mendel► 19:15, 17 February 2009 (UTC)
Well, it's just so... well, especially that middle part wastes a lot of space. and picture|description|map really isn't my cup of tea. --JonTheMon 19:34, 17 February 2009 (UTC)
The description is too far to the right for my taste, but the TOC needs to be integrated into this some way. --◄mendel► 19:49, 17 February 2009 (UTC)


I never noticed until now. And you didn't really yoink it from me, the header and content bars are pretty basic, and you didn't use the dropdown templates (you're free to ofc, though I didn't code those, I just customized them). Lol. — Nova Neo-NovaSmall.jpg(contribs) 21:31, 24 February 2009 (UTC)

And now that I think of it, your version looks better than mine. Don't mind me whilst I yoink back. :p — Nova Neo-NovaSmall.jpg(contribs) 21:35, 24 February 2009 (UTC)
No problem. I was kinda going for minimalistic, and part of your's fit the bill. And as a kinda still new person at that point, i felt it was best to cover my bases by at least mentioning where it came from. And go ahead and yoink back :P --JonTheMon 21:45, 24 February 2009 (UTC)

Thanks for the move...[]

Thank you for moving the Traveler's past collections to the proper slot (checked everything else, but missed that missing "/").   — Tennessee Ernie Ford (TEF) 16:43, 24 April 2009 (UTC)


may i ask why you removed all my notes about the exact helth of some pre-searing creatures? i think its somekind of helpfull for tuto farmers or just interesting to see that a lvl 3 creature has more health than lvl 4 in tutorial. -- bernd_o0 24.05.2009

Jon removed the notes where the health is exactly the same as the formula on the health article implies, and left the others intact. I agree that it's interesting, so maybe leaving a note on the health page (and maybe some sort of overview table which creatures have health that is lower than it should be) is in order? --◄mendel► 10:35, 24 May 2009 (UTC)
ah okay. did not noticed that. i will pay attention to this in future. -- bernd_o0 24.05.2009
You did perfectly fine, asking a polite question like you did is the best way to get about on this wiki. :) --◄mendel► 08:40, 25 May 2009 (UTC)
Sorry that I did not contact you directly. In the reversion note I pointed out the health article. Also, it seems that your signature doesn't link to your userpage/talkpage. It would be preferred if you would do that. --JonTheMon 14:13, 25 May 2009 (UTC)

On Paragons and Rits[]

The "Chuckins spears, not holding ashes" is mostly a personal preference. I was refering to Motivation based support/healing paragons. To say such a build should be using a spear is like implying that a caster should be wanding at all times. This may not be a favored build by the community, but it is no less valid. Look at healer Dervishes; there's a class usage most would have laughed at when NF came out, but it's quite valid in RA. Don't knock it til you try it. The preceding unsigned comment was added by Lord Twitchiopolis (contribs) .

The only time I've seen the Paragon and Ritualist professions together is with the Rt/P build, which you'll see every once in a while in AB and such:
Vocal Was Sogolon.jpg

Vocal Was Sogolon



"Fall Back!".jpg

"Fall Back!"

Protective Was Kaolai.jpg

Protective Was Kaolai

Soothing Memories.jpg

Soothing Memories

Weapon of Warding.jpg

Weapon of Warding

Weapon of Shadow.jpg

Weapon of Shadow

Wielder's Boon.jpg

Wielder's Boon

...something like that. Most of the useful Motivation shouts are a one-time only effect that wouldn't be helped much at all by lengthening their duration. The Finales already last at least three times as long as their recharge, so...
Also, derv healers have been "valid" builds for arenas since...ever since they made HB not a maintained enchant, really. People generally prefer traditional Monks or whatever because they can do more than just redbar, but that doesn't say anything about the build. Entropy Entropy Sig 2.jpg (C) 20:33, 8 June 2009 (UTC)

So it's eternalised on your talk page history[]

lol. I can see why you want to be killed ;o *shoots* --- Ohaider! -- (contribs) (talk) 16:16, 13 June 2009 (UTC)

Admittedly, he fixed it the very next minute, though. You're just disappointed that he denied you the pleasure of fixing it for him! :) --◄mendel► 23:01, 13 June 2009 (UTC)

Monk headgear revert[]

Can you update the information in the [Monk headgear ] table? I tried to fix it (see its talk page) but I couldn't figure out how to do the tables thing without the rich editor. Thanks. 02:35, 17 June 2009 (UTC)


I made it just for faster search, if you dont remember it true name at the time.

--Crare 06:37, 27 July 2009 (UTC)

Binding chains[]

[1]. When you don't attack, your pet usually stops attacking, too. By using the pet panel, you can force the pet to attack a target. --- Ohaider! -- (contribs) (talk) 13:58, 3 August 2009 (UTC)

I know that. I just don't think it's noteworthy. If your pet is not attacking, you can force it to attack with the panel. Seems pretty simple to me. --JonTheMon 15:04, 3 August 2009 (UTC)
Your edit summary sounded like you didn't understand it (well, it did at the time). If I wanted the note back, I'd use the BC talk page :) --- Ohaider! -- (contribs) (talk) 16:13, 3 August 2009 (UTC)

This guy[]

It is possible that they fixed the bug while changing the skill, no? Felix Omni Signature.png 09:17, 8 August 2009 (UTC)

Nope. Just tested. --JonTheMon 16:12, 8 August 2009 (UTC)
Note that the bug said "If going without a pet", but that cant be possible now, because Comfort Animal now brings along your pet. — Balistic
You can still get rid of your pet. --JonTheMon 04:14, 9 August 2009 (UTC)


(diff) (hist) . . m Effective monk guide‎; 00:33 . . (-7,492) . . JonTheMon (Talk | contribs | block) (Slight rewrite, gonna look at it again tomorrow)

-7,492 is slight?! Felix Omni Signature.png 07:34, 14 August 2009 (UTC)

Lol, i thought about that also. But, I reduced the size by under 20% and I kept the sections and organization pretty much the same. So, if you didn't know better, it would seem slight. --JonTheMon 12:45, 14 August 2009 (UTC)


Not so much revert - but you do the same except that you rewrite it, so :P You're just reverting things under the guise of not clicking "undo" - but writing up/deleting on your own. I've seen your corrections, I think you have too big an ego. ^^ Hence I reverted it. ^^--LittleFirzen 18:06, December 15, 2009 (UTC)

Actually, I did a revert, just across multiple edits. Check the difference between my version and AFK's; they're the same. And any new "changes" weren't done by me; again, check the history. --JonTheMon 18:09, December 15, 2009 (UTC)
The thing is, the fact that they're resistant to fire and immune to burning makes it obvious that fire magic is not the best choice. We prefer to list all the information and let people draw their own conclusions. We don't need or want to spell out a build for them; that's what PvX is for. --Macros 18:16, December 15, 2009 (UTC)

Merry Admin![]

You've been saddled with the responsibility of administrating users (even more than you've done in the past); congratulations! Feel free to add to User:M.mendel/Admin advice if you encounter something you wish you had known that nobody told you. Use your new powers wisely, the wiki counts on you! --◄mendel► 12:22, December 24, 2009 (UTC)

Don't screw it up ;) Congrats. --- VipermagiSig.JPG -- (contribs) (talk) 14:01, December 24, 2009 (UTC)
Congrats! Have fun keeping us under control! Nwash User-Nwash-Eyes.png 14:02, December 24, 2009 (UTC)
Grz mr fellow admin!--TalkpageEl_Nazgir 15:15, December 24, 2009 (UTC)
Thank y'all kindly. I'll try not to let the delicious, juicy, enticing power go to my head. Oh, and SO MANY TABS!!!!!1111!!1 --JonTheMon 17:58, December 24, 2009 (UTC)
Congratulations!   — Tennessee Ernie Ford (TEF) 18:18, December 24, 2009 (UTC)
Congratz! — Balistic 18:48, December 24, 2009 (UTC)
Grrrratz! 23:09, December 24, 2009 (UTC)

By the way bro, don't forget to add yourself to GuildWiki:Administrator information. Entropy Sig.jpg (T/C) 09:34, December 25, 2009 (UTC)


Have a happy and a merry!   — Tennessee Ernie Ford (TEF) 17:46, December 25, 2009 (UTC)

Crystal Snowflake.png Merry X-mas!!! Crystal Snowflake.png -- F1Sig.png † F1© Talk 09:06, December 26, 2009 (UTC)

Happy New Year[]

Happy New Year! -- F1Sig.png † F1© Talk 11:18, January 1, 2010 (UTC)

1RV and onlyinclude[]

If you look closely, you broke GW:1RV here. I don't know what would be a good venue to discuss the issue; <noinclude tends to bite one with unexpected line feeds that lead to blank lines on the page the source of which is hard to track down (when a line break in the template and one on the page add up to a blank line in the substuítuted wikitext, or sometimes two blank lines when one was intended). --◄mendel► 17:33, February 2, 2010 (UTC)

Damn, been at GWW for too long... Anyhow, I suppose it went below my 1RV radar because it was on the line between edit and reversion. But, I'll admit it was too close. Also, on that extra line break thing, I make it a point to put the noinclude right after the template/code/whatever so that there isn't a double-line break. --JonTheMon 19:07, February 2, 2010 (UTC)
If you use noinclude properly, like Jon and I both did, there's no problem. (The majority of the templates I've looked at recently use noinclude.) There's the same danger with onlyinclude, too - I've seen many people put the closing tag on its own line after the content they wanted included, which still adds an extra linebreak. Either way, it comes down to the editor knowing how to use the tags properly. —Dr Ishmael Diablo the chicken.gif 20:44, February 2, 2010 (UTC)
Yeah, but with the onlyinclude tag you see the mistake right away - with the noinclude you don't unless you mark the wikitext past the end. The majoprity of templates have noinclude because it is older. --◄mendel► 23:35, February 2, 2010 (UTC)

Most templates should end on a line break - i.e the last line should have a line break after it, unless it is meant to be used inline (like {{ec}} or {{ri}}). That way, if you put the template call on a line of its own, it will stand as a paragraph, and you can add the next line in the next row; if you want to "smush" them, you can add the next template on the same line. --◄mendel► 23:39, February 2, 2010 (UTC)


My ip from gww. You are a bad person. Docta Jenkins 23:59, April 13, 2010 (UTC)

Summing data entries with an automatic "Total" line[]

So saw your area in sandbox and even entered in same data. However whenever I left the far right ("Second") empty/null, the total for that colum produced an error (missing + operator). So is there a way to default values to zero if left blank? Also didn't actually see the code needed to make the magic happen. Could you provide or place on my new drop rate page ? Thanks! -- 21:04, April 20, 2010 (UTC)

GW2 - Warrior[]

Both parts of the combat article used Warrior and Elementalist for all the gameplay/skill usage examples. I don't see why that can't be taken as proof that there's a warrior profession in GW2. —Dr Ishmael Diablo the chicken.gif 19:32, May 1, 2010 (UTC)

Well, I suppose I thought it was jumping the gun, since the warrior wasn't announced like the ele was. My bad. --JonTheMon 01:20, May 2, 2010 (UTC)
That was my first thought - I was planning on adding them as the profession articles were posted - but after the anon added it, I was like meh, why not? It'll probably be the next one released anyway, which is probably why they restricted the examples to E/W only, so the other 6 would remain surprises. —Dr Ishmael Diablo the chicken.gif 01:29, May 2, 2010 (UTC)
The Monk is going to be such a surprise :P Although, I am interested in how they're going to handle Smiting this time along; Every profession is going to be able to solo. --- VipermagiSig.JPG -- (contribs) (talk) 10:13, May 2, 2010 (UTC)
lolbroken. Just like old times :P --Macros 16:42, May 2, 2010 (UTC)


At the moment, wikia.css does not much of anything. But once the new wikia skin comes into effect, that is where any css tweaks will be drawn from. Common.css will no longer be used. — Game widow 19:53, September 30, 2010 (UTC)

Well, yes, but what is the intent of that code? Why is it needed on multiple sites? In short, why do we need that code when the new skin goes live? --JonTheMon 19:57, September 30, 2010 (UTC)
We need it because Oasis doesn't read common.css, monaco.css or monobook.css, which is where we currently have the styles to customize the skin and format some of the stuff in articles (infoboxes, show/hide, navboxes, tables, QRs, skillboxes, ...). --◄mendel► 23:52, September 30, 2010 (UTC)

Thank you![]

As AFK User_talk:Felix_Omni#Much_wub. pointed out, nobody has thanked you yet for all your trouble and time. As I support the move, I would like the thank you. Thank you!one1 Arnout aka The Emperors Angel 16:56, October 7, 2010 (UTC)

Nicky the traveller[]

He is hanging out there, actually. Went to check it myself. Gotta run around the hill you find south of ToA. --Vipermagi 15:51, October 25, 2010 (UTC)

But Susan added the info in the wrong place. However, it looks like another bug - she said he wasn't offering anything, and then there's this: "Trophy greet text here."
[edit] That's exactly what he said during his bugged appearance in Arbor Bay: Ishmael Diablo the chicken.gif 15:58, October 25, 2010 (UTC)
I guess there's that. Went at him again, and he's still not actually asking for anything (who knows, maybe he fixed himself in the meantime ). So they screwed it up again. --Vipermagi 16:11, October 25, 2010 (UTC)


w:c:talismanonline:MediaWiki:Googlesearch -- what is it good for? I'm curious. --◄mendel► 08:43, November 11, 2010 (UTC)

Not absolutely sure, but I thought it was a tag specifically to help google in identifying sites. --JonTheMon 13:50, November 11, 2010 (UTC)
To me, it looks like the code needed for a "site search via google" widget. Where'd you find it? --◄mendel► 14:52, November 11, 2010 (UTC)
Just browsing through Special:AllMessages --JonTheMon 15:04, November 11, 2010 (UTC)

Thank you.[]

Thank you for leaving this note on the admin noticeboard. I fully support your efforts to calm things down.  — Tennessee Ernie Ford (TEF) 04:49, 8 December 2010 (UTC)

Me too. Arnout aka The Emperors Angel 08:18, 8 December 2010 (UTC)

DPL prot[]

User:JonTheMon/sandbox , User:JonTheMon/sandbox/total and User:JonTheMon/sandbox/template are on my DPL list. I'm leaving protecting these (or not) up to you. --◄mendel► 06:38, 13 December 2010 (UTC)

Thanks (2)[]

For double checking my edits there. First time I did something like that, and it didn't occur to me to check if there were guidelines or something. --TalkpageEl_Nazgir 17:26, 28 February 2011 (UTC)

Well, the gist of my reasoning is that a quick reference should be, well, quick. Long skill explanations and semi-irrelevant details (disable on forms) seemed to go against that idea. Also, they make the tables not look as good, imo. --JonTheMon 17:29, 28 February 2011 (UTC)


Thanks a lot for getting rid of this guy :) A F K When Needed 18:41, 9 September 2011 (UTC)


Hello! I want to thank you for everything you have done for the Guild Wiki. Allow me to introduce myself. I am Tesla, a wiki manager for Curse. The reason I am posting on your talk page is for some feedback. I was hoping you could tell me if there was something you would like to see on the wiki or if you think there is something we could do to help improve the quality of our service to the community. If you have any ideas at all, please feel free to stop by on my talk page and leave me your thoughts. Thank you! Tesla 03:24, 28 October 2011 (UTC)

Spambot block[]

Did you know you'd already blocked that IP on Sunday? —Dr Ishmael Diablo the chicken.gif 15:40, 7 February 2012 (UTC)

No, it was a month ago sunday. But i should have noticed the block log and made it a longer block. oh well. --JonTheMon 18:30, 7 February 2012 (UTC)
-_- /readfail —Dr Ishmael Diablo the chicken.gif 18:39, 7 February 2012 (UTC)
Lol happens, i had to double-check it to figure it out myself. --JonTheMon 19:16, 7 February 2012 (UTC)

Reenabling article creation[]

Hah! I had no clue it was that simple. Thanks. —Dr Ishmael Diablo the chicken.gif 14:16, 12 March 2012 (UTC)

Yeah. And since I made that filter less restrictive, I instead added a new filter for external-link-formatting. --JonTheMon 14:17, 12 March 2012 (UTC)
Huh, I just realized that none of our filters trigger on page creation. That's... unexpected. --JonTheMon 14:20, 12 March 2012 (UTC)