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== Notes ==
 
== Notes ==
*If playing a pure Necromancer, you can set this skill up with [[Enfeeble]], [[Enfeebling Blood]], or [[Enfeebling Touch]] to give the target [[Weakness]] then follow with [[Virulence]] to add [[Poison]] and [[Disease]].
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*If playing a pure Necromancer, you can prime this skill with [[Enfeeble]], [[Enfeebling Blood]], [[Enfeebling Touch]] or [[Weaken Armor]] to give the target [[Weakness]] or [[Cracked Armor]] then follow with [[Virulence]] to add the other conditions.
 
*Can be powerful if combined with [[Animate Shambling Horror]] because [[Jagged Horror]]s cause bleeding.
 
*Can be powerful if combined with [[Animate Shambling Horror]] because [[Jagged Horror]]s cause bleeding.
 
*With a low [[Death Magic]] attribute and high [[Illusion Magic]], [[Fragility]] can be combined with this to have devastating effects.
 
*With a low [[Death Magic]] attribute and high [[Illusion Magic]], [[Fragility]] can be combined with this to have devastating effects.

Revision as of 07:35, 14 February 2008

Skill details
Virulence
Virulence
Campaign Prophecies Necromancer
Profession Necromancer
Attribute Death Magic
Type Elite Spell
    5 Energy 1 Activation 15 Recharge

Full: If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds.

Concise: Inflicts Disease, Poison, and Weakness conditions (3...13...15 seconds). No effect unless this foe already had a condition.

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Disease
Poison
Weakness
3 4 5 5 6 7 8 9 9 10 11 12 13 13 14 15 16 17 17 18 19 20

Acquisition

Signet of Capture:

Notes

Trivia

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