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Weakness visual
In-game description:

Weakness

Condition. While suffering from this Condition, you deal less damage with attacks and all of your attributes are reduced by 1.

Notes[ | ]

  • The attack damage reduction caused by Weakness is 66%.
  • Weakness will not reduce an attribute below 0.
  • Weakness is represented by a white cloud around the feet of the character.
  • Weakness does not apply to any bonus damage an attack skill causes (eg, "you deal +X damage").
  • Heavy weapon upgrades increase the duration of weakness by 33%.
  • If you have an attribute without a rune modifying it, the number will be displayed in red in the attribute window.

Sources[ | ]

Name Target Duration Stats Notes Skill type Attr Cam
Axe Twist Axe Twist Foe 20s
    5 Adrenaline    
If foe is suffering from deep wound, +damage & give weakness Axe Attack WarriorAxe P
Devastating Hammer Devastating Hammer Foe 5...17s
    7 Adrenaline    
Knockdown & give weakness Elite Hammer Attack WarriorHammer C
Forceful Blow Forceful Blow Foe 5...17s
    5 Adrenaline    
+damage & weakness, ends stance, cannot be blocked Elite Hammer Attack WarriorHammer F
Pulverizing Smash Pulverizing Smash Foe 5...17s
    4 Adrenaline    
Only triggers on a knocked down foe, also inflicts a Deep Wound. Hammer Attack WarriorHammer E
Staggering Blow Staggering Blow Foe 5...17s
    4 Adrenaline 1 Activation  
Hammer Attack WarriorHammer C
Desperation Blow Desperation Blow Foe 20s
    5 Energy   7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
Drunken Blow Drunken Blow Foe 20s
    5 Energy   7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
"You're All Alone!" "You're All Alone!" Foe 8s
    5 Energy   10 Recharge
If foe isn't near an ally, give crippled & weakness for 8s Elite Shout WarriorNone N
Blood of the Aggressor Blood of the Aggressor Foe 3...10s
    5 Energy 1 Activation 5 Recharge
Steal 5...14 health. If foe is attacking, inflict weakness Spell NecromancerBlood N
Oppressive Gaze Oppressive Gaze Foe and adjacent foes 3...10s
    10 Energy 1 Activation 10 Recharge
Affected foes take 10...26 shadow damage, those affected by a condition are poisoned and weakened Spell NecromancerBlood F
Enfeeble Enfeeble Foe 10...26s
    5 Energy ¼ Activation 5 Recharge
Spell NecromancerCurses P
Enfeebling Blood Enfeebling Blood Foe & foes near target 5...17s
10% Sacrifice 1 Energy 1 Activation 8 Recharge
Spell NecromancerCurses C
Enfeebling Touch Enfeebling Touch Touched foe 5...17s
    5 Energy ¾ Activation 5 Recharge
Foe loses health Skill NecromancerCurses F
Virulence Virulence Foe 3...13s
    5 Energy 1 Activation 15 Recharge
If already suffering from a condition, give Disease, Poison, & Weakness Elite Spell NecromancerDeath P
Withering Aura Withering Aura Target of melee attack used by enchanted ally 5...17s
    5 Energy 1 Activation 3 Recharge
Melee target foes while enchanted with this Enchantment Spell NecromancerDeath E
Enervating Charge Enervating Charge Foe 5...17s
    10 Energy 1 Activation 8 Recharge
+lightning damage Spell ElementalistAir C
Thunderclap Thunderclap Foe + adjacent 5...17s
    10 Energy 1 Activation 8 Recharge
Also inflicts Cracked Armor, interrupt, and 10...42 lightning dmg Elite Spell ElementalistAir P
Ebon Hawk Ebon Hawk Foe 5...13s
    10 Energy 1 Activation 5 Recharge
+earth damage, if it hits, give weakness Spell ElementalistEarth N
Shockwave Shockwave Special 1...8s
    10 Energy 1 Activation 15 Recharge
In area: 15...51 earth dmg and Weakness; nearby: double dmg, Weakness, and Cracked Armor; adjacent: triple dmg, Weakness, Cracked Armor, and Blind Elite Spell ElementalistEarth F
Stone Sheath Stone Sheath Nearby foes 5...17s
    10 Energy 1 Activation 15 Recharge
Doublecast, also 15...59 earth dmg; self + ally gain 1...28 armor and crit immunity Elite Enchantment Spell ElementalistEarth N
Ward of Weakness Ward of Weakness Foes in ward 5...17s
    10 Energy 1 Activation 20 Recharge
Foes will become weakened when hit by elemental damage while in the ward. Ward Spell ElementalistEarth E
Anthem of Weariness Anthem of Weariness Target of attack skill used by party member 1..13s
    5 Energy 1 Activation 10 Recharge
Caused by next attack skill used by each party member effected. Chant ParagonComm E
Wearying Spear Wearying Spear Self 5s
    3 Adrenaline    
+damage Spear Attack ParagonSpear N
Armor of Sanctity Armor of Sanctity Adjacent foes 5...13s
    5 Energy ¼ Activation 15 Recharge
Adjacent foes, you take less damage from foes suffering from a condition Enchantment Spell DervishEarth N
Wearying Strike Wearying Strike Self 10s
    6 Adrenaline    
Only if no Dervish enchantment removed. Gives deep wound to struck foes for 3...9s. Scythe Attack DervishScythe N
Shield of Force Shield of Force Special 5...17s
    10 Energy   12 Recharge
The next attack against you is blocked and all adjacent attacking foes are weakened Flash Enchantment Spell DervishEarth E

PvE only[ | ]

Name Target Duration Stats Notes Skill type Attr Cam
"You Are All Weaklings!" "You Are All Weaklings!" target foe & foes adjacent to target 8...12s
    5 Energy   12 Recharge
Shout Norn E
Ursan Roar Ursan Roar foes in earshot 2...5s
          15 Recharge
Shout Norn E
Weakness Trap Weakness Trap nearby foes 10...20s
    10 Energy 2 Activation 30 Recharge
+lightning damage, +knockdown Trap Vanguard E

Related skills[ | ]

Related articles[ | ]


Conditions
Bleeding Bleeding Blind Blind Burning Burning Cracked Armor Cracked Armor Crippled Crippled Dazed Dazed Deep Wound Deep Wound Disease Disease Poison Poison Weakness Weakness
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