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== Notes == |
== Notes == |
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+ | *Wary Stance blocks ''[[attack skill]]s'' used against you, '''not''' plain ''[[attack]]s''. This is a common misconception. |
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− | * Most useful when facing Assassins, as their regular attacks deal fairly low damage, and this skill will be guaranteed to ruin any combo they attempt to use on you. |
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− | * |
+ | *This skill will give you 35 points of adrenaline, instead of the typical 25 that 1 strike of adrenaline represents; see [[adrenaline]] for further details. |
+ | *Wary Stance ends upon completion of a skill. If you wish to use it with a skill like [[Healing Signet]], for example, this stance will end after the signet's 2 second activation time has completed. |
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− | *This skill will give you 35 points of adrenaline, instead of the typical 25 that 1 strike of adrenaline represents, see [[adrenaline]] for further details. |
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+ | *[[Pet attack]]s do not count as attack skills, and are not blocked by this skill. |
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− | ==Related |
+ | == Related skills == |
+ | *{{skill icon|Bonetti's Defense}} |
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+ | |||
+ | == Related articles == |
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+ | *[[Blocking skills quick reference]] |
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*[[Gain adrenaline skills quick reference]] |
*[[Gain adrenaline skills quick reference]] |
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+ | *[[Gain/Lose energy skills quick reference]] |
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+ | *[[Stance skills quick reference]] |
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+ | |||
+ | [[de:Wachsame Haltung]] |
Latest revision as of 17:02, 7 December 2010
Skill details
Wary Stance | ||||||||||||
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Full: For 1...5...6 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.
Concise: (1...5...6 seconds). You block attack skills. Gain adrenaline and 5 Energy for each block. Ends if you use a skill.
Tactics | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 |
Acquisition[ | ]
Notes[ | ]
- Wary Stance blocks attack skills used against you, not plain attacks. This is a common misconception.
- This skill will give you 35 points of adrenaline, instead of the typical 25 that 1 strike of adrenaline represents; see adrenaline for further details.
- Wary Stance ends upon completion of a skill. If you wish to use it with a skill like Healing Signet, for example, this stance will end after the signet's 2 second activation time has completed.
- Pet attacks do not count as attack skills, and are not blocked by this skill.