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Blue NPCs[]

Hey, I noticed on one of the pics you just uploaded that the ghost had a blue aura around him, kinda like Monk Bosses do. Are you getting that around a lot of the NPCs since the Oct 20th update? I'm curious because I know since that update that I've had that aura around all the henchmen and lots of other NPCs when I've been in towns. --Rainith 02:26, 27 October 2005 (EST)

Yeah, NPCs in mission areas have that blue aura for me now. Interestingly enough, none of the bosses have auras for me, so I was thinking maybe this was testing a new way of doing the auras that would work with other graphics cards. --Tometheus 02:36, 27 October 2005 (EST)
Hmmm, I still have the auras on the bosses and now that I think about it, I think it is only in the mission areas that I'm getting the auras on NPCs. My guess is it is an issue with our graphics cards. I'll have to check to make sure I have the latest drivers tonight and see if that fixes it. --Rainith 02:40, 27 October 2005 (EST)
Same here, looks a bit like in PvP with your team having the same colour, I think that's what they wanted Skuld 02:45, 27 October 2005 (EST)
Well, I never had auras for bosses, so what I meant was that they might be using two different methods for creating auras.... testing the new one on the NPCs to see if it works with the older cards like mine while still using the older method on bosses. --Tometheus 02:53, 27 October 2005 (EST)
I'm getting this aura for the Xunlari Agents and the NPCs in mission areas that will talk to you about that mission also. I don't know if that makes sense if they're trying to get it more like PvP. I don't know what they can do combat wise, but I don't know that I want a Xunlari Agent on my team. Strangely enough it doesn't appear around the merchants. --Rainith 03:02, 27 October 2005 (EST)

Defiant Was Xinrae[]

this is only found in missions, in the explorable the boss has soul twisting, unless this has been updated in a recent patch, can you confirm? -- Xeon 12:32, 24 March 2007 (CDT)

Yeah, my mistake.. I just looked. --Tometheus 12:49, 24 March 2007 (CDT)
Thanks for that :) -- Xeon 12:51, 24 March 2007 (CDT)
Why is Defiant Was Xinrae so difficult to get to after changing professions? It doesn't seem that special to me. (i.e. the only places you can find it are at the end of tedious missions that I'd rather not do again.) --Tometheus 12:53, 24 March 2007 (CDT)
No idea, you would have to bring that up with gw developers. Reminds me of Kaswa Webstrider who i was capping earlier today, heh. -- Xeon 12:57, 24 March 2007 (CDT)
I found Vampiric Spirit easier to cap off of Dark Fang since the first part of Arborstone is fairly simple with a MM hero. --Tometheus 12:59, 24 March 2007 (CDT)
Yes, went the other way because i couldnt stand the falling rocks thing, annoys the crap out of me. Dont have them near him i know but, i just dont like that mission at all. -- Xeon 13:02, 24 March 2007 (CDT)
Heh. I hear you. I despise the northern route on that mission with all of the oni (especially in the Cathedral Collapse areas). That was the only path I tried my first time through with my 'sin because I was trying to get Masters, and conventional wisdom at the time was that that was the fastest way with henchmen. Since the introduction of heroes though, the other paths must have became much easier to hero/hench with the mm hero, because I've gotten masters through all 3 paths with different characters. Now I'm working on Expert Skill Hunter on my Mes and everything's fairly easy to get to in Factions except this Defiant Was Xinrae. (Prophecies elites on the other hand, with their random spawns.. ugh. I hate skill capping in Abaddon's Mouth -- inevitably the dryder boss won't spawn for me once I get through the mursaat. Bosses in that mission hate me. Sure, it's a lot easier to get through the mursaat at the beginning with my Mes, but still the time wasted when your desired boss doesn't spawn is a pain. I think I had to do it 5 times before Plexus Shadowhook spawned for me -- and at that time I didn't realize that you could just run past those first Mursaat bosses once you'd broken the seals.) --Tometheus 13:32, 24 March 2007 (CDT)
I dont mind the random spawns, i just hated it when the boss did not show up at all. Although you can abuse the random spawn system with a number of the spawns being easy to get to, just run in and out of the portal till he pops up at the spawn. Normally i go capping with friends and we have ts up or team chant and we just muck around the entire way though, takes a lot of the "omgz dis is boring" factor out. Heroes have certainly made things much easier, you get much more control over how your team (without relying on humans) acts by customizing the skills within the different environments. -- Xeon 13:44, 24 March 2007 (CDT)
Yes, heroes do make it much easier -- getting Soul Leech was a breeze -- but by now it's just a psychological thing. I hear "Abaddon's Mouth" coupled with skill capping and I tense up :D The first time I went through Ring of Fire, none of my guildmates had gotten that far, so I had to do it without friends. Now most of them have gone to WoW and the only one left that has made it that far in Prophecies only comes on about once a month. (I think he does that just to keep from being auto-removed as guild leader again.) --Tometheus 14:00, 24 March 2007 (CDT)


Just testing the sig. (I thought I added it a long time ago.. did some 'bot come through deleting sigs?) --Tometheus-signature.png Tometheus (talk) 18:56, 17 August 2007 (CDT)