They seem to give up quickly if their prey runs away, unlike Sand Wurms, which almost always chase for what seems like miles.
While standing next to a raised magma crack (in the shape of a plus sign), it is possible to allow the Wurm to emerge, run onto the elevated edge of the crack, and use ranged attacks on the Wurm, which will sometimes not retaliate or submerge.
They consistently hit for over 120 on a 60 AL character. Protective Spirit or a similar spell is highly recommended.
This page was last edited on 7 December 2010, at 17:07.
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