Gimmethegepgun@legacy41690140 (talk | contribs) m (Undo revision 1366386 by 71.207.149.128 (talk) that's after yak's bend/grendich, so don't list unless it's Dakk) |
Silver Sunlight@legacy41571620 (talk | contribs) (→Notes) |
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*This skill will give you 35 points of adrenaline, instead of the typical 25 that 1 strike of adrenaline represents; see [[adrenaline]] for further details. |
*This skill will give you 35 points of adrenaline, instead of the typical 25 that 1 strike of adrenaline represents; see [[adrenaline]] for further details. |
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*Wary Stance ends upon completion of a skill. If you wish to use it with a skill like [[Healing Signet]], for example, this stance will end after the signet's 2 second activation time has completed. |
*Wary Stance ends upon completion of a skill. If you wish to use it with a skill like [[Healing Signet]], for example, this stance will end after the signet's 2 second activation time has completed. |
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− | *Excellent against |
+ | *Excellent against [[Warrior]] or [[Assassin]] spikes. |
*Many people seem to have the misconception this skill blocks common attacks against you. Rather, it blocks ''attack skills'' against you. |
*Many people seem to have the misconception this skill blocks common attacks against you. Rather, it blocks ''attack skills'' against you. |
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− | *Pet |
+ | *[[Pet attack]]s do not count as attack skills, and are not blocked by this skill. |
== Related skills == |
== Related skills == |
Revision as of 22:03, 9 December 2008
Skill details
Wary Stance | ||||||||||||
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Full: For 1...5...6 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.
Concise: (1...5...6 seconds). You block attack skills. Gain adrenaline and 5 Energy for each block. Ends if you use a skill.
Tactics | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 |
Acquisition
Notes
- This skill will give you 35 points of adrenaline, instead of the typical 25 that 1 strike of adrenaline represents; see adrenaline for further details.
- Wary Stance ends upon completion of a skill. If you wish to use it with a skill like Healing Signet, for example, this stance will end after the signet's 2 second activation time has completed.
- Excellent against Warrior or Assassin spikes.
- Many people seem to have the misconception this skill blocks common attacks against you. Rather, it blocks attack skills against you.
- Pet attacks do not count as attack skills, and are not blocked by this skill.