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<noinclude>{{skill-stub}}</noinclude>
 
 
{{Well of Power}}
 
{{Well of Power}}
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== Progression ==
 
 
{{progression top|attrib=[[Blood Magic]]}}
 
{{progression main|effect=Duration|8|9|10|10|11|12|13|14|14|15|16|17|18|18|19|20|21|22|22|23
 
}}
 
{{progression main|effect=Health Regeneration|1|1|2|2|2|3|3|3|4|4|4|5|5|5|6|6|6|7|7|7}}
 
{{progression bottom}}
 
   
 
== Acquisition ==
 
== Acquisition ==
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== Notes ==
 
== Notes ==
  +
*Keep in mind that [[Well]]s of the same kind do not stack, but different types do.
*One well per non [[Corpse Exploitation|exploited]] body available. However, wells can overlap each other if close enough. In those cases, their effects stack on whoever is in range for both for any type of well used. NOTE: Wells of the same type (i.e. [[Well of Power]] overlapping [[Well of Power]]) will not stack effects. For this reason, Well of Power has a side benefit for combining with [[Well of Blood]], the two can give +10 regen at Blood 11 and higher.
 
  +
*At rank twelve [[Blood Magic]], this spell gives 12 energy and 180 Health to each ally in its area of effect, assuming they stay there for its entire duration.
  +
  +
== Related skills ==
  +
*{{skill icon|Well of Blood}}
   
  +
== Related articles ==
[[Category:Blood Magic skills]]
 
  +
*[[Regen/Degen energy skills quick reference]]
[[Category:Well Spells]]
 
[[Category:Elite skills]]
+
*[[Regen/Degen health skills quick reference]]
[[Category:Necromancer skills (Prophecies)]]
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*[[Well skills quick reference]]
   
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[[de:Brunnen der Kraft]]
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Latest revision as of 17:03, 7 December 2010

Skill details
Well of Power
Well of Power
Campaign Prophecies Necromancer
Profession Necromancer
Attribute Blood Magic
Type Elite Well Spell
    5 Energy 1 Activation 15 Recharge

Full: Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration.

Concise: (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse.

Blood Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health regen 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8
Duration 8 9 10 10 11 12 13 14 14 15 16 17 18 18 19 20 21 22 22 23 24 25

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • Keep in mind that Wells of the same kind do not stack, but different types do.
  • At rank twelve Blood Magic, this spell gives 12 energy and 180 Health to each ally in its area of effect, assuming they stay there for its entire duration.

Related skills[ | ]

Related articles[ | ]