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m (Undo revision 1366386 by 71.207.149.128 (talk) that's after yak's bend/grendich, so don't list unless it's Dakk)
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*This skill will give you 35 points of adrenaline, instead of the typical 25 that 1 strike of adrenaline represents; see [[adrenaline]] for further details.
 
*This skill will give you 35 points of adrenaline, instead of the typical 25 that 1 strike of adrenaline represents; see [[adrenaline]] for further details.
 
*Wary Stance ends upon completion of a skill. If you wish to use it with a skill like [[Healing Signet]], for example, this stance will end after the signet's 2 second activation time has completed.
 
*Wary Stance ends upon completion of a skill. If you wish to use it with a skill like [[Healing Signet]], for example, this stance will end after the signet's 2 second activation time has completed.
*Excellent against warrior or assassin spikes.
+
*Excellent against [[Warrior]] or [[Assassin]] spikes.
 
*Many people seem to have the misconception this skill blocks common attacks against you. Rather, it blocks ''attack skills'' against you.
 
*Many people seem to have the misconception this skill blocks common attacks against you. Rather, it blocks ''attack skills'' against you.
*Pet attacks do not count as attack skills, and are not blocked by this skill.
+
*[[Pet attack]]s do not count as attack skills, and are not blocked by this skill.
   
 
== Related skills ==
 
== Related skills ==

Revision as of 22:03, 9 December 2008

Skill details
Wary Stance
Wary Stance
Campaign Prophecies Warrior
Profession Warrior
Attribute Tactics
Type Stance
    10 Energy     10 Recharge

Full: For 1...5...6 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.

Concise: (1...5...6 seconds). You block attack skills. Gain adrenaline and 5 Energy for each block. Ends if you use a skill.

Tactics 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8

Acquisition

Skill Trainers:

Notes

  • This skill will give you 35 points of adrenaline, instead of the typical 25 that 1 strike of adrenaline represents; see adrenaline for further details.
  • Wary Stance ends upon completion of a skill. If you wish to use it with a skill like Healing Signet, for example, this stance will end after the signet's 2 second activation time has completed.
  • Excellent against Warrior or Assassin spikes.
  • Many people seem to have the misconception this skill blocks common attacks against you. Rather, it blocks attack skills against you.
  • Pet attacks do not count as attack skills, and are not blocked by this skill.

Related skills

Related articles