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{{Well of Power}}
 
{{Well of Power}}
<noinclude> <!-- the noinclude is important; do not remove it -->
 
== Progression ==
 
 
{{progression top|attrib=[[Blood Magic]]}}
 
{{progression main|effect=Duration|8|9|10|10|11|12|13|14|14|15|16|17|18|18|19|20|21|22|22|23}}
 
{{progression main|effect=Health Regeneration|1|1|2|2|2|3|3|3|4|4|4|5|5|5|6|6|6|7|7|7}}
 
{{progression bottom}}
 
   
 
== Acquisition ==
 
== Acquisition ==
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
 
*[[Nhy Darkclaw]] ([[Mineral Springs]])
 
*[[Nhy Darkclaw]] ([[Mineral Springs]])
 
== Related Skills ==
 
*{{n}} [[Well of Blood]]
 
   
 
== Notes ==
 
== Notes ==
  +
*Keep in mind that [[Well]]s of the same kind do not stack, but different types do.
*One well per [[Corpse Exploitation|unexploited]] body available. Wells overlap each other if close enough. In those cases, their effects ''do'' stack on whoever is in range. However, wells of the same type (i.e. Well of Power overlapping Well of Power) do not stack their effects. For this reason, Well of Power has a side benefit for combining with Well of Blood, the two can give +10 regen at Blood 11 and higher.
 
  +
*At rank twelve [[Blood Magic]], this spell gives 12 energy and 180 Health to each ally in its area of effect, assuming they stay there for its entire duration.
*Use of this well is two fold depending on where the corpse you exploited was. In pitched PvE battles where your warrior party members are stuck in combat with numerous other close combat enemies, Casting Well of power upon a corpse in this location will give a massive advantage to your side as the health regeneration and the added energy gain will ensure that the warriors will be able to use skills more often without worrying about thier health.
 
  +
*The second use is more prevailant against ranged enemies, sinc ethey're more spread out, often your team's casters will be able to move more or less safely towards one of the fallen enemies closest to you. The additional energy will abreviate any battle and the healing effect usually outwieghs damage suffered as a result of advancing in this way.
 
 
== Related skills ==
*Although not its primary use, Well of power also vastly speeds up a teams recovery after a difficult battle.
 
 
*{{skill icon|Well of Blood}}
[[Category:Blood Magic skills]] [[Category:Well Spells]] [[Category:Elite skills]] [[Category:Necromancer skills (Prophecies)]]
 
  +
  +
== Related articles ==
  +
*[[Regen/Degen energy skills quick reference]]
  +
*[[Regen/Degen health skills quick reference]]
  +
*[[Well skills quick reference]]
   
  +
[[de:Brunnen der Kraft]]
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</noinclude> <!-- the /noinclude is important; do not remove it -->
 

Latest revision as of 17:03, 7 December 2010

Skill details
Well of Power
Well of Power
Campaign Prophecies Necromancer
Profession Necromancer
Attribute Blood Magic
Type Elite Well Spell
    5 Energy 1 Activation 15 Recharge

Full: Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration.

Concise: (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse.

Blood Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health regen 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8
Duration 8 9 10 10 11 12 13 14 14 15 16 17 18 18 19 20 21 22 22 23 24 25

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • Keep in mind that Wells of the same kind do not stack, but different types do.
  • At rank twelve Blood Magic, this spell gives 12 energy and 180 Health to each ally in its area of effect, assuming they stay there for its entire duration.

Related skills[ | ]

Related articles[ | ]