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Disambiguous This article is about the PvE version of a split skill. For the PvP version, see Wandering Eye (PvP).
Skill details
Wandering Eye
Wandering Eye
Campaign Eye of the North Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Hex Spell
    5 Energy 2 Activation 12 Recharge

Full: For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...94...110 damage.

Concise: (4 seconds.) Interrupts target foe's next attack. Interruption effect: 30...94...110 damage to nearby foes.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 30 35 41 46 51 57 62 67 73 78 83 89 94 99 105 110 115 121 126 131 137 142

Acquisition[ | ]

Skill Trainers:

Notes[ | ]

  • The damage is dealt to target foe as well as nearby foes, but only the hexed enemy is interrupted.
  • If the target is hexed with both Clumsiness and Wandering Eye, both will deal the damage. This means only one attack interrupt will occur, but it creates a large, if avoidable, spike.
  • If both Wandering Eye and Ineptitude are on a creature, they won't trigger on the same attack. Wandering Eye will interrupt the attack before Ineptitude triggers.

Related skills[ | ]

Trivia[ | ]

Related articles[ | ]

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