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{{Vengeance}} |
{{Vengeance}} |
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== Acquisition == |
== Acquisition == |
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'''[[Skill Quests]]''': |
'''[[Skill Quests]]''': |
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*[[Harth Mendbranch]] ([[Talmark Wilderness]]) |
*[[Harth Mendbranch]] ([[Talmark Wilderness]]) |
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== See Also == |
== See Also == |
Revision as of 22:46, 28 August 2006
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Full: Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
Concise: (30 seconds.) Resurrects target party member (full Health, full Energy). This ally deals 25% more damage and does not incur death penalty. End effect: this ally dies.
Acquisition
- Ijan the Cursed (Gates of Kryta)
- Kemal the Deadened (D'Alessio Seaboard)
- Raja Crux (Divinity Coast)
- Harth Mendbranch (Talmark Wilderness)
- ... more to be added ...
Usage Notes
Vengeance's quick casting time makes this skill widely used by Me/Mo (also known as "Rezmers"). You use skill copiers like Echo to repeatly use it to keep Saccers going up and down in the Minion Factory build.
When combined with Mantra of Recovery, this skill can be used on the same ally with little to no downtime.
Keep in mind that Vengeance is an enchantment; the resurrected character will die if Vengeance is removed by an enemy.
In the Competition/Team Arena area The Crag, Vengeance-related deaths do not score points.
This skill can be used in an Alliance Battle to quickly bring a downed key player back into the fight. In addition, Vengeance does not reset the respawn counter, so when its duration ends, the affected player will be respawned immediately.