GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Register
Advertisement
Skill details
Wild Blow
Wild Blow
Campaign Core Warrior
Profession Warrior
Attribute Unlinked
Type Melee Attack
    5 Energy     8 Recharge

Full: Lose all adrenaline. If it hits, this attack will result in a critical hit and any stance being used by your target ends. This attack cannot be blocked.

Concise: Always a critical hit. Removes a stance. Unblockable. Lose all adrenaline.

Acquisition[ | ]

Skill Quests:

Skill Trainers:

Signet of Capture:

Notes[ | ]

  • This is the most reliable way to remove a stance, especially a stance that blocks attacks.
  • Because the critical hit leads to easily reproducible damage, Wild Blow is often used when doing tests to learn more about the game's damage mechanics.
  • Often used by primary Assassins and Dervishes, because they rarely use adrenaline-based skills and benefit highly from critical hits.
  • The adrenaline loss of this skill occurs after the blow has struck, meaning you do not gain any adrenaline from the attack.

Related articles[ | ]

Trivia[ | ]

  • The creature holding this axe seems to be wielding a Spiked Axe.
Advertisement