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Quest-medium This skill may be earned from a quest. See skill information for details.

Exhaustion This skill causes Exhaustion.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Water Magic

Armor of Frost Armor of Frost Enchantment Spell. For 10...29...34 seconds, you gain +40 armor against physical damage and have +1 Water Magic.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Armor of Mist Armor of Mist Enchantment Spell. For 8...18...20 seconds, you gain +10...34...40 armor and move 33% faster.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Blurred Vision Blurred Vision Hex Spell. For 4...9...10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.
    10 Energy 1 Activation 12 Recharge
Core    
Conjure Frost Conjure Frost Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage.
    10 Energy 1 Activation 45 Recharge
Core   Can be obtained through a quest
Deep Freeze Deep Freeze Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10...70...85 cold damage, and for 10 seconds, they move 66% slower.
    25 Energy 2 Activation 15 Recharge
Core   Can be obtained through a quest
Freezing Gust Freezing Gust Hex Spell. If target foe is under the effect of a Water Magic hex, that foe is struck for 20...68...80 cold damage. Otherwise, that foe moves 66% slower for 1...4...5 seconds.
    10 Energy 1 Activation 8 Recharge
Nightfall    
Frigid Armor Frigid Armor Enchantment Spell. For 10...22...25 seconds, you have +10...34...40 armor against physical damage and cannot be set on fire.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Frozen Burst Frozen Burst Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds.
    15 Energy ¾ Activation 8 Recharge
Prophecies   Can be obtained through a quest
Ice Prison Ice Prison Hex Spell. For 8...18...20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.
    10 Energy 2 Activation 30 Recharge
Prophecies Duplicate of Teinai's Prison Can be obtained through a quest
Ice Spear Ice Spear Enchantment Spell. Send out an Ice Spear, striking target foe for 10...50...60 cold damage if it hits. If you are Overcast, you gain +1...3...4 Health regeneration for 5 seconds.
    5 Energy 1 Activation  
Core   Can be obtained through a quest
Ice Spikes Ice Spikes Hex Spell. Target and adjacent foes are struck for 20...68...80 cold damage and move 66% slower for 2...5...6 seconds.
    15 Energy 1½ Activation 10 Recharge
Core   Can be obtained through a quest
Icy Shackles Icy Shackles Elite Hex Spell. For 1...8...10 seconds, target foe's movement speed is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.
    10 Energy 1 Activation 12 Recharge
Nightfall    
Icy Prism Icy Prism Spell. Target foe is struck for 15...63...75 cold damage. If that foe has a Water Magic hex, Icy Prism deals +15...63...75 cold damage to all other nearby foes.
5 Overcast 10 Energy 1 Activation 5 Recharge
Factions    
Maelstrom Maelstrom Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22...25 cold damage each second. Maelstrom interrupts spell-casting when it hits.
10 Overcast 25 Energy 2 Activation 30 Recharge
Core    
Mind Freeze Mind Freeze Elite Hex Spell. Target foe takes 10...50...60 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...50...60 cold damage and moves 90% slower for 1...4...5 seconds.
5 Overcast 5 Energy 1 Activation 5 Recharge
Core    
Mirror of Ice Mirror of Ice Elite Hex Spell. Shatter a Mirror of Ice. All foes near you and target ally take 15...59...70 cold damage and move 66% slower for 2...5...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
    10 Energy ¾ Activation 15 Recharge
Factions    
Mist Form Mist Form Elite Enchantment Spell. For 10...38...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Rust Rust Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 seconds.
    10 Energy 1 Activation 8 Recharge
Core    
Shard Storm Shard Storm Hex Spell. Send out an ice shard that strikes target foe for 10...70...85 cold damage if it hits and causing target foe to move 66% slower for 2...5...6 seconds.
    10 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Shatterstone Shatterstone Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...85...100 cold damage.
    10 Energy 2 Activation 8 Recharge
Factions    
Steam Steam Spell. Target foe is struck for 20...52...60 cold damage. If target foe is on fire, Steam Blinds that foe for 5...9...10 seconds.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Swirling Aura Swirling Aura Enchantment Spell. For 5 seconds, you are enchanted with Swirling Aura and have 1...5...6 Health regeneration and a 50% chance to block projectiles. If you are Overcast when you cast this spell, all party members in earshot are also enchanted.
    10 Energy 1 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Teinai's Prison Teinai's Prison Hex Spell. For 1...5...6 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5...8...9 Health degeneration.
    10 Energy 1 Activation 15 Recharge
Factions    
Vapor Blade Vapor Blade Spell. Target foe is struck for 15...111...135 cold damage. Vapor Blade deals half damage if that foe has any enchantments on them.
5 Overcast 10 Energy 1½ Activation 7 Recharge
Factions    
Ward Against Harm Ward Against Harm Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 Health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.
    15 Energy 1 Activation 20 Recharge
Prophecies    
Water Attunement Water Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.
    10 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Water Trident Water Trident Elite Spell. Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10...74...90 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
    5 Energy 1 Activation 3 Recharge
Prophecies    
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