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  • 1 (Jun '07 - Jan '08)

  • 2 (Jan '08 - Aug '08)
  • 3 (Aug '08 - Jan '09)

  • 4 (Feb '09)
  • 5 (Mar '09 - Apr '09)
  • 6 (May '09 - Jun '09)
  • 7 (Jun '09 - Aug '09)
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Rare mini pricecheck please![]

Just trying to keep a list as I see them around, maybe some day I'll even buy something. :P

  • Greased Lightning - 1000e pc, 630-690e pc, 300e wtb ded
  • Polar Bear - 1500-1750e pc, 950 e for sale (ded), 1650e sold
  • Vizu - 5000e for sale
  • Kanaxai - $5,000 USD on ebay... O_O 9200e dedicated for sale (184 Armbraces)... 55,000e - last known unded sold (that's ~1,222 Armbraces, ~245M gold)
  • Ghostly Hero - 1100e for sale. 1500e pc. 1000-1750e pc. 1650e for sale. 950e pc. 1850e paid. 1500e for sale
  • Shiro'ken Assassin - 800e for sale... 650e pc
  • Zhed Shadowhoof
  • Island Guardian
  • Panda - 1,500e+85 Armbraces offer for dedicated... 5,000e ded for sale now that I think about it, I wonder if that was an elaborate scam, as these prices were only a short time apart, and the offer was 750 ectos higher than the asking price
  • Grawl - 100k+19e bought
  • Longhair Yeti - 180e offer, 400e pc, 500e pc, 800e pc
  • Naga Raincaller - 370e for sale, 450e pc, wtb ded 100k+70e, 1,000e for sale, 800e for sale
  • Oni - 333e offer, 430e for sale, 550e-600e pc, wtb ded 100k+98e, 1,000e for sale and wtb
  • Interesting facts: there were originally 29 Kanaxais, 56 Vizus, 115 Zheds and Shiro'kens, 136 Pandas and Island Guardians, 200 Greased Ligntnings, Yeti/Naga/Oni/Grawl go over 1,000, and Ghostly Hero/Polar Bear are "virtually" unlimited.

If you have a different price than one that's listed, please post your in addition, do not remove the previous.
Add your source if you can, like did you see it for sale or just heard a pc or saw someone offer a price.
All undedicated please or state "ded". Thx much. RoseOfKali RoseOfKaliSIG.jpg 19:28, 11 July 2008 (UTC)

Guru PC thread

Last updated: RoseOfKali RoseOfKaliSIG.png 20:09, 16 July 2009 (UTC)

So, I've been thinking...[]

About the max HP you can get in GW.

Let's see... Go W/N with Defy Pain, Endure Pain, Signet of Stamina, Awaken the Blood, Demonic Flesh, Great Dwarf Armor, Feel No Pain, and any 1 other self-only enchant. 14 Str and 12 Blood, max Norn title. Use Minor Strength and Strength helm, full Survivor, +50 Vigor, 3 Vitaes, 75HP weapon set (+30 weapons and +45/enchant shield). Use some Alcohol for Feel No Pain, then Grail of Might, Pahnai Salad, Birthday Cupcake and Candy Apple to directly raise HP, Candy Corn, Golden Egg, and a few Lunar Fortunes until you roll the Lunar Blessing to get +3 to all skills, and a 10% Morale Boost for 48 more HP.

For your party, this is where you can get really absurd... Go into a 2-party mission, like Vizunah Square. Make sure you have a Monk with 16 Prot and Vital Blessing plus 7 other enchants, and Ranger with 16 Beast and Symbiosis+Fertile Season plus 6 enchants. These two would also use cupcakes, eggs, and Lunar Blessing for max effect of Vital Blessing and especially Symbiosis. Now find every enchantment in the game that people could possibly throw at you... You got 15 people (assuming you get a simultaneous entry, and both sides are set up just for what you want), so with the 2 spirit slots taken, you could potentially get 15*8-2=118 enchantments... That's over 20k HP right there just from rank 18 Symbiosis alone. Though, I don't think there are that many target-ally/party enchants in the game... I will actually count them:

D: 1
A: 1? (Recall enchants self or target?)
E: 1
Me: 2
N: 11 (4 Elite)
Mo: 5+10[1]+23[7]+12[1]+5[2]=55 (11 Elite)

Total of 71 Enchantment Spells that can target an ally, 15 of them elite Monk or Necro. Now, some of them have a very short duration (like 5 sec), so assuming that somehow all of them are cast by some magical coordination, that's 71*183=12993 HP. With some inventive combinations, it is quite possible to equip all those onto 15 different people. Fertile season gives 177. Vital Blessing gives extra 253 if you keep recasting with a +1 to Prot Prayers item. The Ranger has 19 Beast (16+3cons) and Monk is assumed to have 20 Prot (16+3cons+1weapon). Now back to yourself.

Assuming you ate +3 to skills items, you will have 17 Str (12+helm+rune+3cons) and 17 Blood (12+awaken+3cons). So, 328+328 from Defy/Endure Pain, 333 from Sig of Stamina, 183 from Awaken enchant, 183+216 from Dflesh, 183+60 from Dwarf, +300 Feel No Pain. Base 480HP, +50 Vigor, +30 3x Vitae, +40 Survivor, +75 weapons. Cons: +100, +20, +100, +100. Morale Boost 10%: +48.

So, to add it all up: 12993+177+253+328+328+333+183+183+216+183+60+300+480+50+30+40+75+100+20+100+100+48= A grand total of theoretical untested up in the air magical 16,580 HP that lasts for a mere few seconds and starts to drop. Well, unless there is an HP limitation in the game code, like 9999 (does not seem to apply to bosses, anyway, so unlikely), or a cap for max number of enchantments (like, when your entire screen is one big status box full of pretty little pictures...). RoseOfKali RoseOfKaliSIG.png 20:29, 5 August 2009 (UTC)

+4 all skills Attributes imo :P (you counted +3 from corn, egg and lunar) --- VipermagiSig.JPG -- (contribs) (talk) 20:54, 5 August 2009 (UTC)
And why not go sup strength? I thought the extra health from defy/deny+stamina would offset the health loss and give a little extra. --JonTheMon 20:56, 5 August 2009 (UTC)
Lose 75, get 28 from Defy/Endure (56), 34 from Sig. 90 total. 15 gain. --- VipermagiSig.JPG -- (contribs) (talk) 21:01, 5 August 2009 (UTC)
Oh yeah, forgot Grail has +1, dammit... Time to re-calculate. :P And you can give Dwarf Armor to someone else, it's an ally enchant, so you can take another self-enchant on yourself. Ok, so...

20 Str, 18 Blood you; 21 Prot, 20 Beast someone else... Give everyone +20% ench weapons for those short duration ones and spread them out between people so they can spike-cast them before anything ends.

Base HP 405, +50 Vigor, +30 3x Vitae, +40 Survivor, +75 weapons. Cons: +100, +20, +100, +100. Morale Boost 10%: +48.

72 Ench + 4 on you (2 nec + 2 junk) = 76*191= +14516 HP. Fertile Season = +183. Vital Blessing = +264. Demonic Flesh = +224. Feel No Pain = +300. Dwarf = +60. Defy/Endure = +370*2. SoS = +383.

405+50+30+40+75+320+48+14516+183+264+224+300+60+370+370+383 = 17,638 HP O_O RoseOfKali RoseOfKaliSIG.png 21:20, 5 August 2009 (UTC)

Vital Weapon. Felix Omni Signature.png 22:38, 5 August 2009 (UTC)
Yeah, there will definitely be free skill slots between the other 15 people, as there just aren't enough enchants in the game to fill them all, and with the skill boost this outpowers a gain from Symbiosis. An Rt/Mo with 20 Resto (possibly 21 from +1 weapon, but that's not as easy to re-roll as a maintained enchant, so we won't count that) would add another 220 HP, for a new grand total of 17,858 HP. RoseOfKali RoseOfKaliSIG.png 23:39, 5 August 2009 (UTC)
Do you reckon the golem bosses from Zinn's task have more than that? They like, take an eternity to die. Jennalee 14:35, 6 August 2009 (UTC)
I've heard things like 60k for those golems, but don't know for sure. In any case, it's at least 20k. RoseOfKali RoseOfKaliSIG.png 19:56, 6 August 2009 (UTC)

Going "solo"[]

How about going just you and your heroes.

Same cons, but heroes can't use any and now you have to take Dwarf Armor. Let's take a Mo/x, R/Mo, Rt/Mo.

20 Str, 18 Blood, 18 Prot (16+item+grail), 17 Beast, 17 Communing.

4 enchants on yourself, 8*3-2 = 22 on heroes, total 26 enchants, plus Vital Weapon and Symbiosis (Fertile Season falls short of an enchant by 3 HP at these levels).

Base HP 405, +50 Vigor, +30 3x Vitae, +40 Survivor, +75 weapons. Cons: +100, +20, +100, +100. Morale Boost 10%: +48.

26 ench *166 = 4316. Vital Weapon = +193. Vital Blessing = +232. Demonic Flesh = +224. Feel No Pain = +300. Dwarf = +60. Defy/Endure = +370*2. SoS = +383.

405+50+30+40+75+320+48+4316+193+232+224+300+60+370+370+383 = 7416 HP.

Oh and one more, go to the Isle and let the Masters of Wind enchant you for another 166 HP, giving a grand total of 7582 HP using only yourself, 3 heroes, and your environment. RoseOfKali RoseOfKaliSIG.png 21:31, 5 August 2009 (UTC)

Alternatively, you could go Ranger Primary to gain +25 HP per enchant from a higher level Symbiosis. In that case, you get 20 Beast, 18 Blood, 18 Prot, 17 Comm.
You lose 370*2+383 HP from Warrior Skills, but gain 25HP per enchant, plus 3 more enchants.

(25*26 + 3*191) - (370*2 + 383) = 1223-1123 gives a difference of +100HP, so it pays to go Ranger Primary in this case for the extra boost from the spirit by gaining +3 to attributes (candy corn, cupcake, lunar blessing). RoseOfKali RoseOfKaliSIG.png 01:03, 6 August 2009 (UTC)

And we really needed to know this WHY? — Balistic 07:45, 6 August 2009 (UTC)
FOR SCIENCE Felix Omni Signature.png 07:48, 6 August 2009 (UTC)
There has to be a reason to pump out 20k heal, right? Imagine your 15k health warrior getting spiked! Conventional heals won't cut it. You'll need to coordinate with your whole team to stack as many enchantments on the infuser (you have but 36 seconds until your warrior dies!) to be able to heal him back up again. That's why. --- VipermagiSig.JPG -- (contribs) (talk) 11:01, 6 August 2009 (UTC)
Felix got it. ;) RoseOfKali RoseOfKaliSIG.png 19:56, 6 August 2009 (UTC)