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{{Nature's Renewal|qr}} |
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{{Pestilence|qr}} |
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+ | {{Piercing Trap|qr}} |
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{{Poison Arrow|qr}} |
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+ | {{Poison Tip Signet|qr}} |
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{{Quickening Zephyr|qr}} |
{{Quickening Zephyr|qr}} |
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{{Quicksand|qr}} |
{{Quicksand|qr}} |
Revision as of 21:24, 2 September 2007
This skill may be earned from a quest. See skill information for details.
Wilderness Survival
Apply Poison [edit]
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Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds. |
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Core | |||||||||||||
Barbed Arrows [edit]
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Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill. |
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Nightfall | |||||||||||||
Barbed Trap [edit]
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Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Core | |||||||||||||
Brambles [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This spirit dies after 30...126...150 seconds. |
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Factions | |||||||||||||
Choking Gas [edit]
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Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells. |
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Core | |||||||||||||
Conflagration [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126...150 seconds. |
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Factions | |||||||||||||
Dryder's Defenses [edit]
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Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage. |
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Prophecies | |||||||||||||
Dust Trap [edit]
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Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. |
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Prophecies | |||||||||||||
Equinox [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30...126...150 seconds. |
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Factions | |||||||||||||
Famine [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds. |
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Factions | |||||||||||||
Flame Trap [edit]
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Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Core | |||||||||||||
Frozen Soil [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78...90 seconds. |
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Prophecies | |||||||||||||
Greater Conflagration [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126...150 seconds. |
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Prophecies | |||||||||||||
Healing Spring [edit]
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Trap. For 10 seconds, all adjacent allies are healed for 15...51...60 every 2 seconds. While activating this skill, you are easily interrupted. |
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Prophecies | |||||||||||||
Ignite Arrows [edit]
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Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15...18 fire damage to target and all adjacent foes. |
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Prophecies | |||||||||||||
Incendiary Arrows [edit]
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Elite Bow Attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1...3...3 seconds. |
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Prophecies | |||||||||||||
Kindle Arrows [edit]
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Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20...24 fire damage. |
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Core | |||||||||||||
Melandru's Arrows [edit]
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Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an enchantment, they do +8...24...28 damage. |
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Prophecies | |||||||||||||
Melandru's Resilience [edit]
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Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering. |
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Prophecies | |||||||||||||
Muddy Terrain [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30...78...90 seconds. |
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Prophecies | |||||||||||||
Natural Stride [edit]
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Stance. For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. |
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Nightfall | |||||||||||||
Nature's Renewal [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For 30...126...150 seconds, enchantments and hexes cast by non-spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126...150 seconds. |
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Core | |||||||||||||
Pestilence [edit]
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Nature Ritual. Create a level 1...8...10 spirit. When any non-spirit creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds. |
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Nightfall | |||||||||||||
Piercing Trap [edit]
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Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Eye of the North | |||||||||||||
Poison Arrow [edit]
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Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17...20 seconds. |
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Prophecies | |||||||||||||
Poison Tip Signet [edit]
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Signet. For 60 seconds, your next attack also inflicts Poison for 8...14...15 seconds. |
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Eye of the North | |||||||||||||
Quickening Zephyr [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds. |
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Core | |||||||||||||
Quicksand [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds. |
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Nightfall | |||||||||||||
Roaring Winds [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Chants and shouts cost 1...4...5 more Energy. This spirit dies after 30...54...60 seconds. |
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Nightfall | |||||||||||||
Scavenger's Focus [edit]
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Elite Skill. For 10 seconds, if you strike a foe who is suffering from a condition you gain 3...10...12 Energy. |
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Nightfall | |||||||||||||
Serpent's Quickness [edit]
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Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. |
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Prophecies | |||||||||||||
Smoke Trap [edit]
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Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Nightfall | |||||||||||||
Snare [edit]
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Trap. When Snare is triggered, all nearby foes become Crippled for 3...13...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Factions | |||||||||||||
Spike Trap [edit]
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Elite Trap. When Spike Trap is triggered, every second (for 2 seconds total), all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Core | |||||||||||||
Storm Chaser [edit]
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Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage. |
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Core | |||||||||||||
Tranquility [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44...50% faster. This spirit dies after 15...51...60 seconds. |
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Factions | |||||||||||||
Tripwire [edit]
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Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Nightfall | |||||||||||||
Troll Unguent [edit]
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Skill. For 13 seconds, you gain +3...9...10 Health regeneration. |
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Core | |||||||||||||
Winnowing [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126...150 seconds. |
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Core | |||||||||||||
Winter [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds. |
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Prophecies |