Varajar Fells

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Varajar Fells
Varajar Fells.jpg
Explorable area
Campaign Eye of the North
Region Far Shiverpeaks
Map area 6.57%
Neighbors Battledepths
Drakkar Lake
Norrhart Domains
Raven's Point
Verdant Cascades
Services Artisan
Varajar Fells map.jpg
Zcoins.png This article has an associated Zaishen Challenge Quest.

Description[edit | edit source]

Varajar Fells is an explorable area in the Far Shiverpeaks. It sits at a lower elevation than most of the region, as evidenced by the unfrozen lakes and grassy area in the Southwest. To the east is a narrow path that travels south of Olafstead and the deeper of the two lakes in this area, eventually leading to the closed valleys on the east side of this area. The north-central area is wide open and patrolled by Modniir. The northwest is comprised of a shallow lake with several islands and a cave on the shores. The eastern valleys appear to have some connection to worlds beyond Tyria

Exits[edit | edit source]

Towns and Outposts[edit | edit source]

Explorable areas[edit | edit source]

Dungeons[edit | edit source]

NPCs[edit | edit source]

Bestiary[edit | edit source]

Monsters[edit | edit source]

Bosses[edit | edit source]

Pets[edit | edit source]

Quests[edit | edit source]

Varajar Fells[edit | edit source]

Notes[edit | edit source]

  • Vanquishers must defeat 498-541 foes in this area.
    • The quests Haunted and The Path to Revelations will spawn significantly more enemies.
    • The quest A Good Deed will spawn many waves of progressively more difficult creatures when you reach the area Lefsi Spiritchaser is at, even if you do have Gwen with you.
    • During The Path to Revelations, it is possible to earn more than 15,000 Norn reputation points due to the 6 additional bosses that spawn.
    • You must complete A Gate Too Far to completely vanquish this area, otherwise the gate to the ice cave in the northwest will be closed.
  • Dazehl Brainfreezer appears shortly after the northwestern lake has been cleared of Ice Imps.
  • In the eastern part of the zone, the mob of undead surrounded by the ring of Crypt Slashers will turn hostile when you approach them. Ideally, defeat the nearby pop-up Shock Phantoms first, then pull the slashers.