Crasher17446@legacy41699648 (talk | contribs) No edit summary |
Crasher17446@legacy41699648 (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
|campaign=Prophecies |
|campaign=Prophecies |
||
|type=[[Explorable Area]] |
|type=[[Explorable Area]] |
||
− | |parent=[[ |
+ | |parent=[[Southern Shiverpeaks]] |
|neighbors=[[Droknar's Forge]], [[Port Sledge]] |
|neighbors=[[Droknar's Forge]], [[Port Sledge]] |
||
}} |
}} |
Revision as of 09:32, 5 September 2006
Witman's Folly | ||||||
---|---|---|---|---|---|---|
File:Witman's Folly Scenery.jpg | ||||||
Basic Info | ||||||
| ||||||
Neighbor(s) | ||||||
Droknar's Forge, Port Sledge |
Connected Zones
Droknar's Forge is to the north west, and you will find Port Sledge to the southeast.
Bestiary
Monsters
- The western and middle parts of the zone are crawling with Grawl and Grawl Crone, at level 22.
- Azure Shadows, in the east, at level 22. Like most shadows, they spawn once you enter their aggro circle.
Bosses
- Sniik Hungrymind, a level 28 Mesmer Ice Imp (Energy Drain) (Elite)
- Sakalo Yawpyawl, a level 28 Warrior Grawl ("Victory is Mine!") (Elite)
- Karobo Dimdim, a level 28 Necromancer Grawl Ulodyte (Plague Signet) (Elite)
- Ipillo Wupwup, a level 28 Monk Grawl Ulodyte (Unyielding Aura) (Elite)
- Maak Frostfriend, a level 28 Elementalist Ice Imp (Mind Freeze) (Elite)
- Alana Pekpek, a level 28 Elementalist Grawl Ulodyte (Glimmering Mark) (Elite)
- Salani Pippip, a level 28 Ranger Grawl (Poison Arrow) (Elite)
Animals
You can find yourself a Black Bear pet in this zone, if you are a Ranger without a pet and have Charm Animal equipped in a skill slot.
Collectors and Traders
- Vania Sewell is in the north eastern corner of the area.
- Mag Ironwall is in the south western corner of the area, just outside the entrance to Port Sledge.
Hints and Tips
This is an excellent zone to walk around in, just with you, a couple of friends, or a few henchmen, and gather elite skills. The zone is small, easy to move around in, and has a lot of trivial monsters, which are quite straightforward to fight. The eastern end of the zone has some azure shadows which pop out of the ice as you walk by, but are not in sufficiently large numbers to cause any trouble. Either way, do not rush forward towards a group of visible mobs in the eastern part of the zone, as you may find yourself fighting three groups instead of one at a time.