GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement

 Quest-medium - This skill may be earned from a quest. See skill information for details.
Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Elementalist

Earth Magic[ | ]

Ward Against Elements Ward Against Elements Ward Spell. You create a Ward Against Elements at your current location. For 8...18...20 seconds, non-spirit allies in this area gain +24 armor against elemental damage.
    15 Energy 1 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Ward Against Foes Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-spirit foes in this area move 50% slower.
    15 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Ward Against Melee Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.
    15 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Ward of Stability Ward of Stability Ward Spell. Create a Ward of Stability at your current location. For 10...22...25 seconds, non-spirit allies cannot be knocked down.
    10 Energy 1 Activation 30 Recharge
Factions    
Ward of Weakness Ward of Weakness Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage.
    10 Energy 1 Activation 20 Recharge
Eye of the North    

Water Magic[ | ]

Ward Against Harm Ward Against Harm Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 Health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.
    15 Energy 1 Activation 20 Recharge
Prophecies    

Asura[ | ]

Radiation Field Radiation Field Ward Spell. For 5 seconds, foes in the area have -4...6 Health degeneration. When the portal ends, foes in the area are Diseased for 12...20 seconds.
    15 Energy 2 Activation 12 Recharge
Eye of the North PvE
only
Can be obtained through a quest

Ebon Vanguard[ | ]

Ebon Battle Standard of Courage Ebon Battle Standard of Courage Ward Spell. You plant an Ebon Battle Standard of Courage at your current location. For 14...20 seconds, non-spirit allies in this area gain +24 armor and an additional +24 armor against Charr.
    10 Energy 1 Activation 20 Recharge
Eye of the North PvE
only
Can be obtained through a quest
Ebon Battle Standard of Wisdom Ebon Battle Standard of Wisdom Ward Spell. You plant an Ebon Battle Standard of Wisdom at your current location. For 14...20 seconds, non-spirit allies in this area have a 44...60% chance to halve the recharge time of spells they cast.
    10 Energy 1 Activation 20 Recharge
Eye of the North PvE
only
Can be obtained through a quest
Ebon Battle Standard of Honor Ebon Battle Standard of Honor Ward Spell. You plant an Ebon Battle Standard of Honor at your current location. For 14...20 seconds, non-spirit allies in this area strike for +8...15 damage and an additional +7...10 against Charr.
    10 Energy 1 Activation 20 Recharge
Eye of the North PvE
only
Can be obtained through a quest
Advertisement