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*The usual blue pillar of light when a player is resurrected is replaced with a red pillar for this skill. |
*The usual blue pillar of light when a player is resurrected is replaced with a red pillar for this skill. |
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− | == Related skills == |
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− | *{{skill icon|Unyielding Aura}} ([[elite]]) |
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== Related articles == |
== Related articles == |
Revision as of 04:43, 9 September 2008
Skill details
Vengeance | ||||||||||||
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Full: Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
Concise: (30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies.
Acquisition
- Ijan the Cursed (Gates of Kryta)
- Kemal the Deadened (D'Alessio Seaboard)
- Raja Crux (Divinity Coast)
- Boulad the Perverse (Nebo Terrace)
Notes
- Keep in mind that Vengeance is an enchantment; the resurrected character will die if Vengeance is removed by an enemy.
- Be aware than in GW:EN if you attempt to mount a Siege Devourer it will first remove all your enchantments. The result will be dying instantly when the skill 'Mount' is completed, with the loss of the Siege Devourer.
- Although Vengeance is an enchantment, its duration is not affected by enchantment mods.
- In the Random/Team Arena area The Crag, Vengeance-related deaths do not score points.
- This skill can be used in an Alliance Battle to quickly bring a downed key player back into the fight. In addition, Vengeance does not reset the respawn counter, so when its duration ends, the affected player will be respawned immediately.
- The usual blue pillar of light when a player is resurrected is replaced with a red pillar for this skill.